replicant-frameworks_native/include/ui
Jeff Brown 51d45a710e More native input event dispatching.
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.

Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
2010-06-21 13:59:34 -07:00
..
egl added the notion of fixed-size buffers 2010-05-24 18:26:01 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
Input.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputDispatcher.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputManager.h More native input event dispatching. 2010-06-21 13:59:34 -07:00
InputReader.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputTransport.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h