fa5b40ebb8
This change adds a new callback for BufferQueue consumers to be notified when the BufferQueue frees some or all of its buffers. This is needed to retain SurfaceTexture behavior where all buffers would be freed when the producer disconnects. This change also modifies the SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch when the buffers are not freed. The implementation is a little complicated because it needs to avoid circular sp<> references across what will be a binder interface (so wp<> can't be used directly). It also needs to avoid the possibility of locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in the wrong order. This change also includes a few additional fixes and test cleanups. Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182 |
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binder | ||
gui | ||
ui | ||
utils |