a4e19521ac
While currently untested, this should allow to move the BuffereQueue in the consumer process and have everything work as usual. Bug: 9265647 Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
47 lines
1.0 KiB
Makefile
47 lines
1.0 KiB
Makefile
# Build the unit tests.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := EGL_test
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LOCAL_MODULE_TAGS := tests
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LOCAL_SRC_FILES := \
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egl_cache_test.cpp \
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EGL_test.cpp \
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LOCAL_SHARED_LIBRARIES := \
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libEGL \
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libcutils \
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libbinder \
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libstlport \
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libutils \
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libgui \
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LOCAL_STATIC_LIBRARIES := \
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libgtest \
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libgtest_main \
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LOCAL_C_INCLUDES := \
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bionic \
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bionic/libc/private \
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bionic/libstdc++/include \
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external/gtest/include \
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external/stlport/stlport \
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frameworks/native/opengl/libs \
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frameworks/native/opengl/libs/EGL \
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# gold in binutils 2.22 will warn about the usage of mktemp
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LOCAL_LDFLAGS += -Wl,--no-fatal-warnings
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include $(BUILD_EXECUTABLE)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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