cmsdk: Improve color distance algorithm

* Use CIE2000 deltaE algorithm (from OpenIMAJ)
 * Try harder to find a good looking color (also try dominant color)
 * Use new Palette API

Change-Id: I0f0be52fe7c3e8376f1aa08c4bfa2751cd0659da
This commit is contained in:
Steve Kondik 2016-02-06 02:04:33 -08:00 committed by Steve Kondik
parent c30bcacbca
commit d22b115d33
1 changed files with 129 additions and 25 deletions

View File

@ -19,8 +19,12 @@ import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import com.android.internal.util.cm.palette.Palette;
import java.util.Collections;
import java.util.Comparator;
/**
* Helper class for colorspace conversions, and color-related
* algorithms which may be generally useful.
@ -28,10 +32,21 @@ import com.android.internal.util.cm.palette.Palette;
public class ColorUtils {
private static int[] SOLID_COLORS = new int[] {
Color.RED, Color.YELLOW, Color.GREEN, Color.CYAN,
Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY
Color.RED, 0xFFFFA500, Color.YELLOW, Color.GREEN, Color.CYAN,
Color.BLUE, Color.MAGENTA, Color.WHITE, Color.BLACK
};
/**
* Drop the alpha component from an RGBA packed int and return
* a non sign-extended RGB int.
*
* @param rgba
* @return rgb
*/
public static int dropAlpha(int rgba) {
return rgba & 0x00FFFFFF;
}
/**
* Converts an RGB packed int into L*a*b space, which is well-suited for finding
* perceptual differences in color
@ -105,38 +120,101 @@ public class ColorUtils {
return lab;
}
/**
* Calculate the colour difference value between two colours in lab space.
* This code is from OpenIMAJ under BSD License
*
* @param L1 first colour's L component
* @param a1 first colour's a component
* @param b1 first colour's b component
* @param L2 second colour's L component
* @param a2 second colour's a component
* @param b2 second colour's b component
* @return the CIE 2000 colour difference
*/
public static double calculateDeltaE(double L1, double a1, double b1,
double L2, double a2, double b2) {
double Lmean = (L1 + L2) / 2.0;
double C1 = Math.sqrt(a1 * a1 + b1 * b1);
double C2 = Math.sqrt(a2 * a2 + b2 * b2);
double Cmean = (C1 + C2) / 2.0;
double G = (1 - Math.sqrt(Math.pow(Cmean, 7) / (Math.pow(Cmean, 7) + Math.pow(25, 7)))) / 2;
double a1prime = a1 * (1 + G);
double a2prime = a2 * (1 + G);
double C1prime = Math.sqrt(a1prime * a1prime + b1 * b1);
double C2prime = Math.sqrt(a2prime * a2prime + b2 * b2);
double Cmeanprime = (C1prime + C2prime) / 2;
double h1prime = Math.atan2(b1, a1prime)
+ 2 * Math.PI * (Math.atan2(b1, a1prime) < 0 ? 1 : 0);
double h2prime = Math.atan2(b2, a2prime)
+ 2 * Math.PI * (Math.atan2(b2, a2prime) < 0 ? 1 : 0);
double Hmeanprime = ((Math.abs(h1prime - h2prime) > Math.PI)
? (h1prime + h2prime + 2 * Math.PI) / 2 : (h1prime + h2prime) / 2);
double T = 1.0 - 0.17 * Math.cos(Hmeanprime - Math.PI / 6.0)
+ 0.24 * Math.cos(2 * Hmeanprime) + 0.32 * Math.cos(3 * Hmeanprime + Math.PI / 30)
- 0.2 * Math.cos(4 * Hmeanprime - 21 * Math.PI / 60);
double deltahprime = ((Math.abs(h1prime - h2prime) <= Math.PI) ? h2prime - h1prime
: (h2prime <= h1prime) ? h2prime - h1prime + 2 * Math.PI
: h2prime - h1prime - 2 * Math.PI);
double deltaLprime = L2 - L1;
double deltaCprime = C2prime - C1prime;
double deltaHprime = 2.0 * Math.sqrt(C1prime * C2prime) * Math.sin(deltahprime / 2.0);
double SL = 1.0 + ((0.015 * (Lmean - 50) * (Lmean - 50))
/ (Math.sqrt(20 + (Lmean - 50) * (Lmean - 50))));
double SC = 1.0 + 0.045 * Cmeanprime;
double SH = 1.0 + 0.015 * Cmeanprime * T;
double deltaTheta = (30 * Math.PI / 180)
* Math.exp(-((180 / Math.PI * Hmeanprime - 275) / 25)
* ((180 / Math.PI * Hmeanprime - 275) / 25));
double RC = (2
* Math.sqrt(Math.pow(Cmeanprime, 7) / (Math.pow(Cmeanprime, 7) + Math.pow(25, 7))));
double RT = (-RC * Math.sin(2 * deltaTheta));
double KL = 1;
double KC = 1;
double KH = 1;
double deltaE = Math.sqrt(
((deltaLprime / (KL * SL)) * (deltaLprime / (KL * SL))) +
((deltaCprime / (KC * SC)) * (deltaCprime / (KC * SC))) +
((deltaHprime / (KH * SH)) * (deltaHprime / (KH * SH))) +
(RT * (deltaCprime / (KC * SC)) * (deltaHprime / (KH * SH))));
return deltaE;
}
/**
* Finds the "perceptually nearest" color from a list of colors to
* the given RGB value. This is done by converting to
* L*a*b colorspace and using a simple distance calculation.
* L*a*b colorspace and using the CIE2000 deltaE algorithm.
*
* @param rgb The original color to start with
* @param colors An array of colors to test
* @return RGB packed int of nearest color in the list
*/
public static int findPerceptuallyNearestColor(int rgb, int[] colors) {
int nearest = 0;
double distance = 3 * 255;
if (rgb <= 0) {
return 0;
}
int nearestColor = 0;
double closest = Double.MAX_VALUE;
float[] original = convertRGBtoLAB(rgb);
for (int i = 0; i < colors.length; i++) {
int color = colors[i];
float[] target = convertRGBtoLAB(color);
double total = Math.sqrt(Math.pow(original[0] - target[0], 2) +
Math.pow(original[1] - target[1], 2) +
Math.pow(original[2] - target[2], 2));
if (total < distance) {
nearest = color;
distance = total;
float[] cl = convertRGBtoLAB(colors[i]);
double deltaE = calculateDeltaE(original[0], original[1], original[2],
cl[0], cl[1], cl[2]);
if (deltaE < closest) {
nearestColor = colors[i];
closest = deltaE;
}
}
return nearest;
return nearestColor;
}
/**
@ -146,12 +224,28 @@ public class ColorUtils {
* of colors due to hardware limitations.
*
* @param rgb
* @return
* @return the perceptually nearest color in RGB
*/
public static int findPerceptuallyNearestSolidColor(int rgb) {
return findPerceptuallyNearestColor(rgb, SOLID_COLORS);
}
/**
* Given a Palette, pick out the dominant swatch based on population
*
* @param palette
* @return the dominant Swatch
*/
public static Palette.Swatch getDominantSwatch(Palette palette) {
// find most-represented swatch based on population
return Collections.max(palette.getSwatches(), new Comparator<Palette.Swatch>() {
@Override
public int compare(Palette.Swatch sw1, Palette.Swatch sw2) {
return Integer.compare(sw1.getPopulation(), sw2.getPopulation());
}
});
}
/**
* Takes a drawable and uses Palette to generate a suitable "alert"
* color which can be used for an external notification mechanism
@ -162,11 +256,11 @@ public class ColorUtils {
* @return a suitable solid color which corresponds to the image
*/
public static int generateAlertColorFromDrawable(Drawable drawable) {
int color = 0;
int alertColor = Color.BLACK;
Bitmap bitmap = null;
if (drawable == null) {
return 0;
return alertColor;
}
if (drawable instanceof BitmapDrawable) {
@ -178,13 +272,23 @@ public class ColorUtils {
}
if (bitmap != null) {
Palette p = Palette.generate(bitmap);
color = findPerceptuallyNearestSolidColor(p.getVibrantColor(0)) & 0xFFFFFF;
Palette p = Palette.from(bitmap).generate();
// First try the dominant color
int iconColor = getDominantSwatch(p).getRgb();
alertColor = findPerceptuallyNearestSolidColor(iconColor);
// Try the most saturated color if we got white or black (boring)
if (alertColor == Color.BLACK || alertColor == Color.WHITE) {
iconColor = p.getVibrantColor(Color.WHITE);
alertColor = findPerceptuallyNearestSolidColor(iconColor);
}
if (!(drawable instanceof BitmapDrawable)) {
bitmap.recycle();
}
}
return color;
return alertColor;
}
}