replicant-frameworks_native/include/surfaceflinger/ISurfaceComposer.h

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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_ISURFACE_COMPOSER_H
#define ANDROID_SF_ISURFACE_COMPOSER_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/RefBase.h>
#include <utils/Errors.h>
#include <binder/IInterface.h>
#include <ui/PixelFormat.h>
#include <surfaceflinger/ISurfaceComposerClient.h>
#include <surfaceflinger/IGraphicBufferAlloc.h>
namespace android {
// ----------------------------------------------------------------------------
class IMemoryHeap;
class ComposerState;
class ISurfaceComposer : public IInterface
{
public:
DECLARE_META_INTERFACE(SurfaceComposer);
enum { // (keep in sync with Surface.java)
eHidden = 0x00000004,
eDestroyBackbuffer = 0x00000020,
eSecure = 0x00000080,
eNonPremultiplied = 0x00000100,
eOpaque = 0x00000400,
eProtectedByApp = 0x00000800,
eProtectedByDRM = 0x00001000,
eFXSurfaceNormal = 0x00000000,
eFXSurfaceBlur = 0x00010000,
eFXSurfaceDim = 0x00020000,
eFXSurfaceMask = 0x000F0000,
};
enum {
ePositionChanged = 0x00000001,
eLayerChanged = 0x00000002,
eSizeChanged = 0x00000004,
eAlphaChanged = 0x00000008,
eMatrixChanged = 0x00000010,
eTransparentRegionChanged = 0x00000020,
eVisibilityChanged = 0x00000040,
eFreezeTintChanged = 0x00000080,
};
enum {
eLayerHidden = 0x01,
eLayerFrozen = 0x02,
eLayerDither = 0x04,
eLayerFilter = 0x08,
eLayerBlurFreeze = 0x10
};
enum {
eOrientationDefault = 0,
eOrientation90 = 1,
eOrientation180 = 2,
eOrientation270 = 3,
eOrientationSwapMask = 0x01
};
enum {
eElectronBeamAnimationOn = 0x01,
eElectronBeamAnimationOff = 0x10
};
/* create connection with surface flinger, requires
* ACCESS_SURFACE_FLINGER permission
*/
virtual sp<ISurfaceComposerClient> createConnection() = 0;
/* create a graphic buffer allocator
*/
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc() = 0;
/* retrieve the control block */
virtual sp<IMemoryHeap> getCblk() const = 0;
/* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */
virtual void setTransactionState(const Vector<ComposerState>& state) = 0;
/* [un]freeze display. requires ACCESS_SURFACE_FLINGER permission */
virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags) = 0;
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags) = 0;
Handle orientation changes more systematically. Bug: 4981385 Simplify the orientation changing code path in the WindowManager. Instead of the policy calling setRotation() when the sensor determined orientation changes, it calls updateRotation(), which figures everything out. For the most part, the rotation actually passed to setRotation() was more or less ignored and just added confusion, particularly when handling deferred orientation changes. Ensure that 180 degree rotations are disallowed even when the application specifies SCREEN_ORIENTATION_SENSOR_*. These rotations are only enabled when docked upside-down for some reason or when the application specifies SCREEN_ORIENTATION_FULL_SENSOR. Ensure that special modes like HDMI connected, lid switch, dock and rotation lock all cause the sensor to be ignored even when the application asks for sensor-based orientation changes. The sensor is not relevant in these modes because some external factor (or the user) is determining the preferred rotation. Currently, applications can still override the preferred rotation even when there are special modes in play that might say otherwise. We could tweak this so that some special modes trump application choices completely (resulting in a letter-boxed application, perhaps). I tested this sort of tweak (not included in the patch) and it seems to work fine, including transitions between applications with varying orientation. Delete dead code related to animFlags. Handle pausing/resuming orientation changes more precisely. Ensure that a deferred orientation change is performed when a drag completes, even if endDragLw() is not called because the drag was aborted before the drop happened. We pause the orientation change in register() and resume in unregister() because those methods appear to always be called as needed. Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
2011-09-20 22:08:29 +00:00
/* Set display orientation. requires ACCESS_SURFACE_FLINGER permission
* No flags are currently defined. Set flags to 0. */
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags) = 0;
/* signal that we're done booting.
* Requires ACCESS_SURFACE_FLINGER permission
*/
virtual void bootFinished() = 0;
/* Capture the specified screen. requires READ_FRAME_BUFFER permission
* This function will fail if there is a secure window on screen.
*/
virtual status_t captureScreen(DisplayID dpy,
sp<IMemoryHeap>* heap,
uint32_t* width, uint32_t* height, PixelFormat* format,
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ) = 0;
virtual status_t turnElectronBeamOff(int32_t mode) = 0;
virtual status_t turnElectronBeamOn(int32_t mode) = 0;
/* verify that an ISurfaceTexture was created by SurfaceFlinger.
*/
virtual bool authenticateSurfaceTexture(
const sp<ISurfaceTexture>& surface) const = 0;
};
// ----------------------------------------------------------------------------
class BnSurfaceComposer : public BnInterface<ISurfaceComposer>
{
public:
enum {
// Note: BOOT_FINISHED must remain this value, it is called from
// Java by ActivityManagerService.
BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
CREATE_CONNECTION,
CREATE_GRAPHIC_BUFFER_ALLOC,
GET_CBLK,
SET_TRANSACTION_STATE,
SET_ORIENTATION,
FREEZE_DISPLAY,
UNFREEZE_DISPLAY,
CAPTURE_SCREEN,
TURN_ELECTRON_BEAM_OFF,
TURN_ELECTRON_BEAM_ON,
AUTHENTICATE_SURFACE,
};
virtual status_t onTransact( uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags = 0);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SF_ISURFACE_COMPOSER_H