replicant-frameworks_native/libs
Mathias Agopian 8a77baaa11 don't emit GL commands when sf is in freeze mode
We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
2009-09-27 22:47:32 -07:00
..
audioflinger
binder
surfaceflinger don't emit GL commands when sf is in freeze mode 2009-09-27 22:47:32 -07:00
ui Add camera parameter key constants and documentation. 2009-09-25 14:23:56 -07:00
utils fix "pacakge" typo in error log message 2009-09-27 17:03:12 -07:00