replicant-frameworks_native/opengl/libagl/state.cpp
Jesse Hall 83e7c8c431 Implement the EGL_KHR_fence_sync in libagl
Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.

Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
2012-05-22 12:11:41 -07:00

599 lines
17 KiB
C++

/* libs/opengles/state.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <stdlib.h>
#include "context.h"
#include "fp.h"
#include "state.h"
#include "array.h"
#include "matrix.h"
#include "vertex.h"
#include "light.h"
#include "texture.h"
#include "BufferObjectManager.h"
#include "TextureObjectManager.h"
namespace android {
// ----------------------------------------------------------------------------
static char const * const gVendorString = "Android";
static char const * const gRendererString = "Android PixelFlinger 1.4";
static char const * const gVersionString = "OpenGL ES-CM 1.0";
static char const * const gExtensionsString =
"GL_OES_byte_coordinates " // OK
"GL_OES_fixed_point " // OK
"GL_OES_single_precision " // OK
"GL_OES_read_format " // OK
"GL_OES_compressed_paletted_texture " // OK
"GL_OES_draw_texture " // OK
"GL_OES_matrix_get " // OK
"GL_OES_query_matrix " // OK
// "GL_OES_point_size_array " // TODO
// "GL_OES_point_sprite " // TODO
"GL_OES_EGL_image " // OK
"GL_OES_EGL_sync " // OK
#ifdef GL_OES_compressed_ETC1_RGB8_texture
"GL_OES_compressed_ETC1_RGB8_texture " // OK
#endif
"GL_ARB_texture_compression " // OK
"GL_ARB_texture_non_power_of_two " // OK
"GL_ANDROID_user_clip_plane " // OK
"GL_ANDROID_vertex_buffer_object " // OK
"GL_ANDROID_generate_mipmap " // OK
;
// ----------------------------------------------------------------------------
#if 0
#pragma mark -
#endif
ogles_context_t *ogles_init(size_t extra)
{
void* const base = malloc(extra + sizeof(ogles_context_t) + 32);
if (!base) return 0;
ogles_context_t *c =
(ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL);
memset(c, 0, sizeof(ogles_context_t));
ggl_init_context(&(c->rasterizer));
// XXX: this should be passed as an argument
sp<EGLSurfaceManager> smgr(new EGLSurfaceManager());
c->surfaceManager = smgr.get();
c->surfaceManager->incStrong(c);
sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager());
c->bufferObjectManager = bomgr.get();
c->bufferObjectManager->incStrong(c);
ogles_init_array(c);
ogles_init_matrix(c);
ogles_init_vertex(c);
ogles_init_light(c);
ogles_init_texture(c);
c->rasterizer.base = base;
c->point.size = TRI_ONE;
c->line.width = TRI_ONE;
// in OpenGL, writing to the depth buffer is enabled by default.
c->rasterizer.procs.depthMask(c, 1);
// OpenGL enables dithering by default
c->rasterizer.procs.enable(c, GL_DITHER);
return c;
}
void ogles_uninit(ogles_context_t* c)
{
ogles_uninit_array(c);
ogles_uninit_matrix(c);
ogles_uninit_vertex(c);
ogles_uninit_light(c);
ogles_uninit_texture(c);
c->surfaceManager->decStrong(c);
c->bufferObjectManager->decStrong(c);
ggl_uninit_context(&(c->rasterizer));
free(c->rasterizer.base);
}
void _ogles_error(ogles_context_t* c, GLenum error)
{
if (c->error == GL_NO_ERROR)
c->error = error;
}
static bool stencilop_valid(GLenum op) {
switch (op) {
case GL_KEEP:
case GL_ZERO:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
return true;
}
return false;
}
static void enable_disable(ogles_context_t* c, GLenum cap, int enabled)
{
if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) {
c->lighting.lights[cap-GL_LIGHT0].enable = enabled;
c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0));
c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0));
return;
}
switch (cap) {
case GL_POINT_SMOOTH:
c->point.smooth = enabled;
break;
case GL_LINE_SMOOTH:
c->line.smooth = enabled;
break;
case GL_POLYGON_OFFSET_FILL:
c->polygonOffset.enable = enabled;
break;
case GL_CULL_FACE:
c->cull.enable = enabled;
break;
case GL_LIGHTING:
c->lighting.enable = enabled;
break;
case GL_COLOR_MATERIAL:
c->lighting.colorMaterial.enable = enabled;
break;
case GL_NORMALIZE:
case GL_RESCALE_NORMAL:
c->transforms.rescaleNormals = enabled ? cap : 0;
// XXX: invalidate mvit
break;
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0));
c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0));
ogles_invalidate_perspective(c);
break;
case GL_FOG:
case GL_DEPTH_TEST:
ogles_invalidate_perspective(c);
// fall-through...
case GL_BLEND:
case GL_SCISSOR_TEST:
case GL_ALPHA_TEST:
case GL_COLOR_LOGIC_OP:
case GL_DITHER:
case GL_STENCIL_TEST:
case GL_TEXTURE_2D:
// these need to fall through into the rasterizer
c->rasterizer.procs.enableDisable(c, cap, enabled);
break;
case GL_TEXTURE_EXTERNAL_OES:
c->rasterizer.procs.enableDisable(c, GL_TEXTURE_2D, enabled);
break;
case GL_MULTISAMPLE:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_ALPHA_TO_ONE:
case GL_SAMPLE_COVERAGE:
// not supported in this implementation
break;
default:
ogles_error(c, GL_INVALID_ENUM);
return;
}
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
using namespace android;
#if 0
#pragma mark -
#endif
// These ones are super-easy, we're not supporting those features!
void glSampleCoverage(GLclampf value, GLboolean invert) {
}
void glSampleCoveragex(GLclampx value, GLboolean invert) {
}
void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
ogles_context_t* c = ogles_context_t::get();
if (func < GL_NEVER || func > GL_ALWAYS) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
// from OpenGL|ES 1.0 sepcification:
// If there is no stencil buffer, no stencil modification can occur
// and it is as if the stencil test always passes.
}
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
ogles_context_t* c = ogles_context_t::get();
if ((stencilop_valid(fail) &
stencilop_valid(zfail) &
stencilop_valid(zpass)) == 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
}
// ----------------------------------------------------------------------------
void glAlphaFunc(GLenum func, GLclampf ref)
{
glAlphaFuncx(func, gglFloatToFixed(ref));
}
void glCullFace(GLenum mode)
{
ogles_context_t* c = ogles_context_t::get();
switch (mode) {
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
ogles_error(c, GL_INVALID_ENUM);
}
c->cull.cullFace = mode;
}
void glFrontFace(GLenum mode)
{
ogles_context_t* c = ogles_context_t::get();
switch (mode) {
case GL_CW:
case GL_CCW:
break;
default:
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->cull.frontFace = mode;
}
void glHint(GLenum target, GLenum mode)
{
ogles_context_t* c = ogles_context_t::get();
switch (target) {
case GL_FOG_HINT:
case GL_GENERATE_MIPMAP_HINT:
case GL_LINE_SMOOTH_HINT:
break;
case GL_POINT_SMOOTH_HINT:
c->rasterizer.procs.enableDisable(c,
GGL_POINT_SMOOTH_NICE, mode==GL_NICEST);
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
c->perspective = (mode == GL_NICEST) ? 1 : 0;
break;
default:
ogles_error(c, GL_INVALID_ENUM);
}
}
void glEnable(GLenum cap) {
ogles_context_t* c = ogles_context_t::get();
enable_disable(c, cap, 1);
}
void glDisable(GLenum cap) {
ogles_context_t* c = ogles_context_t::get();
enable_disable(c, cap, 0);
}
void glFinish()
{ // nothing to do for our software implementation
}
void glFlush()
{ // nothing to do for our software implementation
}
GLenum glGetError()
{
// From OpenGL|ES 1.0 specification:
// If more than one flag has recorded an error, glGetError returns
// and clears an arbitrary error flag value. Thus, glGetError should
// always be called in a loop, until it returns GL_NO_ERROR,
// if all error flags are to be reset.
ogles_context_t* c = ogles_context_t::get();
if (c->error) {
const GLenum ret(c->error);
c->error = 0;
return ret;
}
if (c->rasterizer.error) {
const GLenum ret(c->rasterizer.error);
c->rasterizer.error = 0;
return ret;
}
return GL_NO_ERROR;
}
const GLubyte* glGetString(GLenum string)
{
switch (string) {
case GL_VENDOR: return (const GLubyte*)gVendorString;
case GL_RENDERER: return (const GLubyte*)gRendererString;
case GL_VERSION: return (const GLubyte*)gVersionString;
case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString;
}
ogles_context_t* c = ogles_context_t::get();
ogles_error(c, GL_INVALID_ENUM);
return 0;
}
void glGetIntegerv(GLenum pname, GLint *params)
{
int i;
ogles_context_t* c = ogles_context_t::get();
switch (pname) {
case GL_ALIASED_POINT_SIZE_RANGE:
params[0] = 0;
params[1] = GGL_MAX_ALIASED_POINT_SIZE;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = 0;
params[1] = GGL_MAX_ALIASED_POINT_SIZE;
break;
case GL_ALPHA_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].ah - formats[index].al;
break;
}
case GL_RED_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].rh - formats[index].rl;
break;
}
case GL_GREEN_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].gh - formats[index].gl;
break;
}
case GL_BLUE_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].bh - formats[index].bl;
break;
}
case GL_COMPRESSED_TEXTURE_FORMATS:
params[ 0] = GL_PALETTE4_RGB8_OES;
params[ 1] = GL_PALETTE4_RGBA8_OES;
params[ 2] = GL_PALETTE4_R5_G6_B5_OES;
params[ 3] = GL_PALETTE4_RGBA4_OES;
params[ 4] = GL_PALETTE4_RGB5_A1_OES;
params[ 5] = GL_PALETTE8_RGB8_OES;
params[ 6] = GL_PALETTE8_RGBA8_OES;
params[ 7] = GL_PALETTE8_R5_G6_B5_OES;
params[ 8] = GL_PALETTE8_RGBA4_OES;
params[ 9] = GL_PALETTE8_RGB5_A1_OES;
i = 10;
#ifdef GL_OES_compressed_ETC1_RGB8_texture
params[i++] = GL_ETC1_RGB8_OES;
#endif
break;
case GL_DEPTH_BITS:
params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
params[0] = GL_RGB;
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
params[0] = GL_UNSIGNED_SHORT_5_6_5;
break;
case GL_MAX_LIGHTS:
params[0] = OGLES_MAX_LIGHTS;
break;
case GL_MAX_CLIP_PLANES:
params[0] = OGLES_MAX_CLIP_PLANES;
break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
params[0] = OGLES_MODELVIEW_STACK_DEPTH;
break;
case GL_MAX_PROJECTION_STACK_DEPTH:
params[0] = OGLES_PROJECTION_STACK_DEPTH;
break;
case GL_MAX_TEXTURE_STACK_DEPTH:
params[0] = OGLES_TEXTURE_STACK_DEPTH;
break;
case GL_MAX_TEXTURE_SIZE:
params[0] = GGL_MAX_TEXTURE_SIZE;
break;
case GL_MAX_TEXTURE_UNITS:
params[0] = GGL_TEXTURE_UNIT_COUNT;
break;
case GL_MAX_VIEWPORT_DIMS:
params[0] = GGL_MAX_VIEWPORT_DIMS;
params[1] = GGL_MAX_VIEWPORT_DIMS;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS;
break;
case GL_SMOOTH_LINE_WIDTH_RANGE:
params[0] = 0;
params[1] = GGL_MAX_SMOOTH_LINE_WIDTH;
break;
case GL_SMOOTH_POINT_SIZE_RANGE:
params[0] = 0;
params[1] = GGL_MAX_SMOOTH_POINT_SIZE;
break;
case GL_STENCIL_BITS:
params[0] = 0;
break;
case GL_SUBPIXEL_BITS:
params[0] = GGL_SUBPIXEL_BITS;
break;
case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
memcpy( params,
c->transforms.modelview.top().elements(),
16*sizeof(GLint));
break;
case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
memcpy( params,
c->transforms.projection.top().elements(),
16*sizeof(GLint));
break;
case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
memcpy( params,
c->transforms.texture[c->textures.active].top().elements(),
16*sizeof(GLint));
break;
default:
ogles_error(c, GL_INVALID_ENUM);
break;
}
}
// ----------------------------------------------------------------------------
void glPointSize(GLfloat size)
{
ogles_context_t* c = ogles_context_t::get();
if (size <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size));
}
void glPointSizex(GLfixed size)
{
ogles_context_t* c = ogles_context_t::get();
if (size <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->point.size = TRI_FROM_FIXED(size);
}
// ----------------------------------------------------------------------------
void glLineWidth(GLfloat width)
{
ogles_context_t* c = ogles_context_t::get();
if (width <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width));
}
void glLineWidthx(GLfixed width)
{
ogles_context_t* c = ogles_context_t::get();
if (width <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->line.width = TRI_FROM_FIXED(width);
}
// ----------------------------------------------------------------------------
void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.colorMask(c, r, g, b, a);
}
void glDepthMask(GLboolean flag) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.depthMask(c, flag);
}
void glStencilMask(GLuint mask) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.stencilMask(c, mask);
}
void glDepthFunc(GLenum func) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.depthFunc(c, func);
}
void glLogicOp(GLenum opcode) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.logicOp(c, opcode);
}
void glAlphaFuncx(GLenum func, GLclampx ref) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.alphaFuncx(c, func, ref);
}
void glBlendFunc(GLenum sfactor, GLenum dfactor) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.blendFunc(c, sfactor, dfactor);
}
void glClear(GLbitfield mask) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clear(c, mask);
}
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearColorx(c, red, green, blue, alpha);
}
void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
{
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearColorx(c,
gglFloatToFixed(r),
gglFloatToFixed(g),
gglFloatToFixed(b),
gglFloatToFixed(a));
}
void glClearDepthx(GLclampx depth) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearDepthx(c, depth);
}
void glClearDepthf(GLclampf depth)
{
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
}
void glClearStencil(GLint s) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearStencil(c, s);
}