replicant-frameworks_native/libs/gui/tests/Android.mk
Mathias Agopian f31510a2ac Add a test that checks multi-texturing works with GL_TEXTURE_EXTERNAL_OES
Bug: 8395618
Change-Id: I160d29699593b11058533ca753e275d5deeb3b54
2013-04-16 23:32:38 -07:00

46 lines
1.0 KiB
Makefile

# Build the unit tests,
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libgui_test
LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
BufferQueue_test.cpp \
CpuConsumer_test.cpp \
SurfaceTextureClient_test.cpp \
SurfaceTexture_test.cpp \
Surface_test.cpp \
LOCAL_SHARED_LIBRARIES := \
libEGL \
libGLESv1_CM \
libGLESv2 \
libbinder \
libcutils \
libgui \
libstlport \
libsync \
libui \
libutils \
LOCAL_C_INCLUDES := \
bionic \
bionic/libstdc++/include \
external/gtest/include \
external/stlport/stlport \
# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
# to integrate with auto-test framework.
include $(BUILD_NATIVE_TEST)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif