55fa25161a
the framebuffer implementation doesn't do anything special with this but the surfaceflinger implementation makes sure the surface is not used by two APIs simultaneously. Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b |
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Android.mk | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceFlingerClient.cpp | ||
LayerState.cpp | ||
SharedBufferStack.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp |