89301eaf21
The Android EGL shim injects GL_EXT_debug_marker into the ES driver EXTENSIONS string for the OpenGL ES 1.x and 2.0/3.0/3.1 drivers if the extension is not already provided. This feature is used by GLES_trace. In Open GL ES 3.0 it became possible to query an indexed version of the EXTENSIONS string via GetStringi(). NUM_EXTENSIONS Gets were also added to the specification (taken from Open GL). If the shim does not have to inject the extension, then there is no problem, as glGetString() and glGetStringi() / NUM_EXTENSIONS will be consistent. However, if the Android EGL shim injects the extension, NUM_EXTENSIONS and GetStringi() will report one less extension than is really available. Consistency between these methods is tested by the dEQP framework with the dEQP-GLES3.functional.state_query.string.extensions test. If the driver does not provide GL_EXT_debug_marker, this test fails. This change wraps all of the affected entry points so that the wrapped driver extensions are never visible directly to dEQP, eliminating the inconsistency.
431 lines
12 KiB
C++
431 lines
12 KiB
C++
/*
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include <hardware/gralloc.h>
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#include <system/window.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <cutils/log.h>
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#include <cutils/atomic.h>
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#include <cutils/properties.h>
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#include <utils/CallStack.h>
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#include <utils/String8.h>
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#include "../egl_impl.h"
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#include "../glestrace.h"
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#include "egl_tls.h"
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#include "egldefs.h"
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#include "Loader.h"
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#include "egl_display.h"
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#include "egl_object.h"
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typedef __eglMustCastToProperFunctionPointerType EGLFuncPointer;
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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egl_connection_t gEGLImpl;
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gl_hooks_t gHooks[2];
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gl_hooks_t gHooksNoContext;
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pthread_key_t gGLWrapperKey = -1;
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// ----------------------------------------------------------------------------
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#if EGL_TRACE
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EGLAPI pthread_key_t gGLTraceKey = -1;
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// ----------------------------------------------------------------------------
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/**
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* There are three different tracing methods:
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* 1. libs/EGL/trace.cpp: Traces all functions to systrace.
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* To enable:
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* - set system property "debug.egl.trace" to "systrace" to trace all apps.
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* 2. libs/EGL/trace.cpp: Logs a stack trace for GL errors after each function call.
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* To enable:
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* - set system property "debug.egl.trace" to "error" to trace all apps.
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* 3. libs/EGL/trace.cpp: Traces all functions to logcat.
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* To enable:
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* - set system property "debug.egl.trace" to 1 to trace all apps.
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* - or call setGLTraceLevel(1) from an app to enable tracing for that app.
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* 4. libs/GLES_trace: Traces all functions via protobuf to host.
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* To enable:
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* - set system property "debug.egl.debug_proc" to the application name.
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* - or call setGLDebugLevel(1) from the app.
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*/
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static int sEGLTraceLevel;
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static int sEGLApplicationTraceLevel;
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static bool sEGLSystraceEnabled;
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static bool sEGLGetErrorEnabled;
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static volatile int sEGLDebugLevel;
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extern gl_hooks_t gHooksTrace;
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extern gl_hooks_t gHooksSystrace;
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extern gl_hooks_t gHooksErrorTrace;
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int getEGLDebugLevel() {
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return sEGLDebugLevel;
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}
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void setEGLDebugLevel(int level) {
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sEGLDebugLevel = level;
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}
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static inline void setGlTraceThreadSpecific(gl_hooks_t const *value) {
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pthread_setspecific(gGLTraceKey, value);
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}
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gl_hooks_t const* getGLTraceThreadSpecific() {
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return static_cast<gl_hooks_t*>(pthread_getspecific(gGLTraceKey));
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}
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void initEglTraceLevel() {
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.egl.trace", value, "0");
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sEGLGetErrorEnabled = !strcasecmp(value, "error");
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if (sEGLGetErrorEnabled) {
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sEGLSystraceEnabled = false;
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sEGLTraceLevel = 0;
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return;
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}
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sEGLSystraceEnabled = !strcasecmp(value, "systrace");
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if (sEGLSystraceEnabled) {
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sEGLTraceLevel = 0;
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return;
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}
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int propertyLevel = atoi(value);
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int applicationLevel = sEGLApplicationTraceLevel;
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sEGLTraceLevel = propertyLevel > applicationLevel ? propertyLevel : applicationLevel;
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}
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void initEglDebugLevel() {
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if (getEGLDebugLevel() == 0) {
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char value[PROPERTY_VALUE_MAX];
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// check system property only on userdebug or eng builds
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property_get("ro.debuggable", value, "0");
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if (value[0] == '0')
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return;
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property_get("debug.egl.debug_proc", value, "");
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if (strlen(value) > 0) {
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FILE * file = fopen("/proc/self/cmdline", "r");
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if (file) {
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char cmdline[256];
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if (fgets(cmdline, sizeof(cmdline), file)) {
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if (!strncmp(value, cmdline, strlen(value))) {
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// set EGL debug if the "debug.egl.debug_proc" property
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// matches the prefix of this application's command line
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setEGLDebugLevel(1);
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}
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}
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fclose(file);
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}
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}
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}
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if (getEGLDebugLevel() > 0) {
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if (GLTrace_start() < 0) {
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ALOGE("Error starting Tracer for OpenGL ES. Disabling..");
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setEGLDebugLevel(0);
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}
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}
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}
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void setGLHooksThreadSpecific(gl_hooks_t const *value) {
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if (sEGLGetErrorEnabled) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(&gHooksErrorTrace);
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} else if (sEGLSystraceEnabled) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(&gHooksSystrace);
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} else if (sEGLTraceLevel > 0) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(&gHooksTrace);
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} else if (getEGLDebugLevel() > 0 && value != &gHooksNoContext) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(GLTrace_getGLHooks());
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} else {
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setGlTraceThreadSpecific(NULL);
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setGlThreadSpecific(value);
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}
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}
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/*
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* Global entry point to allow applications to modify their own trace level.
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* The effective trace level is the max of this level and the value of debug.egl.trace.
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*/
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extern "C"
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void setGLTraceLevel(int level) {
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sEGLApplicationTraceLevel = level;
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}
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/*
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* Global entry point to allow applications to modify their own debug level.
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* Debugging is enabled if either the application requested it, or if the system property
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* matches the application's name.
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* Note that this only sets the debug level. The value is read and used either in
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* initEglDebugLevel() if the application hasn't initialized its display yet, or when
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* eglSwapBuffers() is called next.
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*/
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void EGLAPI setGLDebugLevel(int level) {
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setEGLDebugLevel(level);
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}
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#else
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void setGLHooksThreadSpecific(gl_hooks_t const *value) {
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setGlThreadSpecific(value);
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}
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#endif
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/*****************************************************************************/
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static int gl_no_context() {
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if (egl_tls_t::logNoContextCall()) {
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char const* const error = "call to OpenGL ES API with "
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"no current context (logged once per thread)";
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if (LOG_NDEBUG) {
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ALOGE(error);
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} else {
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LOG_ALWAYS_FATAL(error);
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}
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.egl.callstack", value, "0");
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if (atoi(value)) {
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CallStack stack(LOG_TAG);
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}
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}
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return 0;
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}
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static void early_egl_init(void)
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{
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#if EGL_TRACE
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pthread_key_create(&gGLTraceKey, NULL);
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initEglTraceLevel();
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#endif
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int numHooks = sizeof(gHooksNoContext) / sizeof(EGLFuncPointer);
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EGLFuncPointer *iter = reinterpret_cast<EGLFuncPointer*>(&gHooksNoContext);
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for (int hook = 0; hook < numHooks; ++hook) {
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*(iter++) = reinterpret_cast<EGLFuncPointer>(gl_no_context);
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}
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setGLHooksThreadSpecific(&gHooksNoContext);
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}
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static pthread_once_t once_control = PTHREAD_ONCE_INIT;
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static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
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// ----------------------------------------------------------------------------
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egl_display_ptr validate_display(EGLDisplay dpy) {
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egl_display_ptr dp = get_display(dpy);
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if (!dp)
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return setError(EGL_BAD_DISPLAY, egl_display_ptr(NULL));
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if (!dp->isReady())
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return setError(EGL_NOT_INITIALIZED, egl_display_ptr(NULL));
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return dp;
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}
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egl_display_ptr validate_display_connection(EGLDisplay dpy,
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egl_connection_t*& cnx) {
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cnx = NULL;
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egl_display_ptr dp = validate_display(dpy);
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if (!dp)
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return dp;
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cnx = &gEGLImpl;
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if (cnx->dso == 0) {
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return setError(EGL_BAD_CONFIG, egl_display_ptr(NULL));
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}
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return dp;
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}
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// ----------------------------------------------------------------------------
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const GLubyte * egl_get_string_for_current_context(GLenum name) {
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// NOTE: returning NULL here will fall-back to the default
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// implementation.
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EGLContext context = egl_tls_t::getContext();
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if (context == EGL_NO_CONTEXT)
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return NULL;
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egl_context_t const * const c = get_context(context);
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if (c == NULL) // this should never happen, by construction
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return NULL;
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if (name != GL_EXTENSIONS)
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return NULL;
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return (const GLubyte *)c->gl_extensions.string();
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}
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const GLubyte * egl_get_string_for_current_context(GLenum name, GLuint index) {
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// NOTE: returning NULL here will fall-back to the default
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// implementation.
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EGLContext context = egl_tls_t::getContext();
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if (context == EGL_NO_CONTEXT)
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return NULL;
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egl_context_t const * const c = get_context(context);
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if (c == NULL) // this should never happen, by construction
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return NULL;
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if (name != GL_EXTENSIONS)
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return NULL;
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// if index is out of bounds, assume it will be in the default
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// implementation too, so we don't have to generate a GL error here
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if (index >= c->tokenized_gl_extensions.size())
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return NULL;
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return (const GLubyte *)c->tokenized_gl_extensions.itemAt(index).string();
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}
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GLint egl_get_num_extensions_for_current_context() {
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// NOTE: returning -1 here will fall-back to the default
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// implementation.
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EGLContext context = egl_tls_t::getContext();
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if (context == EGL_NO_CONTEXT)
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return -1;
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egl_context_t const * const c = get_context(context);
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if (c == NULL) // this should never happen, by construction
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return -1;
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return (GLint)c->tokenized_gl_extensions.size();
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}
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// ----------------------------------------------------------------------------
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// this mutex protects:
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// d->disp[]
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// egl_init_drivers_locked()
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//
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static EGLBoolean egl_init_drivers_locked() {
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if (sEarlyInitState) {
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// initialized by static ctor. should be set here.
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return EGL_FALSE;
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}
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// get our driver loader
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Loader& loader(Loader::getInstance());
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// dynamically load our EGL implementation
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egl_connection_t* cnx = &gEGLImpl;
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if (cnx->dso == 0) {
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cnx->hooks[egl_connection_t::GLESv1_INDEX] =
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&gHooks[egl_connection_t::GLESv1_INDEX];
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cnx->hooks[egl_connection_t::GLESv2_INDEX] =
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&gHooks[egl_connection_t::GLESv2_INDEX];
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cnx->dso = loader.open(cnx);
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}
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return cnx->dso ? EGL_TRUE : EGL_FALSE;
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}
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static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
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EGLBoolean egl_init_drivers() {
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EGLBoolean res;
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pthread_mutex_lock(&sInitDriverMutex);
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res = egl_init_drivers_locked();
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pthread_mutex_unlock(&sInitDriverMutex);
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return res;
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}
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static pthread_mutex_t sLogPrintMutex = PTHREAD_MUTEX_INITIALIZER;
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static nsecs_t sLogPrintTime = 0;
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#define NSECS_DURATION 1000000000
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void gl_unimplemented() {
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bool printLog = false;
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nsecs_t now = systemTime();
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pthread_mutex_lock(&sLogPrintMutex);
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if ((now - sLogPrintTime) > NSECS_DURATION) {
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sLogPrintTime = now;
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printLog = true;
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}
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pthread_mutex_unlock(&sLogPrintMutex);
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if (printLog) {
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ALOGE("called unimplemented OpenGL ES API");
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.egl.callstack", value, "0");
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if (atoi(value)) {
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CallStack stack(LOG_TAG);
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}
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}
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}
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void gl_noop() {
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}
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// ----------------------------------------------------------------------------
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void setGlThreadSpecific(gl_hooks_t const *value) {
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gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
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tls_hooks[TLS_SLOT_OPENGL_API] = value;
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}
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// ----------------------------------------------------------------------------
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// GL / EGL hooks
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// ----------------------------------------------------------------------------
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#undef GL_ENTRY
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#undef EGL_ENTRY
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#define GL_ENTRY(_r, _api, ...) #_api,
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#define EGL_ENTRY(_r, _api, ...) #_api,
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char const * const gl_names[] = {
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#include "../entries.in"
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NULL
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};
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char const * const egl_names[] = {
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#include "egl_entries.in"
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NULL
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};
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#undef GL_ENTRY
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#undef EGL_ENTRY
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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