replicant-frameworks_native/opengl/libagl
The Android Open Source Project 0acbc14307 merge from open-source master
Change-Id: I12af4b88c1881a6a120031459bc63d87b1dd4956
2010-06-15 11:34:57 -07:00
..
Android.mk merge from open-source master 2010-05-12 11:58:14 -07:00
array.cpp fix [2235414] libagl glDeleteBuffers() crashes 2009-11-19 17:32:05 -08:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
copybit.h
dxt.cpp
dxt.h
egl.cpp merge from open-source master 2010-06-15 11:34:57 -07:00
fixed_asm.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
fp.cpp
fp.h
iterators.S Add misssing symbol type directives. 2009-12-08 11:22:38 -08:00
light.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
light.h fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.cpp fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2010-03-25 20:21:12 -07:00
state.h
texture.cpp merge from open-source master 2010-05-12 11:58:14 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h