2013-02-23 03:34:06 +00:00
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/*
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Manually merge 129, 174, and 233 from donut
This adds a static OpenGL ES API.
Here are the three commit messages for the original changes:
Clean up trivial Eclipse warnings and fix whitespace.
Added @Override to overridden methods.
Removed unused imports.
Converted tabs to spaces.
Removed \r characters from end-of-lines.
Add .gitignore file to ignore the .class files that are
generated when the "gen" script is run.
This is the 2nd commit message:
Improve glgen
+ gen script is really a bash script rather than a sh script,
so declare that to be true. (For example, it uses pushd,
which is a part of bash, but not a part of sh. Not sure
how this worked until now. Possibly gen was only run in
environments where /bin/sh was really bash.
+ Check the results of the java compile of the code generator,
and abort the script if the compile fails.
+ Turn on the bash shell option that guards against using
uninitialized variables in the script.
+ Remove the generated class files.
Refactor JniCodeEmitter into two classes: a general-purpose
JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is
to use JniCodeEmitter as a base for emitting static OpenGL ES
bindings.
This is the 3rd commit message:
Add an Android-specific static OpenGL ES 1.1 Java API.
This change adds four new public classes that expose a static OpenGL ES 1.1 API:
android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext
Benefits:
+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.
Example:
import static android.opengl.GLES10.*;
...
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.
Implementation details:
This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.
As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
2009-04-13 23:22:25 +00:00
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package android.opengl;
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import java.nio.Buffer;
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public class GLES11 extends GLES10 {
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public static final int GL_ACTIVE_TEXTURE = 0x84E0;
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public static final int GL_ADD_SIGNED = 0x8574;
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public static final int GL_ALPHA_SCALE = 0x0D1C;
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public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
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public static final int GL_ALPHA_TEST_REF = 0x0BC2;
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public static final int GL_ARRAY_BUFFER = 0x8892;
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public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
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public static final int GL_BLEND_DST = 0x0BE0;
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public static final int GL_BLEND_SRC = 0x0BE1;
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public static final int GL_BUFFER_ACCESS = 0x88BB;
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public static final int GL_BUFFER_SIZE = 0x8764;
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public static final int GL_BUFFER_USAGE = 0x8765;
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public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
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public static final int GL_CLIP_PLANE0 = 0x3000;
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public static final int GL_CLIP_PLANE1 = 0x3001;
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public static final int GL_CLIP_PLANE2 = 0x3002;
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public static final int GL_CLIP_PLANE3 = 0x3003;
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public static final int GL_CLIP_PLANE4 = 0x3004;
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public static final int GL_CLIP_PLANE5 = 0x3005;
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public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
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public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
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public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
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public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
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public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
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public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
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public static final int GL_COLOR_WRITEMASK = 0x0C23;
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public static final int GL_COMBINE = 0x8570;
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public static final int GL_COMBINE_ALPHA = 0x8572;
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public static final int GL_COMBINE_RGB = 0x8571;
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public static final int GL_CONSTANT = 0x8576;
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public static final int GL_COORD_REPLACE_OES = 0x8862;
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public static final int GL_CULL_FACE_MODE = 0x0B45;
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public static final int GL_CURRENT_COLOR = 0x0B00;
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public static final int GL_CURRENT_NORMAL = 0x0B02;
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public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
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public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
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public static final int GL_DEPTH_FUNC = 0x0B74;
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public static final int GL_DEPTH_RANGE = 0x0B70;
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public static final int GL_DEPTH_WRITEMASK = 0x0B72;
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public static final int GL_DOT3_RGB = 0x86AE;
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public static final int GL_DOT3_RGBA = 0x86AF;
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public static final int GL_DYNAMIC_DRAW = 0x88E8;
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public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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public static final int GL_FRONT_FACE = 0x0B46;
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public static final int GL_GENERATE_MIPMAP = 0x8191;
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public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
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public static final int GL_INTERPOLATE = 0x8575;
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public static final int GL_LINE_WIDTH = 0x0B21;
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public static final int GL_LOGIC_OP_MODE = 0x0BF0;
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public static final int GL_MATRIX_MODE = 0x0BA0;
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public static final int GL_MAX_CLIP_PLANES = 0x0D32;
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public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
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public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
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public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
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public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
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public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
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public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
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public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
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public static final int GL_OPERAND0_ALPHA = 0x8598;
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public static final int GL_OPERAND0_RGB = 0x8590;
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public static final int GL_OPERAND1_ALPHA = 0x8599;
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public static final int GL_OPERAND1_RGB = 0x8591;
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public static final int GL_OPERAND2_ALPHA = 0x859A;
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public static final int GL_OPERAND2_RGB = 0x8592;
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public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
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public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
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public static final int GL_POINT_SIZE = 0x0B11;
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public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
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public static final int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
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public static final int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
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public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
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public static final int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
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public static final int GL_POINT_SIZE_MAX = 0x8127;
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public static final int GL_POINT_SIZE_MIN = 0x8126;
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public static final int GL_POINT_SPRITE_OES = 0x8861;
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public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
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public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
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public static final int GL_PREVIOUS = 0x8578;
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public static final int GL_PRIMARY_COLOR = 0x8577;
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public static final int GL_PROJECTION_MATRIX = 0x0BA7;
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public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
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public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
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public static final int GL_RGB_SCALE = 0x8573;
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public static final int GL_SAMPLE_BUFFERS = 0x80A8;
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public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
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public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
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public static final int GL_SAMPLES = 0x80A9;
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public static final int GL_SCISSOR_BOX = 0x0C10;
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public static final int GL_SHADE_MODEL = 0x0B54;
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public static final int GL_SRC0_ALPHA = 0x8588;
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public static final int GL_SRC0_RGB = 0x8580;
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public static final int GL_SRC1_ALPHA = 0x8589;
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public static final int GL_SRC1_RGB = 0x8581;
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public static final int GL_SRC2_ALPHA = 0x858A;
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public static final int GL_SRC2_RGB = 0x8582;
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public static final int GL_STATIC_DRAW = 0x88E4;
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public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
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public static final int GL_STENCIL_FAIL = 0x0B94;
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public static final int GL_STENCIL_FUNC = 0x0B92;
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public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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public static final int GL_STENCIL_REF = 0x0B97;
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public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
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public static final int GL_STENCIL_WRITEMASK = 0x0B98;
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public static final int GL_SUBTRACT = 0x84E7;
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public static final int GL_TEXTURE_BINDING_2D = 0x8069;
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public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
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public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
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public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
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public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
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public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
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public static final int GL_TEXTURE_MATRIX = 0x0BA8;
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public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
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public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
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public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
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public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
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public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
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public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
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public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
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public static final int GL_VIEWPORT = 0x0BA2;
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public static final int GL_WRITE_ONLY = 0x88B9;
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native private static void _nativeClassInit();
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static {
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2014-05-18 22:31:54 +00:00
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_nativeClassInit();
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Manually merge 129, 174, and 233 from donut
This adds a static OpenGL ES API.
Here are the three commit messages for the original changes:
Clean up trivial Eclipse warnings and fix whitespace.
Added @Override to overridden methods.
Removed unused imports.
Converted tabs to spaces.
Removed \r characters from end-of-lines.
Add .gitignore file to ignore the .class files that are
generated when the "gen" script is run.
This is the 2nd commit message:
Improve glgen
+ gen script is really a bash script rather than a sh script,
so declare that to be true. (For example, it uses pushd,
which is a part of bash, but not a part of sh. Not sure
how this worked until now. Possibly gen was only run in
environments where /bin/sh was really bash.
+ Check the results of the java compile of the code generator,
and abort the script if the compile fails.
+ Turn on the bash shell option that guards against using
uninitialized variables in the script.
+ Remove the generated class files.
Refactor JniCodeEmitter into two classes: a general-purpose
JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is
to use JniCodeEmitter as a base for emitting static OpenGL ES
bindings.
This is the 3rd commit message:
Add an Android-specific static OpenGL ES 1.1 Java API.
This change adds four new public classes that expose a static OpenGL ES 1.1 API:
android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext
Benefits:
+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.
Example:
import static android.opengl.GLES10.*;
...
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.
Implementation details:
This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.
As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
2009-04-13 23:22:25 +00:00
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}
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2009-12-08 07:43:51 +00:00
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private static Buffer _pointSizePointerOES;
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