2012-03-23 21:19:36 +00:00
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2015-03-28 00:15:43 +00:00
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/**
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* @addtogroup NativeActivity Native Activity
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* @{
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*/
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/**
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* @file native_window.h
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*/
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2012-03-23 21:19:36 +00:00
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#ifndef ANDROID_NATIVE_WINDOW_H
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#define ANDROID_NATIVE_WINDOW_H
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#include <android/rect.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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2015-03-28 00:15:43 +00:00
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/**
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2012-03-23 21:19:36 +00:00
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* Pixel formats that a window can use.
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*/
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enum {
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2015-03-28 00:15:43 +00:00
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/** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/
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2012-03-23 21:19:36 +00:00
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WINDOW_FORMAT_RGBA_8888 = 1,
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2015-03-28 00:15:43 +00:00
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/** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/
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2012-03-23 21:19:36 +00:00
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WINDOW_FORMAT_RGBX_8888 = 2,
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2015-03-28 00:15:43 +00:00
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/** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/
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2012-03-23 21:19:36 +00:00
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WINDOW_FORMAT_RGB_565 = 4,
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};
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struct ANativeWindow;
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2015-03-28 00:15:43 +00:00
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/**
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* {@link ANativeWindow} is opaque type that provides access to a native window.
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*
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* A pointer can be obtained using ANativeWindow_fromSurface().
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*/
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2012-03-23 21:19:36 +00:00
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typedef struct ANativeWindow ANativeWindow;
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2015-03-28 00:15:43 +00:00
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/**
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* {@link ANativeWindow} is a struct that represents a windows buffer.
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*
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* A pointer can be obtained using ANativeWindow_lock().
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*/
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2012-03-23 21:19:36 +00:00
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typedef struct ANativeWindow_Buffer {
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// The number of pixels that are show horizontally.
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int32_t width;
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// The number of pixels that are shown vertically.
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int32_t height;
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// The number of *pixels* that a line in the buffer takes in
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// memory. This may be >= width.
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int32_t stride;
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// The format of the buffer. One of WINDOW_FORMAT_*
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int32_t format;
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// The actual bits.
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void* bits;
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2015-03-28 00:15:43 +00:00
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2012-03-23 21:19:36 +00:00
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// Do not touch.
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uint32_t reserved[6];
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} ANativeWindow_Buffer;
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/**
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* Acquire a reference on the given ANativeWindow object. This prevents the object
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* from being deleted until the reference is removed.
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*/
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void ANativeWindow_acquire(ANativeWindow* window);
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/**
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* Remove a reference that was previously acquired with ANativeWindow_acquire().
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*/
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void ANativeWindow_release(ANativeWindow* window);
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2015-03-28 00:15:43 +00:00
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/**
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2012-03-23 21:19:36 +00:00
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* Return the current width in pixels of the window surface. Returns a
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* negative value on error.
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*/
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int32_t ANativeWindow_getWidth(ANativeWindow* window);
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2015-03-28 00:15:43 +00:00
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/**
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2012-03-23 21:19:36 +00:00
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* Return the current height in pixels of the window surface. Returns a
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* negative value on error.
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*/
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int32_t ANativeWindow_getHeight(ANativeWindow* window);
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2015-03-28 00:15:43 +00:00
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/**
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2012-03-23 21:19:36 +00:00
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* Return the current pixel format of the window surface. Returns a
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* negative value on error.
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*/
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int32_t ANativeWindow_getFormat(ANativeWindow* window);
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2015-03-28 00:15:43 +00:00
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/**
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2012-03-23 21:19:36 +00:00
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* Change the format and size of the window buffers.
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*
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* The width and height control the number of pixels in the buffers, not the
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* dimensions of the window on screen. If these are different than the
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* window's physical size, then it buffer will be scaled to match that size
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* when compositing it to the screen.
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*
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* For all of these parameters, if 0 is supplied then the window's base
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* value will come back in force.
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*
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* width and height must be either both zero or both non-zero.
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*
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*/
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int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
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int32_t width, int32_t height, int32_t format);
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/**
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* Lock the window's next drawing surface for writing.
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* inOutDirtyBounds is used as an in/out parameter, upon entering the
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* function, it contains the dirty region, that is, the region the caller
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* intends to redraw. When the function returns, inOutDirtyBounds is updated
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* with the actual area the caller needs to redraw -- this region is often
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* extended by ANativeWindow_lock.
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*/
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int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
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ARect* inOutDirtyBounds);
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/**
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* Unlock the window's drawing surface after previously locking it,
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* posting the new buffer to the display.
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*/
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int32_t ANativeWindow_unlockAndPost(ANativeWindow* window);
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_NATIVE_WINDOW_H
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2015-03-28 00:15:43 +00:00
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/** @} */
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