076b1cc3a9
SurfaceFlinger rework for new EGL driver model support.
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#include <cutils/memory.h>
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#include <utils/IPCThreadState.h>
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#include <utils/ProcessState.h>
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#include <utils/IServiceManager.h>
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#include <utils/Log.h>
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#include <ui/Surface.h>
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#include <ui/ISurface.h>
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#include <ui/Overlay.h>
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#include <ui/SurfaceComposerClient.h>
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using namespace android;
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namespace android {
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class Test {
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public:
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static const sp<ISurface>& getISurface(const sp<Surface>& s) {
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return s->getISurface();
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}
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};
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};
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int main(int argc, char** argv)
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{
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// set up the thread-pool
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sp<ProcessState> proc(ProcessState::self());
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ProcessState::self()->startThreadPool();
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// create a client to surfaceflinger
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sp<SurfaceComposerClient> client = new SurfaceComposerClient();
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// create pushbuffer surface
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sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240,
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PIXEL_FORMAT_RGB_565);
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client->openTransaction();
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surface->setLayer(100000);
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client->closeTransaction();
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Surface::SurfaceInfo info;
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surface->lock(&info);
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ssize_t bpr = info.s * bytesPerPixel(info.format);
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android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
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surface->unlockAndPost();
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surface->lock(&info);
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android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
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surface->unlockAndPost();
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client->openTransaction();
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surface->setSize(320, 240);
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client->closeTransaction();
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IPCThreadState::self()->joinThreadPool();
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return 0;
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}
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