Anyone could view framebuffer memory... not good Probably some of the other 666s in ueventd need additional work, but changing them all to 660 causes epicfail. Change-Id: Ia8d148fac425a72d15e40f8d393cd16078974fd0
Change-Id: Ic951afdd302eea7953e31f2d15de8d31ba3e0043
Change-Id: I221b2847e8591523472b863544d1a3c77762b4cf
Change-Id: I911c4679f9c8d0aed62516514a3eb48521d86f66