replicant-frameworks_native/opengl/tests/gl2_jni/Android.mk
Jean-Baptiste Queru 837edec5e3 Do not use a user tag on apps, as it is ignored.
The build system does not honor user tags on apps,
and setting it is misleading.

This removes the confusion by making the makefiles
behave like they read.

Change-Id: I7c5feba1c7d07f915b97dd098584f29938a4c885
2010-01-06 08:53:44 -08:00

52 lines
1.1 KiB
Makefile

#########################################################################
# OpenGL ES JNI sample
# This makefile builds both an activity and a shared library.
#########################################################################
ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
TOP_LOCAL_PATH:= $(call my-dir)
# Build activity
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_SRC_FILES := $(call all-subdir-java-files)
LOCAL_PACKAGE_NAME := GL2JNI
LOCAL_JNI_SHARED_LIBRARIES := libgl2jni
include $(BUILD_PACKAGE)
#########################################################################
# Build JNI Shared Library
#########################################################################
LOCAL_PATH:= $(LOCAL_PATH)/jni
include $(CLEAR_VARS)
# Optional tag would mean it doesn't get installed by default
LOCAL_MODULE_TAGS := optional
LOCAL_CFLAGS := -Werror
LOCAL_SRC_FILES:= \
gl_code.cpp
LOCAL_SHARED_LIBRARIES := \
libutils \
libEGL \
libGLESv2
LOCAL_MODULE := libgl2jni
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
endif # TARGET_SIMULATOR