replicant-frameworks_native/libs/gui/BufferQueue.cpp

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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BufferQueue"
//#define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gui/BufferQueue.h>
#include <gui/ISurfaceComposer.h>
#include <private/gui/ComposerService.h>
#include <utils/Log.h>
#include <gui/SurfaceTexture.h>
#include <utils/Trace.h>
// This compile option causes SurfaceTexture to return the buffer that is currently
// attached to the GL texture from dequeueBuffer when no other buffers are
// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
// implicit cross-process synchronization to prevent the buffer from being
// written to before the buffer has (a) been detached from the GL texture and
// (b) all GL reads from the buffer have completed.
// During refactoring, do not support dequeuing the current buffer
#undef ALLOW_DEQUEUE_CURRENT_BUFFER
#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
#else
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
#endif
// Macros for including the BufferQueue name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
namespace android {
// Get an ID that's unique within this process.
static int32_t createProcessUniqueId() {
static volatile int32_t globalCounter = 0;
return android_atomic_inc(&globalCounter);
}
BufferQueue::BufferQueue( bool allowSynchronousMode ) :
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mNextTransform(0),
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
mFrameCounter(0),
mBufferHasBeenQueued(false)
{
// Choose a name using the PID and a process-unique ID.
mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
mNextCrop.makeInvalid();
}
BufferQueue::~BufferQueue() {
ST_LOGV("~BufferQueue");
}
status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
if (bufferCount > NUM_BUFFER_SLOTS)
return BAD_VALUE;
// special-case, nothing to do
if (bufferCount == mBufferCount)
return OK;
if (!mClientBufferCount &&
bufferCount >= mBufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
mServerBufferCount = bufferCount;
mDequeueCondition.signal();
} else {
// we're here because we're either
// - reducing the number of available buffers
// - or there is a client-buffer-count in effect
// less than 2 buffers is never allowed
if (bufferCount < 2)
return BAD_VALUE;
// when there is non client-buffer-count in effect, the client is not
// allowed to dequeue more than one buffer at a time,
// so the next time they dequeue a buffer, we know that they don't
// own one. the actual resizing will happen during the next
// dequeueBuffer.
mServerBufferCount = bufferCount;
}
return OK;
}
bool BufferQueue::isSynchronousMode() const {
Mutex::Autolock lock(mMutex);
return mSynchronousMode;
}
void BufferQueue::setConsumerName(const String8& name) {
Mutex::Autolock lock(mMutex);
mConsumerName = name;
}
void BufferQueue::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
ST_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
ST_LOGV("setBufferCount: count=%d", bufferCount);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
ST_LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
}
// Error out if the user has dequeued buffers
for (int i=0 ; i<mBufferCount ; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
ST_LOGE("setBufferCount: client owns some buffers");
return -EINVAL;
}
}
const int minBufferSlots = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
if (bufferCount == 0) {
mClientBufferCount = 0;
bufferCount = (mServerBufferCount >= minBufferSlots) ?
mServerBufferCount : minBufferSlots;
return setBufferCountServerLocked(bufferCount);
}
if (bufferCount < minBufferSlots) {
ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
"minimum (%d)", bufferCount, minBufferSlots);
return BAD_VALUE;
}
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
freeAllBuffersLocked();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mBufferHasBeenQueued = false;
mQueue.clear();
mDequeueCondition.signal();
return OK;
}
int BufferQueue::query(int what, int* outValue)
{
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("query: SurfaceTexture has been abandoned!");
return NO_INIT;
}
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
value = mDefaultWidth;
break;
case NATIVE_WINDOW_HEIGHT:
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
value = mPixelFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mSynchronousMode ?
(MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
break;
default:
return BAD_VALUE;
}
outValue[0] = value;
return NO_ERROR;
}
status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ATRACE_CALL();
ST_LOGV("requestBuffer: slot=%d", slot);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (slot < 0 || mBufferCount <= slot) {
ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
*buf = mSlots[slot].mGraphicBuffer;
return NO_ERROR;
}
status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
ATRACE_CALL();
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
if ((w && !h) || (!w && h)) {
ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
int found = -1;
int foundSync = -1;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
if (mAbandoned) {
ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
// We need to wait for the FIFO to drain if the number of buffer
// needs to change.
//
// The condition "number of buffers needs to change" is true if
// - the client doesn't care about how many buffers there are
// - AND the actual number of buffer is different from what was
// set in the last setBufferCountServer()
// - OR -
// setBufferCountServer() was set to a value incompatible with
// the synchronization mode (for instance because the sync mode
// changed since)
//
// As long as this condition is true AND the FIFO is not empty, we
// wait on mDequeueCondition.
const int minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded));
if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
// wait for the FIFO to drain
mDequeueCondition.wait(mMutex);
// NOTE: we continue here because we need to reevaluate our
// whole state (eg: we could be abandoned or disconnected)
continue;
}
if (numberOfBuffersNeedsToChange) {
// here we're guaranteed that mQueue is empty
freeAllBuffersLocked();
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
mBufferHasBeenQueued = false;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
foundSync = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
for (int i = 0; i < mBufferCount; i++) {
const int state = mSlots[i].mBufferState;
if (state == BufferSlot::DEQUEUED) {
dequeuedCount++;
}
// this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
// but dequeuing the current buffer is disabled.
if (false) {
// This functionality has been temporarily removed so
// BufferQueue and SurfaceTexture can be refactored into
// separate objects
} else {
if (state == BufferSlot::FREE) {
/* We return the oldest of the free buffers to avoid
* stalling the producer if possible. This is because
* the consumer may still have pending reads of the
* buffers in flight.
*/
bool isOlder = mSlots[i].mFrameNumber <
mSlots[found].mFrameNumber;
if (found < 0 || isOlder) {
foundSync = i;
found = i;
}
}
}
}
// clients are not allowed to dequeue more than one buffer
// if they didn't set a buffer count.
if (!mClientBufferCount && dequeuedCount) {
ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
"setting the buffer count");
return -EINVAL;
}
// See whether a buffer has been queued since the last
// setBufferCount so we know whether to perform the
// MIN_UNDEQUEUED_BUFFERS check below.
if (mBufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
"(dequeued=%d)",
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
dequeuedCount);
return -EBUSY;
}
}
// we're in synchronous mode and didn't find a buffer, we need to
// wait for some buffers to be consumed
tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
if (tryAgain) {
mDequeueCondition.wait(mMutex);
}
}
if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
// foundSync guaranteed to be != INVALID_BUFFER_SLOT
found = foundSync;
}
if (found == INVALID_BUFFER_SLOT) {
// This should not happen.
ST_LOGE("dequeueBuffer: no available buffer slots");
return -EBUSY;
}
const int buf = found;
*outBuf = found;
const bool useDefaultSize = !w && !h;
if (useDefaultSize) {
// use the default size
w = mDefaultWidth;
h = mDefaultHeight;
}
const bool updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
if ((buffer == NULL) ||
(uint32_t(buffer->width) != w) ||
(uint32_t(buffer->height) != h) ||
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage))
{
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
status_t error;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(
w, h, format, usage, &error));
if (graphicBuffer == 0) {
ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
"failed");
return error;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
fence = mSlots[buf].mFence;
mSlots[buf].mFence = EGL_NO_SYNC_KHR;
} // end lock scope
if (fence != EGL_NO_SYNC_KHR) {
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
// If something goes wrong, log the error, but return the buffer without
// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
if (result == EGL_FALSE) {
ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ALOGE("dequeueBuffer: timeout waiting for fence");
}
eglDestroySyncKHR(dpy, fence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
return returnFlags;
}
status_t BufferQueue::setSynchronousMode(bool enabled) {
ATRACE_CALL();
ST_LOGV("setSynchronousMode: enabled=%d", enabled);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
return NO_INIT;
}
status_t err = OK;
if (!mAllowSynchronousMode && enabled)
return err;
if (!enabled) {
// going to asynchronous mode, drain the queue
err = drainQueueLocked();
if (err != NO_ERROR)
return err;
}
if (mSynchronousMode != enabled) {
// - if we're going to asynchronous mode, the queue is guaranteed to be
// empty here
// - if the client set the number of buffers, we're guaranteed that
// we have at least 3 (because we don't allow less)
mSynchronousMode = enabled;
mDequeueCondition.signal();
}
return err;
}
status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
ATRACE_CALL();
ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
sp<FrameAvailableListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (buf < 0 || buf >= mBufferCount) {
ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return -EINVAL;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
ST_LOGE("queueBuffer: slot %d is not owned by the client "
"(state=%d)", buf, mSlots[buf].mBufferState);
return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
return -EINVAL;
}
if (mSynchronousMode) {
// In synchronous mode we queue all buffers in a FIFO.
mQueue.push_back(buf);
// Synchronous mode always signals that an additional frame should
// be consumed.
listener = mFrameAvailableListener;
} else {
// In asynchronous mode we only keep the most recent buffer.
if (mQueue.empty()) {
mQueue.push_back(buf);
// Asynchronous mode only signals that a frame should be
// consumed if no previous frame was pending. If a frame were
// pending then the consumer would have already been notified.
listener = mFrameAvailableListener;
} else {
Fifo::iterator front(mQueue.begin());
// buffer currently queued is freed
mSlots[*front].mBufferState = BufferSlot::FREE;
// and we record the new buffer index in the queued list
*front = buf;
}
}
mSlots[buf].mBufferState = BufferSlot::QUEUED;
mSlots[buf].mCrop = mNextCrop;
mSlots[buf].mTransform = mNextTransform;
mSlots[buf].mScalingMode = mNextScalingMode;
mSlots[buf].mTimestamp = timestamp;
mFrameCounter++;
mSlots[buf].mFrameNumber = mFrameCounter;
mBufferHasBeenQueued = true;
mDequeueCondition.signal();
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
ATRACE_INT(mConsumerName.string(), mQueue.size());
} // scope for the lock
// call back without lock held
if (listener != 0) {
listener->onFrameAvailable();
}
return OK;
}
void BufferQueue::cancelBuffer(int buf) {
ATRACE_CALL();
ST_LOGV("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
return;
}
if (buf < 0 || buf >= mBufferCount) {
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
buf, mSlots[buf].mBufferState);
return;
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
mDequeueCondition.signal();
}
status_t BufferQueue::setCrop(const Rect& crop) {
ATRACE_CALL();
ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
crop.bottom);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setCrop: BufferQueue has been abandoned!");
return NO_INIT;
}
mNextCrop = crop;
return OK;
}
status_t BufferQueue::setTransform(uint32_t transform) {
ATRACE_CALL();
ST_LOGV("setTransform: xform=%#x", transform);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("setTransform: BufferQueue has been abandoned!");
return NO_INIT;
}
mNextTransform = transform;
return OK;
}
status_t BufferQueue::setScalingMode(int mode) {
ATRACE_CALL();
ST_LOGV("setScalingMode: mode=%d", mode);
switch (mode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
break;
default:
ST_LOGE("unknown scaling mode: %d", mode);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mNextScalingMode = mode;
return OK;
}
status_t BufferQueue::connect(int api,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
ATRACE_CALL();
ST_LOGV("connect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
ST_LOGE("connect: BufferQueue has been abandoned!");
return NO_INIT;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi != NO_CONNECTED_API) {
ST_LOGE("connect: already connected (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
} else {
mConnectedApi = api;
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
}
break;
default:
err = -EINVAL;
break;
}
mBufferHasBeenQueued = false;
return err;
}
status_t BufferQueue::disconnect(int api) {
ATRACE_CALL();
ST_LOGV("disconnect: api=%d", api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
// it is not really an error to disconnect after the surface
// has been abandoned, it should just be a no-op.
return NO_ERROR;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
drainQueueAndFreeBuffersLocked();
mConnectedApi = NO_CONNECTED_API;
mNextCrop.makeInvalid();
mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mNextTransform = 0;
mDequeueCondition.signal();
} else {
ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
}
break;
default:
ST_LOGE("disconnect: unknown API %d", api);
err = -EINVAL;
break;
}
return err;
}
void BufferQueue::dump(String8& result) const
{
char buffer[1024];
BufferQueue::dump(result, "", buffer, 1024);
}
void BufferQueue::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE,
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x}\n"
,prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right,
mNextCrop.bottom, mNextTransform
);
result.append(buffer);
String8 fifo;
int fifoSize = 0;
Fifo::const_iterator i(mQueue.begin());
while (i != mQueue.end()) {
snprintf(buffer, SIZE, "%02d ", *i++);
fifoSize++;
fifo.append(buffer);
}
snprintf(buffer, SIZE,
"%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, FIFO(%d)={%s}\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
result.append(buffer);
struct {
const char * operator()(int state) const {
switch (state) {
case BufferSlot::DEQUEUED: return "DEQUEUED";
case BufferSlot::QUEUED: return "QUEUED";
case BufferSlot::FREE: return "FREE";
case BufferSlot::ACQUIRED: return "ACQUIRED";
default: return "Unknown";
}
}
} stateName;
for (int i=0 ; i<mBufferCount ; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] "
"state=%-8s, crop=[%d,%d,%d,%d], "
"transform=0x%02x, timestamp=%lld",
prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
stateName(slot.mBufferState),
slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
);
result.append(buffer);
const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
if (buf != NULL) {
snprintf(buffer, SIZE,
", %p [%4ux%4u:%4u,%3X]",
buf->handle, buf->width, buf->height, buf->stride,
buf->format);
result.append(buffer);
}
result.append("\n");
}
}
void BufferQueue::freeBufferLocked(int i) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
mSlots[i].mFrameNumber = 0;
mSlots[i].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
mSlots[i].mFence = EGL_NO_SYNC_KHR;
}
}
void BufferQueue::freeAllBuffersLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersLocked called but mQueue is not empty");
mQueue.clear();
mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
}
status_t BufferQueue::acquire(BufferItem *buffer) {
Mutex::Autolock _l(mMutex);
// check if queue is empty
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
int buf = *front;
if (mSlots[buf].mAcquireCalled) {
buffer->mGraphicBuffer = NULL;
}
else {
buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
}
buffer->mCrop = mSlots[buf].mCrop;
buffer->mTransform = mSlots[buf].mTransform;
buffer->mScalingMode = mSlots[buf].mScalingMode;
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
mQueue.erase(front);
ATRACE_INT(mConsumerName.string(), mQueue.size());
}
else {
return -EINVAL; //should be a better return code
}
return OK;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
EGLSyncKHR fence) {
Mutex::Autolock _l(mMutex);
if (buf == INVALID_BUFFER_SLOT) {
return -EINVAL;
}
mSlots[buf].mEglDisplay = display;
mSlots[buf].mFence = fence;
// The current buffer becomes FREE if it was still in the queued
// state. If it has already been given to the client
// (synchronous mode), then it stays in DEQUEUED state.
if (mSlots[buf].mBufferState == BufferSlot::QUEUED
|| mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
mSlots[buf].mBufferState = BufferSlot::FREE;
}
mDequeueCondition.signal();
return OK;
}
status_t BufferQueue::consumerDisconnect() {
Mutex::Autolock lock(mMutex);
// Once the SurfaceTexture disconnects, the BufferQueue
// is considered abandoned
mAbandoned = true;
freeAllBuffersLocked();
mDequeueCondition.signal();
return OK;
}
status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
{
ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
if (!w || !h) {
ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
}
status_t BufferQueue::setBufferCountServer(int bufferCount) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {
ALOGW_IF(!mQueue.isEmpty(),
"freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
int head = -1;
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
head = *front;
}
mBufferHasBeenQueued = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (i != head) {
freeBufferLocked(i);
}
}
}
status_t BufferQueue::drainQueueLocked() {
while (mSynchronousMode && !mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
if (mAbandoned) {
ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
return NO_INIT;
}
if (mConnectedApi == NO_CONNECTED_API) {
ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
return NO_INIT;
}
}
return NO_ERROR;
}
status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
status_t err = drainQueueLocked();
if (err == NO_ERROR) {
if (mSynchronousMode) {
freeAllBuffersLocked();
} else {
freeAllBuffersExceptHeadLocked();
}
}
return err;
}
}; // namespace android