abe815dd69
We're not using IMemoryHeap as a transport anymore, instead we're providing a CpuConsumer and use the IGraphicBufferProducer version of the screenshot API. However, some GPU drivers don't support properly a GPU to CPU path, to work around this, we use a temporary BufferQueue on the server side for the GL rendering, and we use glReadPixels into the CpuConsumer (we're now using a CPU to CPU path which is always supported). Currently this "wrapping" is always performed, but it can be bypassed on devices that support the GPU to CPU path. This also addresses a DoS attack vector on SurfaceFlinger, where an application could consume all of SF's filedescriptors by creating a lot of screenshots in a row. Bug: 8390553 Change-Id: I9e81514c2a7711b9bb393f74305be7d2abe08f1c
203 lines
7.0 KiB
C++
203 lines
7.0 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
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#define ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <binder/IBinder.h>
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#include <binder/IMemory.h>
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#include <utils/RefBase.h>
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#include <utils/Singleton.h>
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#include <utils/SortedVector.h>
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#include <utils/threads.h>
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#include <ui/PixelFormat.h>
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#include <gui/CpuConsumer.h>
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#include <gui/SurfaceControl.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class DisplayInfo;
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class Composer;
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class ISurfaceComposerClient;
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class IGraphicBufferProducer;
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class Region;
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// ---------------------------------------------------------------------------
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class SurfaceComposerClient : public RefBase
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{
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friend class Composer;
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public:
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SurfaceComposerClient();
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virtual ~SurfaceComposerClient();
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// Always make sure we could initialize
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status_t initCheck() const;
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// Return the connection of this client
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sp<IBinder> connection() const;
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// Forcibly remove connection before all references have gone away.
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void dispose();
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// callback when the composer is dies
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status_t linkToComposerDeath(const sp<IBinder::DeathRecipient>& recipient,
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void* cookie = NULL, uint32_t flags = 0);
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// Get information about a display
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static status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
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/* triggers screen off and waits for it to complete */
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static void blankDisplay(const sp<IBinder>& display);
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/* triggers screen on and waits for it to complete */
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static void unblankDisplay(const sp<IBinder>& display);
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// ------------------------------------------------------------------------
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// surface creation / destruction
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//! Create a surface
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sp<SurfaceControl> createSurface(
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const String8& name,// name of the surface
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uint32_t w, // width in pixel
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uint32_t h, // height in pixel
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PixelFormat format, // pixel-format desired
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uint32_t flags = 0 // usage flags
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);
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//! Create a display
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static sp<IBinder> createDisplay(const String8& displayName, bool secure);
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//! Get the token for the existing default displays.
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//! Possible values for id are eDisplayIdMain and eDisplayIdHdmi.
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static sp<IBinder> getBuiltInDisplay(int32_t id);
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// ------------------------------------------------------------------------
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// Composer parameters
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// All composer parameters must be changed within a transaction
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// several surfaces can be updated in one transaction, all changes are
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// committed at once when the transaction is closed.
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// closeGlobalTransaction() requires an IPC with the server.
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//! Open a composer transaction on all active SurfaceComposerClients.
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static void openGlobalTransaction();
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//! Close a composer transaction on all active SurfaceComposerClients.
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static void closeGlobalTransaction(bool synchronous = false);
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//! Flag the currently open transaction as an animation transaction.
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static void setAnimationTransaction();
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status_t hide(const sp<IBinder>& id);
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status_t show(const sp<IBinder>& id);
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status_t setFlags(const sp<IBinder>& id, uint32_t flags, uint32_t mask);
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status_t setTransparentRegionHint(const sp<IBinder>& id, const Region& transparent);
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status_t setLayer(const sp<IBinder>& id, int32_t layer);
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status_t setAlpha(const sp<IBinder>& id, float alpha=1.0f);
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status_t setMatrix(const sp<IBinder>& id, float dsdx, float dtdx, float dsdy, float dtdy);
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status_t setPosition(const sp<IBinder>& id, float x, float y);
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status_t setSize(const sp<IBinder>& id, uint32_t w, uint32_t h);
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status_t setCrop(const sp<IBinder>& id, const Rect& crop);
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status_t setLayerStack(const sp<IBinder>& id, uint32_t layerStack);
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status_t destroySurface(const sp<IBinder>& id);
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static void setDisplaySurface(const sp<IBinder>& token,
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const sp<IGraphicBufferProducer>& bufferProducer);
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static void setDisplayLayerStack(const sp<IBinder>& token,
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uint32_t layerStack);
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/* setDisplayProjection() defines the projection of layer stacks
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* to a given display.
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*
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* - orientation defines the display's orientation.
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* - layerStackRect defines which area of the window manager coordinate
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* space will be used.
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* - displayRect defines where on the display will layerStackRect be
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* mapped to. displayRect is specified post-orientation, that is
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* it uses the orientation seen by the end-user.
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*/
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static void setDisplayProjection(const sp<IBinder>& token,
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uint32_t orientation,
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const Rect& layerStackRect,
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const Rect& displayRect);
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private:
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virtual void onFirstRef();
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Composer& getComposer();
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mutable Mutex mLock;
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status_t mStatus;
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sp<ISurfaceComposerClient> mClient;
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Composer& mComposer;
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};
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// ---------------------------------------------------------------------------
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class ScreenshotClient
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{
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public:
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static status_t capture(
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const sp<IBinder>& display,
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const sp<IGraphicBufferProducer>& producer,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ);
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private:
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mutable sp<CpuConsumer> mCpuConsumer;
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CpuConsumer::LockedBuffer mBuffer;
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bool mHaveBuffer;
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public:
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ScreenshotClient();
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// frees the previous screenshot and capture a new one
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status_t update(const sp<IBinder>& display);
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status_t update(const sp<IBinder>& display,
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uint32_t reqWidth, uint32_t reqHeight);
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status_t update(const sp<IBinder>& display,
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uint32_t reqWidth, uint32_t reqHeight,
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uint32_t minLayerZ, uint32_t maxLayerZ);
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sp<CpuConsumer> getCpuConsumer() const;
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// release memory occupied by the screenshot
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void release();
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// pixels are valid until this object is freed or
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// release() or update() is called
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void const* getPixels() const;
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uint32_t getWidth() const;
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uint32_t getHeight() const;
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PixelFormat getFormat() const;
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uint32_t getStride() const;
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// size of allocated memory in bytes
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size_t getSize() const;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_SURFACE_COMPOSER_CLIENT_H
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