9d4e3d2f42
Use only display tokens in the API to refer to new displays. Don't require the caller to specify the display when creating a surface (since in general a surface could be shown on any display). This is intended to be a minimum change just to update the API. Note that SurfaceFlinger still uses DisplayID in a few places internally that might cause some features not to work properly when there are multiple displays (LayerScreenshot, for example). Change-Id: I3d91eec2da406eefd97bcd53655d403ad865a7e6
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_CLIENT_H
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#define ANDROID_SF_CLIENT_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include <utils/Mutex.h>
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#include <gui/ISurfaceComposerClient.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class LayerBaseClient;
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class SurfaceFlinger;
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// ---------------------------------------------------------------------------
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class Client : public BnSurfaceComposerClient
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{
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public:
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Client(const sp<SurfaceFlinger>& flinger);
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~Client();
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status_t initCheck() const;
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// protected by SurfaceFlinger::mStateLock
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size_t attachLayer(const sp<LayerBaseClient>& layer);
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void detachLayer(const LayerBaseClient* layer);
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sp<LayerBaseClient> getLayerUser(int32_t i) const;
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private:
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// ISurfaceComposerClient interface
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virtual sp<ISurface> createSurface(
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surface_data_t* params, const String8& name,
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uint32_t w, uint32_t h,PixelFormat format,
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uint32_t flags);
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virtual status_t destroySurface(SurfaceID surfaceId);
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virtual status_t onTransact(
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uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
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// constant
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sp<SurfaceFlinger> mFlinger;
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// protected by mLock
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DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
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size_t mNameGenerator;
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// thread-safe
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mutable Mutex mLock;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_CLIENT_H
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