a5c75c0162
SurfaceTexture now has the concept of default size a new method, setDefaultBufferSize() to set it. When the default size is changed, dequeueBuffer() will return a value telling the client that it must ask for a new buffer. The above only applies if the client has not overriden the buffer size with setGeometry. Change-Id: I520dc40363054b7e37fdb67d6a2e7bce70326e81
105 lines
4.4 KiB
C++
105 lines
4.4 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_ISURFACETEXTURE_H
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#define ANDROID_GUI_ISURFACETEXTURE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <binder/IInterface.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/Rect.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class ISurfaceTexture : public IInterface
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{
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public:
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DECLARE_META_INTERFACE(SurfaceTexture);
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enum { BUFFER_NEEDS_REALLOCATION = 1 };
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// requestBuffer requests a new buffer for the given index. The server (i.e.
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// the ISurfaceTexture implementation) assigns the newly created buffer to
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// the given slot index, and the client is expected to mirror the
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// slot->buffer mapping so that it's not necessary to transfer a
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// GraphicBuffer for every dequeue operation.
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virtual sp<GraphicBuffer> requestBuffer(int slot, uint32_t w, uint32_t h,
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uint32_t format, uint32_t usage) = 0;
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// setBufferCount sets the number of buffer slots available. Calling this
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// will also cause all buffer slots to be emptied. The caller should empty
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// its mirrored copy of the buffer slots when calling this method.
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virtual status_t setBufferCount(int bufferCount) = 0;
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// dequeueBuffer requests a new buffer slot for the client to use. Ownership
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// of the slot is transfered to the client, meaning that the server will not
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// use the contents of the buffer associated with that slot. The slot index
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// returned may or may not contain a buffer. If the slot is empty the client
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// should call requestBuffer to assign a new buffer to that slot. The client
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// is expected to either call cancelBuffer on the dequeued slot or to fill
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// in the contents of its associated buffer contents and call queueBuffer.
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// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
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// expected to call requestBuffer immediately.
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virtual status_t dequeueBuffer(int *slot) = 0;
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// queueBuffer indicates that the client has finished filling in the
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// contents of the buffer associated with slot and transfers ownership of
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// that slot back to the server. It is not valid to call queueBuffer on a
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// slot that is not owned by the client or one for which a buffer associated
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// via requestBuffer. In addition, a timestamp must be provided by the
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// client for this buffer. The timestamp is measured in nanoseconds, and
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// must be monotonically increasing. Its other properties (zero point, etc)
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// are client-dependent, and should be documented by the client.
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virtual status_t queueBuffer(int slot, int64_t timestamp) = 0;
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// cancelBuffer indicates that the client does not wish to fill in the
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// buffer associated with slot and transfers ownership of the slot back to
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// the server.
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virtual void cancelBuffer(int slot) = 0;
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virtual status_t setCrop(const Rect& reg) = 0;
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virtual status_t setTransform(uint32_t transform) = 0;
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// getAllocator retrieves the binder object that must be referenced as long
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// as the GraphicBuffers dequeued from this ISurfaceTexture are referenced.
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// Holding this binder reference prevents SurfaceFlinger from freeing the
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// buffers before the client is done with them.
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virtual sp<IBinder> getAllocator() = 0;
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};
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// ----------------------------------------------------------------------------
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class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
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{
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public:
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virtual status_t onTransact( uint32_t code,
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const Parcel& data,
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Parcel* reply,
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uint32_t flags = 0);
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_ISURFACETEXTURE_H
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