replicant-frameworks_native/include/gui
Jamie Gennis fe0a87b546 SurfaceTexture: make (dis)connect into an IPC
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object.  This will allow us to prevent
multiple simultaneous connections from different processes.

Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
2011-07-14 17:48:32 -07:00
..
ISensorEventConnection.h
ISensorServer.h
ISurfaceTexture.h SurfaceTexture: make (dis)connect into an IPC 2011-07-14 17:48:32 -07:00
Sensor.h 9-axis sensor fusion with Kalman filter 2011-05-27 17:04:55 -07:00
SensorChannel.h
SensorEventQueue.h
SensorManager.h
SurfaceTexture.h SurfaceTexture: make (dis)connect into an IPC 2011-07-14 17:48:32 -07:00
SurfaceTextureClient.h SurfaceTexture: make (dis)connect into an IPC 2011-07-14 17:48:32 -07:00