replicant-frameworks_native/opengl/tests/gl2_java/AndroidManifest.xml
Jack Palevich 378112ebed Extend GLSurfaceView to make it easy to create an OpenGL ES 2.0 context
Provide a new method, GLSurfaceView.setEGLContextClientVersion. Clients
call this method to define which level of OpenGL ES support they want.

This method only affects the default behavior of GLSurfaceView. If clients
have supplied their own EGLContextFactory or EGLConfigChooser then they
are on their own if they want to create an OpenGL ES 2.0 context.

This API is currently hidden.

Update the gl2_java test to use this new API.

Update the gl2_java test's AndroidManifest.xml file to indicate that
it requires OpenGL ES 2.0.
2009-11-19 19:08:52 +08:00

37 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.android.gl2java">
<uses-feature android:glEsVersion="0x00020000" />
<application
android:label="@string/gl2java_activity">
<activity android:name="GL2JavaActivity"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>