replicant-frameworks_native/opengl
Jesse Hall fca1b54031 opengl: Regenerate code with ES 3.1 and new extensions
Enable ES 3.1 generation in glgen.py, and regenerate everything to add
support for that as well as these new extensions in the registry:
- EXT_copy_image
- EXT_draw_buffers_indexed
- EXT_geometry_shader
- EXT_gpu_shader5
- EXT_primitive_bounding_box
- EXT_shader_implicit_conversions
- EXT_shader_io_blocks
- EXT_tessellation_shader
- EXT_texture_border_clamp
- EXT_texture_buffer
- EXT_texture_cube_map_array
- EXT_texture_view

Bug: 15028495
Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
2014-05-21 15:32:23 -07:00
..
include opengl: Add EXT_primitive_bounding_box to registry 2014-05-21 15:24:38 -07:00
libagl Remove unused LOCAL_LDLIBS. 2014-05-07 15:26:38 -07:00
libs opengl: Regenerate code with ES 3.1 and new extensions 2014-05-21 15:32:23 -07:00
specs GLConsumer: start using EGL_ANDROID_image_crop 2013-10-02 17:34:35 +00:00
tests Remove deprecated BufferQueue constructor 2014-04-07 13:41:37 -07:00
tools opengl: Regenerate code with ES 3.1 and new extensions 2014-05-21 15:32:23 -07:00