48b888aab9
list the purgatory, which shows windows that have been closed, but for which the client still has references. Change-Id: I5168bb88cb328d5d77d71d0871deb9190f493126
344 lines
11 KiB
C++
344 lines
11 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_LAYER_BASE_H
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#define ANDROID_LAYER_BASE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <utils/RefBase.h>
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#include <ui/Region.h>
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#include <surfaceflinger/ISurfaceComposerClient.h>
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#include <private/surfaceflinger/SharedBufferStack.h>
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#include <private/surfaceflinger/LayerState.h>
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#include <pixelflinger/pixelflinger.h>
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#include <hardware/hwcomposer.h>
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#include "DisplayHardware/DisplayHardware.h"
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#include "Transform.h"
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namespace android {
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// ---------------------------------------------------------------------------
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class DisplayHardware;
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class Client;
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class GraphicBuffer;
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class GraphicPlane;
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class LayerBaseClient;
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class SurfaceFlinger;
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class Texture;
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// ---------------------------------------------------------------------------
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class LayerBase : public RefBase
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{
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static int32_t sSequence;
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public:
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LayerBase(SurfaceFlinger* flinger, DisplayID display);
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DisplayID dpy;
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mutable bool contentDirty;
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Region visibleRegionScreen;
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Region transparentRegionScreen;
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Region coveredRegionScreen;
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int32_t sequence;
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struct State {
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uint32_t w;
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uint32_t h;
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uint32_t requested_w;
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uint32_t requested_h;
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uint32_t z;
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uint8_t alpha;
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uint8_t flags;
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uint8_t reserved[2];
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int32_t sequence; // changes when visible regions can change
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uint32_t tint;
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Transform transform;
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Region transparentRegion;
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};
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void setName(const String8& name);
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String8 getName() const;
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// modify current state
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bool setPosition(int32_t x, int32_t y);
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bool setLayer(uint32_t z);
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bool setSize(uint32_t w, uint32_t h);
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bool setAlpha(uint8_t alpha);
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bool setMatrix(const layer_state_t::matrix22_t& matrix);
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bool setTransparentRegionHint(const Region& opaque);
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bool setFlags(uint8_t flags, uint8_t mask);
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void commitTransaction();
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bool requestTransaction();
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void forceVisibilityTransaction();
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uint32_t getTransactionFlags(uint32_t flags);
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uint32_t setTransactionFlags(uint32_t flags);
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Rect visibleBounds() const;
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void drawRegion(const Region& reg) const;
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void invalidate();
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virtual sp<LayerBaseClient> getLayerBaseClient() const { return 0; }
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virtual const char* getTypeId() const { return "LayerBase"; }
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virtual void setGeometry(hwc_layer_t* hwcl);
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virtual void setPerFrameData(hwc_layer_t* hwcl);
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/**
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* draw - performs some global clipping optimizations
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* and calls onDraw().
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* Typically this method is not overridden, instead implement onDraw()
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* to perform the actual drawing.
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*/
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virtual void draw(const Region& clip) const;
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virtual void drawForSreenShot() const;
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/**
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* onDraw - draws the surface.
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*/
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virtual void onDraw(const Region& clip) const = 0;
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/**
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* initStates - called just after construction
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*/
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virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
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/**
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* doTransaction - process the transaction. This is a good place to figure
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* out which attributes of the surface have changed.
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*/
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virtual uint32_t doTransaction(uint32_t transactionFlags);
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/**
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* setVisibleRegion - called to set the new visible region. This gives
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* a chance to update the new visible region or record the fact it changed.
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*/
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virtual void setVisibleRegion(const Region& visibleRegion);
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/**
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* setCoveredRegion - called when the covered region changes. The covered
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* region corresponds to any area of the surface that is covered
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* (transparently or not) by another surface.
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*/
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virtual void setCoveredRegion(const Region& coveredRegion);
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/**
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* validateVisibility - cache a bunch of things
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*/
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virtual void validateVisibility(const Transform& globalTransform);
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/**
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* lockPageFlip - called each time the screen is redrawn and returns whether
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* the visible regions need to be recomputed (this is a fairly heavy
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* operation, so this should be set only if needed). Typically this is used
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* to figure out if the content or size of a surface has changed.
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*/
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virtual void lockPageFlip(bool& recomputeVisibleRegions);
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/**
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* unlockPageFlip - called each time the screen is redrawn. updates the
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* final dirty region wrt the planeTransform.
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* At this point, all visible regions, surface position and size, etc... are
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* correct.
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*/
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virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
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/**
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* finishPageFlip - called after all surfaces have drawn.
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*/
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virtual void finishPageFlip();
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/**
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* needsBlending - true if this surface needs blending
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*/
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virtual bool needsBlending() const { return false; }
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/**
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* needsDithering - true if this surface needs dithering
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*/
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virtual bool needsDithering() const { return false; }
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/**
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* needsLinearFiltering - true if this surface needs filtering
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*/
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virtual bool needsFiltering() const {
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return (!(mFlags & DisplayHardware::SLOW_CONFIG)) && mNeedsFiltering;
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}
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/**
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* isSecure - true if this surface is secure, that is if it prevents
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* screenshots or VNC servers.
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*/
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virtual bool isSecure() const { return false; }
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/** Called from the main thread, when the surface is removed from the
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* draw list */
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virtual status_t ditch() { return NO_ERROR; }
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/** called with the state lock when the surface is removed from the
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* current list */
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virtual void onRemoved() { };
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/** always call base class first */
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virtual void dump(String8& result, char* scratch, size_t size) const;
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virtual void shortDump(String8& result, char* scratch, size_t size) const;
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enum { // flags for doTransaction()
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eVisibleRegion = 0x00000002,
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};
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inline const State& drawingState() const { return mDrawingState; }
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inline const State& currentState() const { return mCurrentState; }
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inline State& currentState() { return mCurrentState; }
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int32_t getOrientation() const { return mOrientation; }
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int tx() const { return mLeft; }
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int ty() const { return mTop; }
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protected:
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const GraphicPlane& graphicPlane(int dpy) const;
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GraphicPlane& graphicPlane(int dpy);
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void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
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GLclampf b, GLclampf alpha) const;
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void clearWithOpenGL(const Region& clip) const;
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void drawWithOpenGL(const Region& clip, const Texture& texture) const;
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// these must be called from the post/drawing thread
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void setBufferCrop(const Rect& crop);
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void setBufferTransform(uint32_t transform);
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sp<SurfaceFlinger> mFlinger;
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uint32_t mFlags;
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// post/drawing thread
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Rect mBufferCrop;
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uint32_t mBufferTransform;
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// cached during validateVisibility()
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bool mNeedsFiltering;
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int32_t mOrientation;
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GLfloat mVertices[4][2];
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Rect mTransformedBounds;
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int mLeft;
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int mTop;
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// these are protected by an external lock
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State mCurrentState;
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State mDrawingState;
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volatile int32_t mTransactionFlags;
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// don't change, don't need a lock
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bool mPremultipliedAlpha;
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String8 mName;
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mutable bool mDebug;
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// atomic
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volatile int32_t mInvalidate;
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protected:
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virtual ~LayerBase();
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private:
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LayerBase(const LayerBase& rhs);
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};
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// ---------------------------------------------------------------------------
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class LayerBaseClient : public LayerBase
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{
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public:
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class Surface;
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LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client);
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virtual ~LayerBaseClient();
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sp<Surface> getSurface();
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virtual sp<Surface> createSurface() const;
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virtual sp<LayerBaseClient> getLayerBaseClient() const {
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return const_cast<LayerBaseClient*>(this); }
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virtual const char* getTypeId() const { return "LayerBaseClient"; }
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uint32_t getIdentity() const { return mIdentity; }
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class Surface : public BnSurface {
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public:
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int32_t getIdentity() const { return mIdentity; }
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protected:
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Surface(const sp<SurfaceFlinger>& flinger, int identity,
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const sp<LayerBaseClient>& owner);
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virtual ~Surface();
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virtual status_t onTransact(uint32_t code, const Parcel& data,
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Parcel* reply, uint32_t flags);
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sp<LayerBaseClient> getOwner() const;
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private:
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virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
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virtual status_t setBufferCount(int bufferCount);
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protected:
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friend class LayerBaseClient;
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sp<SurfaceFlinger> mFlinger;
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int32_t mIdentity;
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wp<LayerBaseClient> mOwner;
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};
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friend class Surface;
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protected:
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virtual void dump(String8& result, char* scratch, size_t size) const;
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virtual void shortDump(String8& result, char* scratch, size_t size) const;
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private:
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mutable Mutex mLock;
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mutable wp<Surface> mClientSurface;
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const wp<Client> mClientRef;
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// only read
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const uint32_t mIdentity;
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static int32_t sIdentity;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_LAYER_BASE_H
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