Add new OpenGL test
Change-Id: Icab48d71945bf94dd53f58b728a951d46380d945
This commit is contained in:
parent
d2f8b47f1b
commit
868a0aff31
19
opengl/tests/gl2_copyTexImage/Android.mk
Normal file
19
opengl/tests/gl2_copyTexImage/Android.mk
Normal file
@ -0,0 +1,19 @@
|
||||
LOCAL_PATH:= $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_SRC_FILES:= \
|
||||
gl2_copyTexImage.cpp
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := \
|
||||
libcutils \
|
||||
libEGL \
|
||||
libGLESv2 \
|
||||
libui
|
||||
|
||||
LOCAL_MODULE:= test-opengl-gl2_copyTexImage
|
||||
|
||||
LOCAL_MODULE_TAGS := optional
|
||||
|
||||
LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES
|
||||
|
||||
include $(BUILD_EXECUTABLE)
|
467
opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp
Normal file
467
opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp
Normal file
@ -0,0 +1,467 @@
|
||||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <sched.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include <utils/Timers.h>
|
||||
|
||||
#include <ui/FramebufferNativeWindow.h>
|
||||
#include <ui/EGLUtils.h>
|
||||
|
||||
using namespace android;
|
||||
|
||||
static void printGLString(const char *name, GLenum s) {
|
||||
// fprintf(stderr, "printGLString %s, %d\n", name, s);
|
||||
const char *v = (const char *) glGetString(s);
|
||||
// int error = glGetError();
|
||||
// fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
|
||||
// (unsigned int) v);
|
||||
// if ((v < (const char*) 0) || (v > (const char*) 0x10000))
|
||||
// fprintf(stderr, "GL %s = %s\n", name, v);
|
||||
// else
|
||||
// fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
|
||||
fprintf(stderr, "GL %s = %s\n", name, v);
|
||||
}
|
||||
|
||||
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
|
||||
if (returnVal != EGL_TRUE) {
|
||||
fprintf(stderr, "%s() returned %d\n", op, returnVal);
|
||||
}
|
||||
|
||||
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
|
||||
= eglGetError()) {
|
||||
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
|
||||
error);
|
||||
}
|
||||
}
|
||||
|
||||
static void checkGlError(const char* op) {
|
||||
for (GLint error = glGetError(); error; error
|
||||
= glGetError()) {
|
||||
fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
|
||||
}
|
||||
}
|
||||
|
||||
static const char gVertexShader[] = "attribute vec4 vPosition;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = vPosition;\n"
|
||||
"}\n";
|
||||
|
||||
static const char gFragmentShader[] = "precision mediump float;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n"
|
||||
"}\n";
|
||||
|
||||
GLuint loadShader(GLenum shaderType, const char* pSource) {
|
||||
GLuint shader = glCreateShader(shaderType);
|
||||
if (shader) {
|
||||
glShaderSource(shader, 1, &pSource, NULL);
|
||||
glCompileShader(shader);
|
||||
GLint compiled = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (!compiled) {
|
||||
GLint infoLen = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
|
||||
if (infoLen) {
|
||||
char* buf = (char*) malloc(infoLen);
|
||||
if (buf) {
|
||||
glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
||||
fprintf(stderr, "Could not compile shader %d:\n%s\n",
|
||||
shaderType, buf);
|
||||
free(buf);
|
||||
}
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
|
||||
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
||||
if (!vertexShader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
||||
if (!pixelShader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint program = glCreateProgram();
|
||||
if (program) {
|
||||
glAttachShader(program, vertexShader);
|
||||
checkGlError("glAttachShader");
|
||||
glAttachShader(program, pixelShader);
|
||||
checkGlError("glAttachShader");
|
||||
glLinkProgram(program);
|
||||
GLint linkStatus = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
|
||||
if (linkStatus != GL_TRUE) {
|
||||
GLint bufLength = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
|
||||
if (bufLength) {
|
||||
char* buf = (char*) malloc(bufLength);
|
||||
if (buf) {
|
||||
glGetProgramInfoLog(program, bufLength, NULL, buf);
|
||||
fprintf(stderr, "Could not link program:\n%s\n", buf);
|
||||
free(buf);
|
||||
}
|
||||
}
|
||||
glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
GLuint gProgram;
|
||||
GLuint gTextureProgram;
|
||||
GLuint gvPositionHandle;
|
||||
GLuint gvTexturePositionHandle;
|
||||
GLuint gvTextureTexCoordsHandle;
|
||||
GLuint gvTextureSamplerHandle;
|
||||
GLuint gFbo;
|
||||
GLuint gTexture;
|
||||
GLuint gBufferTexture;
|
||||
|
||||
static const char gSimpleVS[] =
|
||||
"attribute vec4 position;\n"
|
||||
"attribute vec2 texCoords;\n"
|
||||
"varying vec2 outTexCoords;\n"
|
||||
"\nvoid main(void) {\n"
|
||||
" outTexCoords = texCoords;\n"
|
||||
" gl_Position = position;\n"
|
||||
"}\n\n";
|
||||
static const char gSimpleFS[] =
|
||||
"precision mediump float;\n\n"
|
||||
"varying vec2 outTexCoords;\n"
|
||||
"uniform sampler2D texture;\n"
|
||||
"\nvoid main(void) {\n"
|
||||
" gl_FragColor = texture2D(texture, outTexCoords);\n"
|
||||
"}\n\n";
|
||||
|
||||
bool setupGraphics(int w, int h) {
|
||||
gProgram = createProgram(gVertexShader, gFragmentShader);
|
||||
if (!gProgram) {
|
||||
return false;
|
||||
}
|
||||
gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
|
||||
checkGlError("glGetAttribLocation");
|
||||
fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
|
||||
|
||||
gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
|
||||
if (!gTextureProgram) {
|
||||
return false;
|
||||
}
|
||||
gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position");
|
||||
checkGlError("glGetAttribLocation");
|
||||
gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
|
||||
checkGlError("glGetAttribLocation");
|
||||
gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
|
||||
checkGlError("glGetAttribLocation");
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glGenTextures(1, &gTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, gTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glGenTextures(1, &gBufferTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, gBufferTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glGenFramebuffers(1, &gFbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
checkGlError("glViewport");
|
||||
return true;
|
||||
}
|
||||
|
||||
const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f };
|
||||
|
||||
const GLint FLOAT_SIZE_BYTES = 4;
|
||||
const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
|
||||
const GLfloat gTriangleVerticesData[] = {
|
||||
// X, Y, Z, U, V
|
||||
-1.0f, -1.0f, 0, 0.f, 0.f,
|
||||
1.0f, -1.0f, 0, 1.f, 0.f,
|
||||
-1.0f, 1.0f, 0, 0.f, 1.f,
|
||||
1.0f, 1.0f, 0, 1.f, 1.f,
|
||||
};
|
||||
|
||||
void renderFrame(GLint w, GLint h) {
|
||||
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
checkGlError("glClearColor");
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
checkGlError("glClear");
|
||||
|
||||
// Bind FBO and draw into it
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
|
||||
checkGlError("glBindFramebuffer");
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
checkGlError("glClearColor");
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
checkGlError("glClear");
|
||||
|
||||
glUseProgram(gProgram);
|
||||
checkGlError("glUseProgram");
|
||||
|
||||
glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
|
||||
checkGlError("glVertexAttribPointer");
|
||||
glEnableVertexAttribArray(gvPositionHandle);
|
||||
checkGlError("glEnableVertexAttribArray");
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
checkGlError("glDrawArrays");
|
||||
|
||||
// Copy content of FBO into a texture
|
||||
glBindTexture(GL_TEXTURE_2D, gBufferTexture);
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2);
|
||||
checkGlError("glCopyTexSubImage2D");
|
||||
|
||||
// Back to the display
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
checkGlError("glBindFramebuffer");
|
||||
|
||||
// Draw copied content on the screen
|
||||
glUseProgram(gTextureProgram);
|
||||
checkGlError("glUseProgram");
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
|
||||
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData);
|
||||
checkGlError("glVertexAttribPointer");
|
||||
glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
|
||||
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]);
|
||||
checkGlError("glVertexAttribPointer");
|
||||
glEnableVertexAttribArray(gvTexturePositionHandle);
|
||||
glEnableVertexAttribArray(gvTextureTexCoordsHandle);
|
||||
checkGlError("glEnableVertexAttribArray");
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
checkGlError("glDrawArrays");
|
||||
}
|
||||
|
||||
void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
|
||||
|
||||
#define X(VAL) {VAL, #VAL}
|
||||
struct {EGLint attribute; const char* name;} names[] = {
|
||||
X(EGL_BUFFER_SIZE),
|
||||
X(EGL_ALPHA_SIZE),
|
||||
X(EGL_BLUE_SIZE),
|
||||
X(EGL_GREEN_SIZE),
|
||||
X(EGL_RED_SIZE),
|
||||
X(EGL_DEPTH_SIZE),
|
||||
X(EGL_STENCIL_SIZE),
|
||||
X(EGL_CONFIG_CAVEAT),
|
||||
X(EGL_CONFIG_ID),
|
||||
X(EGL_LEVEL),
|
||||
X(EGL_MAX_PBUFFER_HEIGHT),
|
||||
X(EGL_MAX_PBUFFER_PIXELS),
|
||||
X(EGL_MAX_PBUFFER_WIDTH),
|
||||
X(EGL_NATIVE_RENDERABLE),
|
||||
X(EGL_NATIVE_VISUAL_ID),
|
||||
X(EGL_NATIVE_VISUAL_TYPE),
|
||||
X(EGL_SAMPLES),
|
||||
X(EGL_SAMPLE_BUFFERS),
|
||||
X(EGL_SURFACE_TYPE),
|
||||
X(EGL_TRANSPARENT_TYPE),
|
||||
X(EGL_TRANSPARENT_RED_VALUE),
|
||||
X(EGL_TRANSPARENT_GREEN_VALUE),
|
||||
X(EGL_TRANSPARENT_BLUE_VALUE),
|
||||
X(EGL_BIND_TO_TEXTURE_RGB),
|
||||
X(EGL_BIND_TO_TEXTURE_RGBA),
|
||||
X(EGL_MIN_SWAP_INTERVAL),
|
||||
X(EGL_MAX_SWAP_INTERVAL),
|
||||
X(EGL_LUMINANCE_SIZE),
|
||||
X(EGL_ALPHA_MASK_SIZE),
|
||||
X(EGL_COLOR_BUFFER_TYPE),
|
||||
X(EGL_RENDERABLE_TYPE),
|
||||
X(EGL_CONFORMANT),
|
||||
};
|
||||
#undef X
|
||||
|
||||
for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
|
||||
EGLint value = -1;
|
||||
EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
|
||||
EGLint error = eglGetError();
|
||||
if (returnVal && error == EGL_SUCCESS) {
|
||||
printf(" %s: ", names[j].name);
|
||||
printf("%d (0x%x)", value, value);
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
int printEGLConfigurations(EGLDisplay dpy) {
|
||||
EGLint numConfig = 0;
|
||||
EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
|
||||
checkEglError("eglGetConfigs", returnVal);
|
||||
if (!returnVal) {
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("Number of EGL configuration: %d\n", numConfig);
|
||||
|
||||
EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
|
||||
if (! configs) {
|
||||
printf("Could not allocate configs.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
|
||||
checkEglError("eglGetConfigs", returnVal);
|
||||
if (!returnVal) {
|
||||
free(configs);
|
||||
return false;
|
||||
}
|
||||
|
||||
for(int i = 0; i < numConfig; i++) {
|
||||
printf("Configuration %d\n", i);
|
||||
printEGLConfiguration(dpy, configs[i]);
|
||||
}
|
||||
|
||||
free(configs);
|
||||
return true;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
EGLBoolean returnValue;
|
||||
EGLConfig myConfig = {0};
|
||||
|
||||
EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
||||
EGLint s_configAttribs[] = {
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8,
|
||||
EGL_NONE };
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
EGLContext context;
|
||||
EGLSurface surface;
|
||||
EGLint w, h;
|
||||
|
||||
EGLDisplay dpy;
|
||||
|
||||
checkEglError("<init>");
|
||||
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
checkEglError("eglGetDisplay");
|
||||
if (dpy == EGL_NO_DISPLAY) {
|
||||
printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
|
||||
checkEglError("eglInitialize", returnValue);
|
||||
fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
|
||||
if (returnValue != EGL_TRUE) {
|
||||
printf("eglInitialize failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!printEGLConfigurations(dpy)) {
|
||||
printf("printEGLConfigurations failed\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
checkEglError("printEGLConfigurations");
|
||||
|
||||
EGLNativeWindowType window = android_createDisplaySurface();
|
||||
EGLint numConfigs = -1, n = 0;
|
||||
eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs);
|
||||
if (numConfigs) {
|
||||
EGLConfig* const configs = new EGLConfig[numConfigs];
|
||||
eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n);
|
||||
myConfig = configs[0];
|
||||
delete[] configs;
|
||||
}
|
||||
|
||||
checkEglError("EGLUtils::selectConfigForNativeWindow");
|
||||
|
||||
printf("Chose this configuration:\n");
|
||||
printEGLConfiguration(dpy, myConfig);
|
||||
|
||||
surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
|
||||
checkEglError("eglCreateWindowSurface");
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
printf("gelCreateWindowSurface failed.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
|
||||
checkEglError("eglCreateContext");
|
||||
if (context == EGL_NO_CONTEXT) {
|
||||
printf("eglCreateContext failed\n");
|
||||
return 0;
|
||||
}
|
||||
returnValue = eglMakeCurrent(dpy, surface, surface, context);
|
||||
checkEglError("eglMakeCurrent", returnValue);
|
||||
if (returnValue != EGL_TRUE) {
|
||||
return 0;
|
||||
}
|
||||
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
|
||||
checkEglError("eglQuerySurface");
|
||||
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
|
||||
checkEglError("eglQuerySurface");
|
||||
GLint dim = w < h ? w : h;
|
||||
|
||||
fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
|
||||
|
||||
printGLString("Version", GL_VERSION);
|
||||
printGLString("Vendor", GL_VENDOR);
|
||||
printGLString("Renderer", GL_RENDERER);
|
||||
printGLString("Extensions", GL_EXTENSIONS);
|
||||
|
||||
if(!setupGraphics(w, h)) {
|
||||
fprintf(stderr, "Could not set up graphics.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (;;) {
|
||||
renderFrame(w, h);
|
||||
eglSwapBuffers(dpy, surface);
|
||||
checkEglError("eglSwapBuffers");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user