47e45405d1
Modify SurfaceFlinger to use VirtualDisplaySurface in all cases when a virtual display is used. Add functionality in VirtualDisplaySurface to resize the buffers aquired in the QueueBufferOutput. Add transaction support in SurfaceFlinger for resize. Add the modification of the size in DisplayDevice. Change-Id: Iae7e3556dc06fd18d470adbbd76f7255f6e6dd6b Tested: None
233 lines
7.2 KiB
C++
233 lines
7.2 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_DISPLAY_DEVICE_H
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#define ANDROID_DISPLAY_DEVICE_H
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#include <stdlib.h>
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#include <ui/PixelFormat.h>
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#include <ui/Region.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <utils/Mutex.h>
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#include <utils/String8.h>
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#include <utils/Timers.h>
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#include <hardware/hwcomposer_defs.h>
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#include "Transform.h"
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struct ANativeWindow;
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namespace android {
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class DisplayInfo;
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class DisplaySurface;
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class IGraphicBufferProducer;
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class Layer;
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class SurfaceFlinger;
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class HWComposer;
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class DisplayDevice : public LightRefBase<DisplayDevice>
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{
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public:
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// region in layer-stack space
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mutable Region dirtyRegion;
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// region in screen space
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mutable Region swapRegion;
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// region in screen space
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Region undefinedRegion;
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enum DisplayType {
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DISPLAY_ID_INVALID = -1,
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DISPLAY_PRIMARY = HWC_DISPLAY_PRIMARY,
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DISPLAY_EXTERNAL = HWC_DISPLAY_EXTERNAL,
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DISPLAY_VIRTUAL = HWC_DISPLAY_VIRTUAL,
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NUM_BUILTIN_DISPLAY_TYPES = HWC_NUM_PHYSICAL_DISPLAY_TYPES,
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};
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enum {
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PARTIAL_UPDATES = 0x00020000, // video driver feature
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SWAP_RECTANGLE = 0x00080000,
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};
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enum {
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NO_LAYER_STACK = 0xFFFFFFFF,
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};
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DisplayDevice(
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const sp<SurfaceFlinger>& flinger,
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DisplayType type,
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int32_t hwcId, // negative for non-HWC-composited displays
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int format,
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bool isSecure,
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const wp<IBinder>& displayToken,
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const sp<DisplaySurface>& displaySurface,
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const sp<IGraphicBufferProducer>& producer,
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EGLConfig config);
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~DisplayDevice();
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// whether this is a valid object. An invalid DisplayDevice is returned
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// when an non existing id is requested
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bool isValid() const;
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// isSecure indicates whether this display can be trusted to display
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// secure surfaces.
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bool isSecure() const { return mIsSecure; }
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// Flip the front and back buffers if the back buffer is "dirty". Might
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// be instantaneous, might involve copying the frame buffer around.
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void flip(const Region& dirty) const;
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int getWidth() const;
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int getHeight() const;
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PixelFormat getFormat() const;
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uint32_t getFlags() const;
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EGLSurface getEGLSurface() const;
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void setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers);
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const Vector< sp<Layer> >& getVisibleLayersSortedByZ() const;
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bool getSecureLayerVisible() const;
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Region getDirtyRegion(bool repaintEverything) const;
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void setLayerStack(uint32_t stack);
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void setDisplaySize(const int newWidth, const int newHeight);
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void setProjection(int orientation, const Rect& viewport, const Rect& frame);
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int getOrientation() const { return mOrientation; }
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uint32_t getOrientationTransform() const;
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const Transform& getTransform() const { return mGlobalTransform; }
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const Rect getViewport() const { return mViewport; }
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const Rect getFrame() const { return mFrame; }
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const Rect& getScissor() const { return mScissor; }
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bool needsFiltering() const { return mNeedsFiltering; }
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uint32_t getLayerStack() const { return mLayerStack; }
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int32_t getDisplayType() const { return mType; }
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int32_t getHwcDisplayId() const { return mHwcDisplayId; }
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const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
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// We pass in mustRecompose so we can keep VirtualDisplaySurface's state
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// machine happy without actually queueing a buffer if nothing has changed
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status_t beginFrame(bool mustRecompose) const;
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status_t prepareFrame(const HWComposer& hwc) const;
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void swapBuffers(HWComposer& hwc) const;
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status_t compositionComplete() const;
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// called after h/w composer has completed its set() call
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void onSwapBuffersCompleted(HWComposer& hwc) const;
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Rect getBounds() const {
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return Rect(mDisplayWidth, mDisplayHeight);
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}
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inline Rect bounds() const { return getBounds(); }
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void setDisplayName(const String8& displayName);
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const String8& getDisplayName() const { return mDisplayName; }
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EGLBoolean makeCurrent(EGLDisplay dpy, EGLContext ctx) const;
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void setViewportAndProjection() const;
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/* ------------------------------------------------------------------------
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* Display power mode management.
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*/
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int getPowerMode() const;
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void setPowerMode(int mode);
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bool isDisplayOn() const;
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/* ------------------------------------------------------------------------
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* Display active config management.
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*/
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int getActiveConfig() const;
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void setActiveConfig(int mode);
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// release HWC resources (if any) for removable displays
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void disconnect(HWComposer& hwc);
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/* ------------------------------------------------------------------------
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* Debugging
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*/
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uint32_t getPageFlipCount() const;
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void dump(String8& result) const;
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private:
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/*
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* Constants, set during initialization
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*/
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sp<SurfaceFlinger> mFlinger;
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DisplayType mType;
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int32_t mHwcDisplayId;
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wp<IBinder> mDisplayToken;
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// ANativeWindow this display is rendering into
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sp<ANativeWindow> mNativeWindow;
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sp<DisplaySurface> mDisplaySurface;
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EGLConfig mConfig;
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EGLDisplay mDisplay;
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EGLSurface mSurface;
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int mDisplayWidth;
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int mDisplayHeight;
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PixelFormat mFormat;
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uint32_t mFlags;
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mutable uint32_t mPageFlipCount;
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String8 mDisplayName;
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bool mIsSecure;
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/*
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* Can only accessed from the main thread, these members
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* don't need synchronization.
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*/
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// list of visible layers on that display
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Vector< sp<Layer> > mVisibleLayersSortedByZ;
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// Whether we have a visible secure layer on this display
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bool mSecureLayerVisible;
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/*
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* Transaction state
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*/
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static status_t orientationToTransfrom(int orientation,
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int w, int h, Transform* tr);
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uint32_t mLayerStack;
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int mOrientation;
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// user-provided visible area of the layer stack
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Rect mViewport;
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// user-provided rectangle where mViewport gets mapped to
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Rect mFrame;
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// pre-computed scissor to apply to the display
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Rect mScissor;
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Transform mGlobalTransform;
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bool mNeedsFiltering;
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// Current power mode
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int mPowerMode;
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// Current active config
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int mActiveConfig;
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};
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}; // namespace android
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#endif // ANDROID_DISPLAY_DEVICE_H
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