replicant-frameworks_native/include/gui
Jamie Gennis 72f096fb1a BufferQueue: use max acquired buffer count
This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer.  This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.

Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
2012-08-30 18:26:09 -07:00
..
BitTube.h
BufferItemConsumer.h
BufferQueue.h BufferQueue: use max acquired buffer count 2012-08-30 18:26:09 -07:00
ConsumerBase.h
CpuConsumer.h
DisplayEventReceiver.h
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h Revert "A vendor ril depends on a native screen shot code." 2012-08-30 11:53:55 -07:00
SurfaceTexture.h BufferQueue: clean up buffer counting 2012-08-29 15:35:34 -07:00
SurfaceTextureClient.h