f3730fb8f7
Fix a couple of minor bugs in existing tests, and extract the GLTest class into its own files. Change-Id: I7d9570a0d3dbc9c5d7f9b13f2017607af42744b3
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef ANDROID_GL_TEST_H
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#define ANDROID_GL_TEST_H
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#include <gtest/gtest.h>
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#include <gui/SurfaceComposerClient.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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namespace android {
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class GLTest : public ::testing::Test {
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protected:
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GLTest() :
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mEglDisplay(EGL_NO_DISPLAY),
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mEglSurface(EGL_NO_SURFACE),
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mEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp();
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virtual void TearDown();
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virtual EGLint const* getConfigAttribs();
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virtual EGLint const* getContextAttribs();
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virtual EGLint getSurfaceWidth();
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virtual EGLint getSurfaceHeight();
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virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config,
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sp<ANativeWindow>& window) const;
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::testing::AssertionResult checkPixel(int x, int y,
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int r, int g, int b, int a, int tolerance = 2);
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::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2,
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int tolerance = 1);
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static void loadShader(GLenum shaderType, const char* pSource,
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GLuint* outShader);
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static void createProgram(const char* pVertexSource,
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const char* pFragmentSource, GLuint* outPgm);
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int mDisplaySecs;
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sp<SurfaceComposerClient> mComposerClient;
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sp<SurfaceControl> mSurfaceControl;
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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EGLContext mEglContext;
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EGLConfig mGlConfig;
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};
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} // namespace android
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#endif
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