replicant-frameworks_native/include/utils/Socket.h
2009-03-03 19:31:44 -08:00

81 lines
2.3 KiB
C++

/*
* Copyright (C) 2005 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Socket class. Modeled after Java classes.
//
#ifndef _RUNTIME_SOCKET_H
#define _RUNTIME_SOCKET_H
#include <utils/inet_address.h>
#include <sys/types.h>
namespace android {
/*
* Basic socket class, needed to abstract away the differences between
* BSD sockets and WinSock. This establishes a streaming network
* connection (TCP/IP) to somebody.
*/
class Socket {
public:
Socket(void);
~Socket(void);
// Create a connection to somewhere.
// Return 0 on success.
int connect(const char* host, int port);
int connect(const InetAddress* addr, int port);
// Close the socket. Don't try to use this object again after
// calling this. Returns false on failure.
bool close(void);
// If we created the socket without an address, we can use these
// to finish the connection. Returns 0 on success.
int bind(const SocketAddress& bindPoint);
int connect(const SocketAddress& endPoint);
// Here we deviate from the traditional object-oriented fanciness
// and just provide read/write operators instead of getters for
// objects that abstract a stream.
//
// Standard read/write semantics.
int read(void* buf, ssize_t len) const;
int write(const void* buf, ssize_t len) const;
// This must be called once, at program startup.
static bool bootInit(void);
static void finalShutdown(void);
private:
// Internal function that establishes a connection.
int doConnect(const InetSocketAddress& addr);
unsigned long mSock; // holds SOCKET or int
static bool mBootInitialized;
};
// debug -- unit tests
void TestSockets(void);
}; // namespace android
#endif // _RUNTIME_SOCKET_H