replicant-frameworks_native/services/surfaceflinger/SurfaceFlinger.cpp
Mathias Agopian f33e4b6f13 GraphicBufferAlloc class was declared twice
this was confusing because the one in FramebufferSurface
wasn't in fact being used

Change-Id: Ied45aec20d804cfbe52440f9b2f2852a85c757cf
2012-09-20 17:13:58 -07:00

2553 lines
87 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <stdint.h>
#include <sys/types.h>
#include <errno.h>
#include <math.h>
#include <dlfcn.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <cutils/log.h>
#include <cutils/properties.h>
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/MemoryHeapBase.h>
#include <binder/PermissionCache.h>
#include <ui/DisplayInfo.h>
#include <gui/BitTube.h>
#include <gui/BufferQueue.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/SurfaceTextureClient.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/PixelFormat.h>
#include <utils/misc.h>
#include <utils/String8.h>
#include <utils/String16.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>
#include <private/android_filesystem_config.h>
#include "clz.h"
#include "DdmConnection.h"
#include "DisplayDevice.h"
#include "Client.h"
#include "EventThread.h"
#include "GLExtensions.h"
#include "Layer.h"
#include "LayerDim.h"
#include "LayerScreenshot.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/GraphicBufferAlloc.h"
#include "DisplayHardware/HWComposer.h"
#define EGL_VERSION_HW_ANDROID 0x3143
#define DISPLAY_COUNT 1
namespace android {
// ---------------------------------------------------------------------------
const String16 sHardwareTest("android.permission.HARDWARE_TEST");
const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
const String16 sDump("android.permission.DUMP");
// ---------------------------------------------------------------------------
SurfaceFlinger::SurfaceFlinger()
: BnSurfaceComposer(), Thread(false),
mTransactionFlags(0),
mTransationPending(false),
mLayersRemoved(false),
mRepaintEverything(0),
mBootTime(systemTime()),
mVisibleRegionsDirty(false),
mHwWorkListDirty(false),
mDebugRegion(0),
mDebugDDMS(0),
mDebugDisableHWC(0),
mDebugDisableTransformHint(0),
mDebugInSwapBuffers(0),
mLastSwapBufferTime(0),
mDebugInTransaction(0),
mLastTransactionTime(0),
mBootFinished(false)
{
ALOGI("SurfaceFlinger is starting");
// debugging stuff...
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
property_get("debug.sf.ddms", value, "0");
mDebugDDMS = atoi(value);
if (mDebugDDMS) {
if (!startDdmConnection()) {
// start failed, and DDMS debugging not enabled
mDebugDDMS = 0;
}
}
ALOGI_IF(mDebugRegion, "showupdates enabled");
ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
}
void SurfaceFlinger::onFirstRef()
{
mEventQueue.init(this);
run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
// Wait for the main thread to be done with its initialization
mReadyToRunBarrier.wait();
}
SurfaceFlinger::~SurfaceFlinger()
{
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(display);
}
void SurfaceFlinger::binderDied(const wp<IBinder>& who)
{
// the window manager died on us. prepare its eulogy.
// restore initial conditions (default device unblank, etc)
initializeDisplays();
// restart the boot-animation
startBootAnim();
}
sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
{
sp<ISurfaceComposerClient> bclient;
sp<Client> client(new Client(this));
status_t err = client->initCheck();
if (err == NO_ERROR) {
bclient = client;
}
return bclient;
}
sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName)
{
class DisplayToken : public BBinder {
sp<SurfaceFlinger> flinger;
virtual ~DisplayToken() {
// no more references, this display must be terminated
Mutex::Autolock _l(flinger->mStateLock);
flinger->mCurrentState.displays.removeItem(this);
flinger->setTransactionFlags(eDisplayTransactionNeeded);
}
public:
DisplayToken(const sp<SurfaceFlinger>& flinger)
: flinger(flinger) {
}
};
sp<BBinder> token = new DisplayToken(this);
Mutex::Autolock _l(mStateLock);
DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL);
info.displayName = displayName;
mCurrentState.displays.add(token, info);
return token;
}
sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) {
ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
return NULL;
}
return mDefaultDisplays[id];
}
sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
{
sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
return gba;
}
void SurfaceFlinger::bootFinished()
{
const nsecs_t now = systemTime();
const nsecs_t duration = now - mBootTime;
ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
mBootFinished = true;
// wait patiently for the window manager death
const String16 name("window");
sp<IBinder> window(defaultServiceManager()->getService(name));
if (window != 0) {
window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
}
// stop boot animation
// formerly we would just kill the process, but we now ask it to exit so it
// can choose where to stop the animation.
property_set("service.bootanim.exit", "1");
}
void SurfaceFlinger::deleteTextureAsync(GLuint texture) {
class MessageDestroyGLTexture : public MessageBase {
GLuint texture;
public:
MessageDestroyGLTexture(GLuint texture)
: texture(texture) {
}
virtual bool handler() {
glDeleteTextures(1, &texture);
return true;
}
};
postMessageAsync(new MessageDestroyGLTexture(texture));
}
status_t SurfaceFlinger::selectConfigForPixelFormat(
EGLDisplay dpy,
EGLint const* attrs,
PixelFormat format,
EGLConfig* outConfig)
{
EGLConfig config = NULL;
EGLint numConfigs = -1, n=0;
eglGetConfigs(dpy, NULL, 0, &numConfigs);
EGLConfig* const configs = new EGLConfig[numConfigs];
eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
for (int i=0 ; i<n ; i++) {
EGLint nativeVisualId = 0;
eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
if (nativeVisualId>0 && format == nativeVisualId) {
*outConfig = configs[i];
delete [] configs;
return NO_ERROR;
}
}
delete [] configs;
return NAME_NOT_FOUND;
}
EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) {
// select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
// it is to be used with WIFI displays
EGLConfig config;
EGLint dummy;
status_t err;
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
// The rest of the attributes must be in this order and at the end
// of the list; we rely on that for fallback searches below.
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_RECORDABLE_ANDROID, EGL_TRUE,
EGL_NONE
};
err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
if (!err)
goto success;
// maybe we failed because of EGL_RECORDABLE_ANDROID
ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID");
attribs[NELEM(attribs) - 3] = EGL_NONE;
err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
if (!err)
goto success;
// allow less than 24-bit color; the non-gpu-accelerated emulator only
// supports 16-bit color
ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed");
attribs[NELEM(attribs) - 9] = EGL_NONE;
err = selectConfigForPixelFormat(display, attribs, nativeVisualId, &config);
if (!err)
goto success;
// this EGL is too lame for Android
ALOGE("no suitable EGLConfig found, giving up");
return 0;
success:
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy))
ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
return config;
}
EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) {
// Also create our EGLContext
EGLint contextAttributes[] = {
#ifdef EGL_IMG_context_priority
#ifdef HAS_CONTEXT_PRIORITY
#warning "using EGL_IMG_context_priority"
EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
#endif
#endif
EGL_NONE, EGL_NONE
};
EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
return ctxt;
}
void SurfaceFlinger::initializeGL(EGLDisplay display) {
GLExtensions& extensions(GLExtensions::getInstance());
extensions.initWithGLStrings(
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glGetString(GL_VERSION),
glGetString(GL_EXTENSIONS),
eglQueryString(display, EGL_VENDOR),
eglQueryString(display, EGL_VERSION),
eglQueryString(display, EGL_EXTENSIONS));
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glEnableClientState(GL_VERTEX_ARRAY);
glShadeModel(GL_FLAT);
glDisable(GL_DITHER);
glDisable(GL_CULL_FACE);
struct pack565 {
inline uint16_t operator() (int r, int g, int b) const {
return (r<<11)|(g<<5)|b;
}
} pack565;
const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
// print some debugging info
EGLint r,g,b,a;
eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r);
eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g);
eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b);
eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a);
ALOGI("EGL informations:");
ALOGI("vendor : %s", extensions.getEglVendor());
ALOGI("version : %s", extensions.getEglVersion());
ALOGI("extensions: %s", extensions.getEglExtension());
ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig);
ALOGI("OpenGL ES informations:");
ALOGI("vendor : %s", extensions.getVendor());
ALOGI("renderer : %s", extensions.getRenderer());
ALOGI("version : %s", extensions.getVersion());
ALOGI("extensions: %s", extensions.getExtension());
ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
}
status_t SurfaceFlinger::readyToRun()
{
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
// initialize EGL for the default display
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(mEGLDisplay, NULL, NULL);
// Initialize the H/W composer object. There may or may not be an
// actual hardware composer underneath.
mHwc = new HWComposer(this,
*static_cast<HWComposer::EventHandler *>(this));
// initialize the config and context
EGLint format = mHwc->getVisualID();
mEGLConfig = selectEGLConfig(mEGLDisplay, format);
mEGLContext = createGLContext(mEGLDisplay, mEGLConfig);
LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
"couldn't create EGLContext");
// initialize our non-virtual displays
for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) {
mDefaultDisplays[i] = new BBinder();
mCurrentState.displays.add(mDefaultDisplays[i],
DisplayDeviceState(DisplayDevice::DisplayType(i)));
}
// The main display is a bit special and always exists
//
// if we didn't add it here, it would be added automatically during the
// first transaction, however this would also create some difficulties:
//
// - there would be a race where a client could call getDisplayInfo(),
// for instance before the DisplayDevice is created.
//
// - we need a GL context current in a few places, when initializing
// OpenGL ES (see below), or creating a layer,
// or when a texture is (asynchronously) destroyed, and for that
// we need a valid surface, so it's conveniant to use the main display
// for that.
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc);
sp<SurfaceTextureClient> stc = new SurfaceTextureClient(
static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue()));
sp<DisplayDevice> hw = new DisplayDevice(this,
DisplayDevice::DISPLAY_PRIMARY,
mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY],
stc, fbs, mEGLConfig);
mDisplays.add(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY], hw);
// initialize OpenGL ES
DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext);
initializeGL(mEGLDisplay);
// start the EventThread
mEventThread = new EventThread(this);
mEventQueue.setEventThread(mEventThread);
// initialize our drawing state
mDrawingState = mCurrentState;
// We're now ready to accept clients...
mReadyToRunBarrier.open();
// set initial conditions (e.g. unblank default device)
initializeDisplays();
// start boot animation
startBootAnim();
return NO_ERROR;
}
int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ?
type : mHwc->allocateDisplayId();
}
void SurfaceFlinger::startBootAnim() {
// start boot animation
property_set("service.bootanim.exit", "0");
property_set("ctl.start", "bootanim");
}
uint32_t SurfaceFlinger::getMaxTextureSize() const {
return mMaxTextureSize;
}
uint32_t SurfaceFlinger::getMaxViewportDims() const {
return mMaxViewportDims[0] < mMaxViewportDims[1] ?
mMaxViewportDims[0] : mMaxViewportDims[1];
}
// ----------------------------------------------------------------------------
bool SurfaceFlinger::authenticateSurfaceTexture(
const sp<ISurfaceTexture>& surfaceTexture) const {
Mutex::Autolock _l(mStateLock);
sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
// Check the visible layer list for the ISurface
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
if (lbc != NULL) {
wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
if (lbcBinder == surfaceTextureBinder) {
return true;
}
}
}
// Check the layers in the purgatory. This check is here so that if a
// SurfaceTexture gets destroyed before all the clients are done using it,
// the error will not be reported as "surface XYZ is not authenticated", but
// will instead fail later on when the client tries to use the surface,
// which should be reported as "surface XYZ returned an -ENODEV". The
// purgatorized layers are no less authentic than the visible ones, so this
// should not cause any harm.
size_t purgatorySize = mLayerPurgatory.size();
for (size_t i=0 ; i<purgatorySize ; i++) {
const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
if (lbc != NULL) {
wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
if (lbcBinder == surfaceTextureBinder) {
return true;
}
}
}
return false;
}
status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) {
// TODO: this is mostly here only for compatibility
// the display size is needed but the display metrics should come from elsewhere
if (display != mDefaultDisplays[ISurfaceComposer::eDisplayIdMain]) {
// TODO: additional displays not yet supported
return BAD_INDEX;
}
const HWComposer& hwc(getHwComposer());
float xdpi = hwc.getDpiX(HWC_DISPLAY_PRIMARY);
float ydpi = hwc.getDpiY(HWC_DISPLAY_PRIMARY);
// TODO: Not sure if display density should handled by SF any longer
class Density {
static int getDensityFromProperty(char const* propName) {
char property[PROPERTY_VALUE_MAX];
int density = 0;
if (property_get(propName, property, NULL) > 0) {
density = atoi(property);
}
return density;
}
public:
static int getEmuDensity() {
return getDensityFromProperty("qemu.sf.lcd_density"); }
static int getBuildDensity() {
return getDensityFromProperty("ro.sf.lcd_density"); }
};
// The density of the device is provided by a build property
float density = Density::getBuildDensity() / 160.0f;
if (density == 0) {
// the build doesn't provide a density -- this is wrong!
// use xdpi instead
ALOGE("ro.sf.lcd_density must be defined as a build property");
density = xdpi / 160.0f;
}
if (Density::getEmuDensity()) {
// if "qemu.sf.lcd_density" is specified, it overrides everything
xdpi = ydpi = density = Density::getEmuDensity();
density /= 160.0f;
}
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
info->w = hw->getWidth();
info->h = hw->getHeight();
info->xdpi = xdpi;
info->ydpi = ydpi;
info->fps = float(1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY));
info->density = density;
info->orientation = hw->getOrientation();
// TODO: this needs to go away (currently needed only by webkit)
getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo);
return NO_ERROR;
}
// ----------------------------------------------------------------------------
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
return mEventThread->createEventConnection();
}
void SurfaceFlinger::connectDisplay(const sp<ISurfaceTexture>& surface) {
sp<IBinder> token;
{ // scope for the lock
Mutex::Autolock _l(mStateLock);
token = mExtDisplayToken;
}
if (token == 0) {
token = createDisplay(String8("Display from connectDisplay"));
}
{ // scope for the lock
Mutex::Autolock _l(mStateLock);
if (surface == 0) {
// release our current display. we're guarantee to have
// a reference to it (token), while we hold the lock
mExtDisplayToken = 0;
} else {
mExtDisplayToken = token;
}
DisplayDeviceState& info(mCurrentState.displays.editValueFor(token));
info.surface = surface;
setTransactionFlags(eDisplayTransactionNeeded);
}
}
// ----------------------------------------------------------------------------
void SurfaceFlinger::waitForEvent() {
mEventQueue.waitMessage();
}
void SurfaceFlinger::signalTransaction() {
mEventQueue.invalidate();
}
void SurfaceFlinger::signalLayerUpdate() {
mEventQueue.invalidate();
}
void SurfaceFlinger::signalRefresh() {
mEventQueue.refresh();
}
status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
nsecs_t reltime, uint32_t flags) {
return mEventQueue.postMessage(msg, reltime);
}
status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
nsecs_t reltime, uint32_t flags) {
status_t res = mEventQueue.postMessage(msg, reltime);
if (res == NO_ERROR) {
msg->wait();
}
return res;
}
bool SurfaceFlinger::threadLoop() {
waitForEvent();
return true;
}
void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
if (mEventThread == NULL) {
// This is a temporary workaround for b/7145521. A non-null pointer
// does not mean EventThread has finished initializing, so this
// is not a correct fix.
ALOGW("WARNING: EventThread not started, ignoring vsync");
return;
}
if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) {
// we should only receive DisplayDevice::DisplayType from the vsync callback
const wp<IBinder>& token(mDefaultDisplays[type]);
mEventThread->onVSyncReceived(token, timestamp);
}
}
void SurfaceFlinger::eventControl(int event, int enabled) {
getHwComposer().eventControl(event, enabled);
}
void SurfaceFlinger::onMessageReceived(int32_t what) {
ATRACE_CALL();
switch (what) {
case MessageQueue::INVALIDATE:
handleMessageTransaction();
handleMessageInvalidate();
signalRefresh();
break;
case MessageQueue::REFRESH:
handleMessageRefresh();
break;
}
}
void SurfaceFlinger::handleMessageTransaction() {
uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
if (transactionFlags) {
handleTransaction(transactionFlags);
}
}
void SurfaceFlinger::handleMessageInvalidate() {
ATRACE_CALL();
handlePageFlip();
}
void SurfaceFlinger::handleMessageRefresh() {
ATRACE_CALL();
preComposition();
rebuildLayerStacks();
setUpHWComposer();
doDebugFlashRegions();
doComposition();
postComposition();
}
void SurfaceFlinger::doDebugFlashRegions()
{
// is debugging enabled
if (CC_LIKELY(!mDebugRegion))
return;
const bool repaintEverything = mRepaintEverything;
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<DisplayDevice>& hw(mDisplays[dpy]);
if (hw->canDraw()) {
// transform the dirty region into this screen's coordinate space
const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
if (!dirtyRegion.isEmpty()) {
// redraw the whole screen
doComposeSurfaces(hw, Region(hw->bounds()));
// and draw the dirty region
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor4f(1, 0, 1, 1);
const int32_t height = hw->getHeight();
Region::const_iterator it = dirtyRegion.begin();
Region::const_iterator const end = dirtyRegion.end();
while (it != end) {
const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, height - r.top },
{ r.left, height - r.bottom },
{ r.right, height - r.bottom },
{ r.right, height - r.top }
};
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
hw->compositionComplete();
hw->swapBuffers(getHwComposer());
}
}
}
postFramebuffer();
if (mDebugRegion > 1) {
usleep(mDebugRegion * 1000);
}
}
void SurfaceFlinger::preComposition()
{
bool needExtraInvalidate = false;
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
if (currentLayers[i]->onPreComposition()) {
needExtraInvalidate = true;
}
}
if (needExtraInvalidate) {
signalLayerUpdate();
}
}
void SurfaceFlinger::postComposition()
{
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
currentLayers[i]->onPostComposition();
}
}
void SurfaceFlinger::rebuildLayerStacks() {
// rebuild the visible layer list per screen
if (CC_UNLIKELY(mVisibleRegionsDirty)) {
ATRACE_CALL();
mVisibleRegionsDirty = false;
invalidateHwcGeometry();
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
Region opaqueRegion;
Region dirtyRegion;
Vector< sp<LayerBase> > layersSortedByZ;
const sp<DisplayDevice>& hw(mDisplays[dpy]);
const Transform& tr(hw->getTransform());
const Rect bounds(hw->getBounds());
if (hw->canDraw()) {
SurfaceFlinger::computeVisibleRegions(currentLayers,
hw->getLayerStack(), dirtyRegion, opaqueRegion);
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
const Layer::State& s(layer->drawingState());
if (s.layerStack == hw->getLayerStack()) {
Region visibleRegion(tr.transform(layer->visibleRegion));
visibleRegion.andSelf(bounds);
if (!visibleRegion.isEmpty()) {
layersSortedByZ.add(layer);
}
}
}
}
hw->setVisibleLayersSortedByZ(layersSortedByZ);
hw->undefinedRegion.set(bounds);
hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
hw->dirtyRegion.orSelf(dirtyRegion);
}
}
}
void SurfaceFlinger::setUpHWComposer() {
HWComposer& hwc(getHwComposer());
if (hwc.initCheck() == NO_ERROR) {
// build the h/w work list
const bool workListsDirty = mHwWorkListDirty;
mHwWorkListDirty = false;
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
sp<const DisplayDevice> hw(mDisplays[dpy]);
const int32_t id = hw->getHwcDisplayId();
if (id >= 0) {
const Vector< sp<LayerBase> >& currentLayers(
hw->getVisibleLayersSortedByZ());
const size_t count = currentLayers.size();
if (hwc.createWorkList(id, count) >= 0) {
HWComposer::LayerListIterator cur = hwc.begin(id);
const HWComposer::LayerListIterator end = hwc.end(id);
for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
const sp<LayerBase>& layer(currentLayers[i]);
if (CC_UNLIKELY(workListsDirty)) {
layer->setGeometry(hw, *cur);
if (mDebugDisableHWC || mDebugRegion) {
cur->setSkip(true);
}
}
/*
* update the per-frame h/w composer data for each layer
* and build the transparent region of the FB
*/
layer->setPerFrameData(hw, *cur);
}
}
}
}
status_t err = hwc.prepare();
ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
}
}
void SurfaceFlinger::doComposition() {
ATRACE_CALL();
const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<DisplayDevice>& hw(mDisplays[dpy]);
if (hw->canDraw()) {
// transform the dirty region into this screen's coordinate space
const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
if (!dirtyRegion.isEmpty()) {
// repaint the framebuffer (if needed)
doDisplayComposition(hw, dirtyRegion);
}
hw->dirtyRegion.clear();
hw->flip(hw->swapRegion);
hw->swapRegion.clear();
}
// inform the h/w that we're done compositing
hw->compositionComplete();
}
postFramebuffer();
}
void SurfaceFlinger::postFramebuffer()
{
ATRACE_CALL();
const nsecs_t now = systemTime();
mDebugInSwapBuffers = now;
HWComposer& hwc(getHwComposer());
if (hwc.initCheck() == NO_ERROR) {
// FIXME: EGL spec says:
// "surface must be bound to the calling thread's current context,
// for the current rendering API."
DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext);
hwc.commit();
}
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
sp<const DisplayDevice> hw(mDisplays[dpy]);
const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ());
hw->onSwapBuffersCompleted(hwc);
const size_t count = currentLayers.size();
int32_t id = hw->getHwcDisplayId();
if (id >=0 && hwc.initCheck() == NO_ERROR) {
HWComposer::LayerListIterator cur = hwc.begin(id);
const HWComposer::LayerListIterator end = hwc.end(id);
for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
currentLayers[i]->onLayerDisplayed(hw, &*cur);
}
} else {
for (size_t i = 0; i < count; i++) {
currentLayers[i]->onLayerDisplayed(hw, NULL);
}
}
}
mLastSwapBufferTime = systemTime() - now;
mDebugInSwapBuffers = 0;
}
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
{
ATRACE_CALL();
Mutex::Autolock _l(mStateLock);
const nsecs_t now = systemTime();
mDebugInTransaction = now;
// Here we're guaranteed that some transaction flags are set
// so we can call handleTransactionLocked() unconditionally.
// We call getTransactionFlags(), which will also clear the flags,
// with mStateLock held to guarantee that mCurrentState won't change
// until the transaction is committed.
transactionFlags = getTransactionFlags(eTransactionMask);
handleTransactionLocked(transactionFlags);
mLastTransactionTime = systemTime() - now;
mDebugInTransaction = 0;
invalidateHwcGeometry();
// here the transaction has been committed
}
void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
{
const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
const size_t count = currentLayers.size();
/*
* Traversal of the children
* (perform the transaction for each of them if needed)
*/
if (transactionFlags & eTraversalNeeded) {
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
if (!trFlags) continue;
const uint32_t flags = layer->doTransaction(0);
if (flags & Layer::eVisibleRegion)
mVisibleRegionsDirty = true;
}
}
/*
* Perform display own transactions if needed
*/
if (transactionFlags & eDisplayTransactionNeeded) {
// here we take advantage of Vector's copy-on-write semantics to
// improve performance by skipping the transaction entirely when
// know that the lists are identical
const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
if (!curr.isIdenticalTo(draw)) {
mVisibleRegionsDirty = true;
const size_t cc = curr.size();
size_t dc = draw.size();
// find the displays that were removed
// (ie: in drawing state but not in current state)
// also handle displays that changed
// (ie: displays that are in both lists)
for (size_t i=0 ; i<dc ; i++) {
const ssize_t j = curr.indexOfKey(draw.keyAt(i));
if (j < 0) {
// in drawing state but not in current state
if (!draw[i].isMainDisplay()) {
mDisplays.removeItem(draw.keyAt(i));
} else {
ALOGW("trying to remove the main display");
}
} else {
// this display is in both lists. see if something changed.
const DisplayDeviceState& state(curr[j]);
const wp<IBinder>& display(curr.keyAt(j));
if (state.surface->asBinder() != draw[i].surface->asBinder()) {
// changing the surface is like destroying and
// recreating the DisplayDevice, so we just remove it
// from the drawing state, so that it get re-added
// below.
mDisplays.removeItem(display);
mDrawingState.displays.removeItemsAt(i);
dc--; i--;
// at this point we must loop to the next item
continue;
}
const sp<DisplayDevice>& disp(getDisplayDevice(display));
if (disp != NULL) {
if (state.layerStack != draw[i].layerStack) {
disp->setLayerStack(state.layerStack);
}
if ((state.orientation != draw[i].orientation)
|| (state.viewport != draw[i].viewport)
|| (state.frame != draw[i].frame))
{
disp->setProjection(state.orientation,
state.viewport, state.frame);
}
// Walk through all the layers in currentLayers,
// and update their transform hint.
//
// TODO: we could be much more clever about which
// layers we touch and how often we do these updates
// (e.g. only touch the layers associated with this
// display, and only on a rotation).
for (size_t i = 0; i < count; i++) {
const sp<LayerBase>& layerBase = currentLayers[i];
layerBase->updateTransformHint();
}
}
}
}
// find displays that were added
// (ie: in current state but not in drawing state)
for (size_t i=0 ; i<cc ; i++) {
if (draw.indexOfKey(curr.keyAt(i)) < 0) {
const DisplayDeviceState& state(curr[i]);
sp<FramebufferSurface> fbs;
sp<SurfaceTextureClient> stc;
if (!state.isVirtualDisplay()) {
ALOGE_IF(state.surface!=NULL,
"adding a supported display, but rendering "
"surface is provided (%p), ignoring it",
state.surface.get());
// for supported (by hwc) displays we provide our
// own rendering surface
fbs = new FramebufferSurface(*mHwc);
stc = new SurfaceTextureClient(
static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue()));
} else {
if (state.surface != NULL) {
stc = new SurfaceTextureClient(state.surface);
}
}
const wp<IBinder>& display(curr.keyAt(i));
if (stc != NULL) {
sp<DisplayDevice> hw = new DisplayDevice(this,
state.type, display, stc, fbs, mEGLConfig);
hw->setLayerStack(state.layerStack);
hw->setProjection(state.orientation,
state.viewport, state.frame);
hw->setDisplayName(state.displayName);
mDisplays.add(display, hw);
if (hw->getDisplayType() < DisplayDevice::NUM_DISPLAY_TYPES) {
// notify the system that this display is now up
// (note onScreenAcquired() is safe to call from
// here because we're in the main thread)
onScreenAcquired(hw);
}
}
}
}
}
}
/*
* Perform our own transaction if needed
*/
const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
if (currentLayers.size() > previousLayers.size()) {
// layers have been added
mVisibleRegionsDirty = true;
}
// some layers might have been removed, so
// we need to update the regions they're exposing.
if (mLayersRemoved) {
mLayersRemoved = false;
mVisibleRegionsDirty = true;
const size_t count = previousLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(previousLayers[i]);
if (currentLayers.indexOf(layer) < 0) {
// this layer is not visible anymore
// TODO: we could traverse the tree from front to back and
// compute the actual visible region
// TODO: we could cache the transformed region
const Layer::State& s(layer->drawingState());
Region visibleReg = s.transform.transform(
Region(Rect(s.active.w, s.active.h)));
invalidateLayerStack(s.layerStack, visibleReg);
}
}
}
commitTransaction();
}
void SurfaceFlinger::commitTransaction()
{
if (!mLayersPendingRemoval.isEmpty()) {
// Notify removed layers now that they can't be drawn from
for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
mLayersPendingRemoval[i]->onRemoved();
}
mLayersPendingRemoval.clear();
}
mDrawingState = mCurrentState;
mTransationPending = false;
mTransactionCV.broadcast();
}
void SurfaceFlinger::computeVisibleRegions(
const LayerVector& currentLayers, uint32_t layerStack,
Region& outDirtyRegion, Region& outOpaqueRegion)
{
ATRACE_CALL();
Region aboveOpaqueLayers;
Region aboveCoveredLayers;
Region dirty;
outDirtyRegion.clear();
size_t i = currentLayers.size();
while (i--) {
const sp<LayerBase>& layer = currentLayers[i];
// start with the whole surface at its current location
const Layer::State& s(layer->drawingState());
// only consider the layers on the given later stack
if (s.layerStack != layerStack)
continue;
/*
* opaqueRegion: area of a surface that is fully opaque.
*/
Region opaqueRegion;
/*
* visibleRegion: area of a surface that is visible on screen
* and not fully transparent. This is essentially the layer's
* footprint minus the opaque regions above it.
* Areas covered by a translucent surface are considered visible.
*/
Region visibleRegion;
/*
* coveredRegion: area of a surface that is covered by all
* visible regions above it (which includes the translucent areas).
*/
Region coveredRegion;
// handle hidden surfaces by setting the visible region to empty
if (CC_LIKELY(layer->isVisible())) {
const bool translucent = !layer->isOpaque();
Rect bounds(layer->computeBounds());
visibleRegion.set(bounds);
if (!visibleRegion.isEmpty()) {
// Remove the transparent area from the visible region
if (translucent) {
Region transparentRegionScreen;
const Transform tr(s.transform);
if (tr.transformed()) {
if (tr.preserveRects()) {
// transform the transparent region
transparentRegionScreen = tr.transform(s.transparentRegion);
} else {
// transformation too complex, can't do the
// transparent region optimization.
transparentRegionScreen.clear();
}
} else {
transparentRegionScreen = s.transparentRegion;
}
visibleRegion.subtractSelf(transparentRegionScreen);
}
// compute the opaque region
const int32_t layerOrientation = s.transform.getOrientation();
if (s.alpha==255 && !translucent &&
((layerOrientation & Transform::ROT_INVALID) == false)) {
// the opaque region is the layer's footprint
opaqueRegion = visibleRegion;
}
}
}
// Clip the covered region to the visible region
coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
// Update aboveCoveredLayers for next (lower) layer
aboveCoveredLayers.orSelf(visibleRegion);
// subtract the opaque region covered by the layers above us
visibleRegion.subtractSelf(aboveOpaqueLayers);
// compute this layer's dirty region
if (layer->contentDirty) {
// we need to invalidate the whole region
dirty = visibleRegion;
// as well, as the old visible region
dirty.orSelf(layer->visibleRegion);
layer->contentDirty = false;
} else {
/* compute the exposed region:
* the exposed region consists of two components:
* 1) what's VISIBLE now and was COVERED before
* 2) what's EXPOSED now less what was EXPOSED before
*
* note that (1) is conservative, we start with the whole
* visible region but only keep what used to be covered by
* something -- which mean it may have been exposed.
*
* (2) handles areas that were not covered by anything but got
* exposed because of a resize.
*/
const Region newExposed = visibleRegion - coveredRegion;
const Region oldVisibleRegion = layer->visibleRegion;
const Region oldCoveredRegion = layer->coveredRegion;
const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
}
dirty.subtractSelf(aboveOpaqueLayers);
// accumulate to the screen dirty region
outDirtyRegion.orSelf(dirty);
// Update aboveOpaqueLayers for next (lower) layer
aboveOpaqueLayers.orSelf(opaqueRegion);
// Store the visible region is screen space
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
}
outOpaqueRegion = aboveOpaqueLayers;
}
void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
const Region& dirty) {
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<DisplayDevice>& hw(mDisplays[dpy]);
if (hw->getLayerStack() == layerStack) {
hw->dirtyRegion.orSelf(dirty);
}
}
}
void SurfaceFlinger::handlePageFlip()
{
Region dirtyRegion;
bool visibleRegions = false;
const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
const Region dirty(layer->latchBuffer(visibleRegions));
const Layer::State& s(layer->drawingState());
invalidateLayerStack(s.layerStack, dirty);
}
mVisibleRegionsDirty |= visibleRegions;
}
void SurfaceFlinger::invalidateHwcGeometry()
{
mHwWorkListDirty = true;
}
void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
const Region& inDirtyRegion)
{
Region dirtyRegion(inDirtyRegion);
// compute the invalid region
hw->swapRegion.orSelf(dirtyRegion);
uint32_t flags = hw->getFlags();
if (flags & DisplayDevice::SWAP_RECTANGLE) {
// we can redraw only what's dirty, but since SWAP_RECTANGLE only
// takes a rectangle, we must make sure to update that whole
// rectangle in that case
dirtyRegion.set(hw->swapRegion.bounds());
} else {
if (flags & DisplayDevice::PARTIAL_UPDATES) {
// We need to redraw the rectangle that will be updated
// (pushed to the framebuffer).
// This is needed because PARTIAL_UPDATES only takes one
// rectangle instead of a region (see DisplayDevice::flip())
dirtyRegion.set(hw->swapRegion.bounds());
} else {
// we need to redraw everything (the whole screen)
dirtyRegion.set(hw->bounds());
hw->swapRegion = dirtyRegion;
}
}
doComposeSurfaces(hw, dirtyRegion);
// update the swap region and clear the dirty region
hw->swapRegion.orSelf(dirtyRegion);
// swap buffers (presentation)
hw->swapBuffers(getHwComposer());
}
void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
{
const int32_t id = hw->getHwcDisplayId();
HWComposer& hwc(getHwComposer());
HWComposer::LayerListIterator cur = hwc.begin(id);
const HWComposer::LayerListIterator end = hwc.end(id);
const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end);
if (hasGlesComposition) {
DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext);
// set the frame buffer
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Never touch the framebuffer if we don't have any framebuffer layers
const bool hasHwcComposition = hwc.hasHwcComposition(id);
if (hasHwcComposition) {
// when using overlays, we assume a fully transparent framebuffer
// NOTE: we could reduce how much we need to clear, for instance
// remove where there are opaque FB layers. however, on some
// GPUs doing a "clean slate" glClear might be more efficient.
// We'll revisit later if needed.
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
} else {
const Region region(hw->undefinedRegion.intersect(dirty));
// screen is already cleared here
if (!region.isEmpty()) {
// can happen with SurfaceView
drawWormhole(hw, region);
}
}
}
/*
* and then, render the layers targeted at the framebuffer
*/
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
const Transform& tr = hw->getTransform();
if (cur != end) {
// we're using h/w composer
for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
const sp<LayerBase>& layer(layers[i]);
const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
if (!clip.isEmpty()) {
switch (cur->getCompositionType()) {
case HWC_OVERLAY: {
if ((cur->getHints() & HWC_HINT_CLEAR_FB)
&& i
&& layer->isOpaque()
&& hasGlesComposition) {
// never clear the very first layer since we're
// guaranteed the FB is already cleared
layer->clearWithOpenGL(hw, clip);
}
break;
}
case HWC_FRAMEBUFFER: {
layer->draw(hw, clip);
break;
}
case HWC_FRAMEBUFFER_TARGET: {
// this should not happen as the iterator shouldn't
// let us get there.
ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i);
break;
}
}
}
layer->setAcquireFence(hw, *cur);
}
} else {
// we're not using h/w composer
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
const Region clip(dirty.intersect(
tr.transform(layer->visibleRegion)));
if (!clip.isEmpty()) {
layer->draw(hw, clip);
}
}
}
}
void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw,
const Region& region) const
{
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor4f(0,0,0,0);
const int32_t height = hw->getHeight();
Region::const_iterator it = region.begin();
Region::const_iterator const end = region.end();
while (it != end) {
const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, height - r.top },
{ r.left, height - r.bottom },
{ r.right, height - r.bottom },
{ r.right, height - r.top }
};
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
}
ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
const sp<LayerBaseClient>& lbc)
{
// attach this layer to the client
size_t name = client->attachLayer(lbc);
// add this layer to the current state list
Mutex::Autolock _l(mStateLock);
mCurrentState.layersSortedByZ.add(lbc);
return ssize_t(name);
}
status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
status_t err = purgatorizeLayer_l(layer);
if (err == NO_ERROR)
setTransactionFlags(eTransactionNeeded);
return err;
}
status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
{
ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
if (index >= 0) {
mLayersRemoved = true;
return NO_ERROR;
}
return status_t(index);
}
status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
{
// First add the layer to the purgatory list, which makes sure it won't
// go away, then remove it from the main list (through a transaction).
ssize_t err = removeLayer_l(layerBase);
if (err >= 0) {
mLayerPurgatory.add(layerBase);
}
mLayersPendingRemoval.push(layerBase);
// it's possible that we don't find a layer, because it might
// have been destroyed already -- this is not technically an error
// from the user because there is a race between Client::destroySurface(),
// ~Client() and ~ISurface().
return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
}
uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
{
return android_atomic_release_load(&mTransactionFlags);
}
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
{
return android_atomic_and(~flags, &mTransactionFlags) & flags;
}
uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
{
uint32_t old = android_atomic_or(flags, &mTransactionFlags);
if ((old & flags)==0) { // wake the server up
signalTransaction();
}
return old;
}
void SurfaceFlinger::setTransactionState(
const Vector<ComposerState>& state,
const Vector<DisplayState>& displays,
uint32_t flags)
{
Mutex::Autolock _l(mStateLock);
uint32_t transactionFlags = 0;
size_t count = displays.size();
for (size_t i=0 ; i<count ; i++) {
const DisplayState& s(displays[i]);
transactionFlags |= setDisplayStateLocked(s);
}
count = state.size();
for (size_t i=0 ; i<count ; i++) {
const ComposerState& s(state[i]);
sp<Client> client( static_cast<Client *>(s.client.get()) );
transactionFlags |= setClientStateLocked(client, s.state);
}
if (transactionFlags) {
// this triggers the transaction
setTransactionFlags(transactionFlags);
// if this is a synchronous transaction, wait for it to take effect
// before returning.
if (flags & eSynchronous) {
mTransationPending = true;
}
while (mTransationPending) {
status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
if (CC_UNLIKELY(err != NO_ERROR)) {
// just in case something goes wrong in SF, return to the
// called after a few seconds.
ALOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
mTransationPending = false;
break;
}
}
}
}
uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
{
uint32_t flags = 0;
DisplayDeviceState& disp(mCurrentState.displays.editValueFor(s.token));
if (disp.isValid()) {
const uint32_t what = s.what;
if (what & DisplayState::eSurfaceChanged) {
if (disp.surface->asBinder() != s.surface->asBinder()) {
disp.surface = s.surface;
flags |= eDisplayTransactionNeeded;
}
}
if (what & DisplayState::eLayerStackChanged) {
if (disp.layerStack != s.layerStack) {
disp.layerStack = s.layerStack;
flags |= eDisplayTransactionNeeded;
}
}
if (what & DisplayState::eDisplayProjectionChanged) {
if (disp.orientation != s.orientation) {
disp.orientation = s.orientation;
flags |= eDisplayTransactionNeeded;
}
if (disp.frame != s.frame) {
disp.frame = s.frame;
flags |= eDisplayTransactionNeeded;
}
if (disp.viewport != s.viewport) {
disp.viewport = s.viewport;
flags |= eDisplayTransactionNeeded;
}
}
}
return flags;
}
uint32_t SurfaceFlinger::setClientStateLocked(
const sp<Client>& client,
const layer_state_t& s)
{
uint32_t flags = 0;
sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
if (layer != 0) {
const uint32_t what = s.what;
if (what & layer_state_t::ePositionChanged) {
if (layer->setPosition(s.x, s.y))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eLayerChanged) {
// NOTE: index needs to be calculated before we update the state
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
if (layer->setLayer(s.z)) {
mCurrentState.layersSortedByZ.removeAt(idx);
mCurrentState.layersSortedByZ.add(layer);
// we need traversal (state changed)
// AND transaction (list changed)
flags |= eTransactionNeeded|eTraversalNeeded;
}
}
if (what & layer_state_t::eSizeChanged) {
if (layer->setSize(s.w, s.h)) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eAlphaChanged) {
if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eMatrixChanged) {
if (layer->setMatrix(s.matrix))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eTransparentRegionChanged) {
if (layer->setTransparentRegionHint(s.transparentRegion))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eVisibilityChanged) {
if (layer->setFlags(s.flags, s.mask))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eCropChanged) {
if (layer->setCrop(s.crop))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eLayerStackChanged) {
// NOTE: index needs to be calculated before we update the state
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
if (layer->setLayerStack(s.layerStack)) {
mCurrentState.layersSortedByZ.removeAt(idx);
mCurrentState.layersSortedByZ.add(layer);
// we need traversal (state changed)
// AND transaction (list changed)
flags |= eTransactionNeeded|eTraversalNeeded;
}
}
}
return flags;
}
sp<ISurface> SurfaceFlinger::createLayer(
ISurfaceComposerClient::surface_data_t* params,
const String8& name,
const sp<Client>& client,
uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
sp<LayerBaseClient> layer;
sp<ISurface> surfaceHandle;
if (int32_t(w|h) < 0) {
ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
int(w), int(h));
return surfaceHandle;
}
//ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
case ISurfaceComposerClient::eFXSurfaceNormal:
layer = createNormalLayer(client, w, h, flags, format);
break;
case ISurfaceComposerClient::eFXSurfaceBlur:
case ISurfaceComposerClient::eFXSurfaceDim:
layer = createDimLayer(client, w, h, flags);
break;
case ISurfaceComposerClient::eFXSurfaceScreenshot:
layer = createScreenshotLayer(client, w, h, flags);
break;
}
if (layer != 0) {
layer->initStates(w, h, flags);
layer->setName(name);
ssize_t token = addClientLayer(client, layer);
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0) {
params->token = token;
params->identity = layer->getIdentity();
}
setTransactionFlags(eTransactionNeeded);
}
return surfaceHandle;
}
sp<Layer> SurfaceFlinger::createNormalLayer(
const sp<Client>& client,
uint32_t w, uint32_t h, uint32_t flags,
PixelFormat& format)
{
// initialize the surfaces
switch (format) {
case PIXEL_FORMAT_TRANSPARENT:
case PIXEL_FORMAT_TRANSLUCENT:
format = PIXEL_FORMAT_RGBA_8888;
break;
case PIXEL_FORMAT_OPAQUE:
#ifdef NO_RGBX_8888
format = PIXEL_FORMAT_RGB_565;
#else
format = PIXEL_FORMAT_RGBX_8888;
#endif
break;
}
#ifdef NO_RGBX_8888
if (format == PIXEL_FORMAT_RGBX_8888)
format = PIXEL_FORMAT_RGBA_8888;
#endif
sp<Layer> layer = new Layer(this, client);
status_t err = layer->setBuffers(w, h, format, flags);
if (CC_LIKELY(err != NO_ERROR)) {
ALOGE("createNormalLayer() failed (%s)", strerror(-err));
layer.clear();
}
return layer;
}
sp<LayerDim> SurfaceFlinger::createDimLayer(
const sp<Client>& client,
uint32_t w, uint32_t h, uint32_t flags)
{
sp<LayerDim> layer = new LayerDim(this, client);
return layer;
}
sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer(
const sp<Client>& client,
uint32_t w, uint32_t h, uint32_t flags)
{
sp<LayerScreenshot> layer = new LayerScreenshot(this, client);
return layer;
}
status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid)
{
/*
* called by the window manager, when a surface should be marked for
* destruction.
*
* The surface is removed from the current and drawing lists, but placed
* in the purgatory queue, so it's not destroyed right-away (we need
* to wait for all client's references to go away first).
*/
status_t err = NAME_NOT_FOUND;
Mutex::Autolock _l(mStateLock);
sp<LayerBaseClient> layer = client->getLayerUser(sid);
if (layer != 0) {
err = purgatorizeLayer_l(layer);
if (err == NO_ERROR) {
setTransactionFlags(eTransactionNeeded);
}
}
return err;
}
status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer)
{
// called by ~ISurface() when all references are gone
status_t err = NO_ERROR;
sp<LayerBaseClient> l(layer.promote());
if (l != NULL) {
Mutex::Autolock _l(mStateLock);
err = removeLayer_l(l);
if (err == NAME_NOT_FOUND) {
// The surface wasn't in the current list, which means it was
// removed already, which means it is in the purgatory,
// and need to be removed from there.
ssize_t idx = mLayerPurgatory.remove(l);
ALOGE_IF(idx < 0,
"layer=%p is not in the purgatory list", l.get());
}
ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
"error removing layer=%p (%s)", l.get(), strerror(-err));
}
return err;
}
// ---------------------------------------------------------------------------
void SurfaceFlinger::onInitializeDisplays() {
// reset screen orientation
Vector<ComposerState> state;
Vector<DisplayState> displays;
DisplayState d;
d.what = DisplayState::eDisplayProjectionChanged;
d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY];
d.orientation = DisplayState::eOrientationDefault;
d.frame.makeInvalid();
d.viewport.makeInvalid();
displays.add(d);
setTransactionState(state, displays, 0);
onScreenAcquired(getDefaultDisplayDevice());
}
void SurfaceFlinger::initializeDisplays() {
class MessageScreenInitialized : public MessageBase {
SurfaceFlinger* flinger;
public:
MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
virtual bool handler() {
flinger->onInitializeDisplays();
return true;
}
};
sp<MessageBase> msg = new MessageScreenInitialized(this);
postMessageAsync(msg); // we may be called from main thread, use async message
}
void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) {
ALOGD("Screen about to return, flinger = %p", this);
getHwComposer().acquire();
hw->acquireScreen();
if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) {
// FIXME: eventthread only knows about the main display right now
mEventThread->onScreenAcquired();
}
mVisibleRegionsDirty = true;
repaintEverything();
}
void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) {
ALOGD("About to give-up screen, flinger = %p", this);
if (hw->isScreenAcquired()) {
if (hw->getDisplayType() == DisplayDevice::DISPLAY_PRIMARY) {
// FIXME: eventthread only knows about the main display right now
mEventThread->onScreenReleased();
}
hw->releaseScreen();
getHwComposer().release();
mVisibleRegionsDirty = true;
// from this point on, SF will stop drawing
}
}
void SurfaceFlinger::unblank() {
class MessageScreenAcquired : public MessageBase {
SurfaceFlinger* flinger;
public:
MessageScreenAcquired(SurfaceFlinger* flinger) : flinger(flinger) { }
virtual bool handler() {
// FIXME: should this be per-display?
flinger->onScreenAcquired(flinger->getDefaultDisplayDevice());
return true;
}
};
sp<MessageBase> msg = new MessageScreenAcquired(this);
postMessageSync(msg);
}
void SurfaceFlinger::blank() {
class MessageScreenReleased : public MessageBase {
SurfaceFlinger* flinger;
public:
MessageScreenReleased(SurfaceFlinger* flinger) : flinger(flinger) { }
virtual bool handler() {
// FIXME: should this be per-display?
flinger->onScreenReleased(flinger->getDefaultDisplayDevice());
return true;
}
};
sp<MessageBase> msg = new MessageScreenReleased(this);
postMessageSync(msg);
}
// ---------------------------------------------------------------------------
status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
{
const size_t SIZE = 4096;
char buffer[SIZE];
String8 result;
if (!PermissionCache::checkCallingPermission(sDump)) {
snprintf(buffer, SIZE, "Permission Denial: "
"can't dump SurfaceFlinger from pid=%d, uid=%d\n",
IPCThreadState::self()->getCallingPid(),
IPCThreadState::self()->getCallingUid());
result.append(buffer);
} else {
// Try to get the main lock, but don't insist if we can't
// (this would indicate SF is stuck, but we want to be able to
// print something in dumpsys).
int retry = 3;
while (mStateLock.tryLock()<0 && --retry>=0) {
usleep(1000000);
}
const bool locked(retry >= 0);
if (!locked) {
snprintf(buffer, SIZE,
"SurfaceFlinger appears to be unresponsive, "
"dumping anyways (no locks held)\n");
result.append(buffer);
}
bool dumpAll = true;
size_t index = 0;
size_t numArgs = args.size();
if (numArgs) {
if ((index < numArgs) &&
(args[index] == String16("--list"))) {
index++;
listLayersLocked(args, index, result, buffer, SIZE);
dumpAll = false;
}
if ((index < numArgs) &&
(args[index] == String16("--latency"))) {
index++;
dumpStatsLocked(args, index, result, buffer, SIZE);
dumpAll = false;
}
if ((index < numArgs) &&
(args[index] == String16("--latency-clear"))) {
index++;
clearStatsLocked(args, index, result, buffer, SIZE);
dumpAll = false;
}
}
if (dumpAll) {
dumpAllLocked(result, buffer, SIZE);
}
if (locked) {
mStateLock.unlock();
}
}
write(fd, result.string(), result.size());
return NO_ERROR;
}
void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index,
String8& result, char* buffer, size_t SIZE) const
{
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
snprintf(buffer, SIZE, "%s\n", layer->getName().string());
result.append(buffer);
}
}
void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
String8& result, char* buffer, size_t SIZE) const
{
String8 name;
if (index < args.size()) {
name = String8(args[index]);
index++;
}
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
if (name.isEmpty()) {
snprintf(buffer, SIZE, "%s\n", layer->getName().string());
result.append(buffer);
}
if (name.isEmpty() || (name == layer->getName())) {
layer->dumpStats(result, buffer, SIZE);
}
}
}
void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
String8& result, char* buffer, size_t SIZE) const
{
String8 name;
if (index < args.size()) {
name = String8(args[index]);
index++;
}
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
if (name.isEmpty() || (name == layer->getName())) {
layer->clearStats();
}
}
}
void SurfaceFlinger::dumpAllLocked(
String8& result, char* buffer, size_t SIZE) const
{
// figure out if we're stuck somewhere
const nsecs_t now = systemTime();
const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
const nsecs_t inTransaction(mDebugInTransaction);
nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
/*
* Dump the visible layer list
*/
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
const size_t count = currentLayers.size();
snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
result.append(buffer);
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(currentLayers[i]);
layer->dump(result, buffer, SIZE);
}
/*
* Dump the layers in the purgatory
*/
const size_t purgatorySize = mLayerPurgatory.size();
snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
result.append(buffer);
for (size_t i=0 ; i<purgatorySize ; i++) {
const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
layer->shortDump(result, buffer, SIZE);
}
/*
* Dump Display state
*/
snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size());
result.append(buffer);
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<const DisplayDevice>& hw(mDisplays[dpy]);
hw->dump(result, buffer, SIZE);
}
/*
* Dump SurfaceFlinger global state
*/
snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
result.append(buffer);
HWComposer& hwc(getHwComposer());
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
const GLExtensions& extensions(GLExtensions::getInstance());
snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
extensions.getVendor(),
extensions.getRenderer(),
extensions.getVersion());
result.append(buffer);
snprintf(buffer, SIZE, "EGL : %s\n",
eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID));
result.append(buffer);
snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
result.append(buffer);
hw->undefinedRegion.dump(result, "undefinedRegion");
snprintf(buffer, SIZE,
" orientation=%d, canDraw=%d\n",
hw->getOrientation(), hw->canDraw());
result.append(buffer);
snprintf(buffer, SIZE,
" last eglSwapBuffers() time: %f us\n"
" last transaction time : %f us\n"
" transaction-flags : %08x\n"
" refresh-rate : %f fps\n"
" x-dpi : %f\n"
" y-dpi : %f\n",
mLastSwapBufferTime/1000.0,
mLastTransactionTime/1000.0,
mTransactionFlags,
1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
hwc.getDpiX(HWC_DISPLAY_PRIMARY),
hwc.getDpiY(HWC_DISPLAY_PRIMARY));
result.append(buffer);
snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n",
inSwapBuffersDuration/1000.0);
result.append(buffer);
snprintf(buffer, SIZE, " transaction time: %f us\n",
inTransactionDuration/1000.0);
result.append(buffer);
/*
* VSYNC state
*/
mEventThread->dump(result, buffer, SIZE);
/*
* Dump HWComposer state
*/
snprintf(buffer, SIZE, "h/w composer state:\n");
result.append(buffer);
snprintf(buffer, SIZE, " h/w composer %s and %s\n",
hwc.initCheck()==NO_ERROR ? "present" : "not present",
(mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
result.append(buffer);
hwc.dump(result, buffer, SIZE, hw->getVisibleLayersSortedByZ());
/*
* Dump gralloc state
*/
const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
alloc.dump(result);
}
bool SurfaceFlinger::startDdmConnection()
{
void* libddmconnection_dso =
dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
if (!libddmconnection_dso) {
return false;
}
void (*DdmConnection_start)(const char* name);
DdmConnection_start =
(typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start");
if (!DdmConnection_start) {
dlclose(libddmconnection_dso);
return false;
}
(*DdmConnection_start)(getServiceName());
return true;
}
status_t SurfaceFlinger::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch (code) {
case CREATE_CONNECTION:
case SET_TRANSACTION_STATE:
case BOOT_FINISHED:
case BLANK:
case UNBLANK:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
const int uid = ipc->getCallingUid();
if ((uid != AID_GRAPHICS) &&
!PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
ALOGE("Permission Denial: "
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;
}
break;
}
case CAPTURE_SCREEN:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
const int uid = ipc->getCallingUid();
if ((uid != AID_GRAPHICS) &&
!PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
ALOGE("Permission Denial: "
"can't read framebuffer pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;
}
break;
}
}
status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
const int uid = ipc->getCallingUid();
ALOGE("Permission Denial: "
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;
}
int n;
switch (code) {
case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
return NO_ERROR;
case 1002: // SHOW_UPDATES
n = data.readInt32();
mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
invalidateHwcGeometry();
repaintEverything();
return NO_ERROR;
case 1004:{ // repaint everything
repaintEverything();
return NO_ERROR;
}
case 1005:{ // force transaction
setTransactionFlags(
eTransactionNeeded|
eDisplayTransactionNeeded|
eTraversalNeeded);
return NO_ERROR;
}
case 1006:{ // send empty update
signalRefresh();
return NO_ERROR;
}
case 1008: // toggle use of hw composer
n = data.readInt32();
mDebugDisableHWC = n ? 1 : 0;
invalidateHwcGeometry();
repaintEverything();
return NO_ERROR;
case 1009: // toggle use of transform hint
n = data.readInt32();
mDebugDisableTransformHint = n ? 1 : 0;
invalidateHwcGeometry();
repaintEverything();
return NO_ERROR;
case 1010: // interrogate.
reply->writeInt32(0);
reply->writeInt32(0);
reply->writeInt32(mDebugRegion);
reply->writeInt32(0);
reply->writeInt32(mDebugDisableHWC);
return NO_ERROR;
case 1013: {
Mutex::Autolock _l(mStateLock);
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
reply->writeInt32(hw->getPageFlipCount());
}
return NO_ERROR;
}
}
return err;
}
void SurfaceFlinger::repaintEverything() {
android_atomic_or(1, &mRepaintEverything);
signalTransaction();
}
// ---------------------------------------------------------------------------
status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
{
Mutex::Autolock _l(mStateLock);
return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut);
}
status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
{
ATRACE_CALL();
if (!GLExtensions::getInstance().haveFramebufferObject())
return INVALID_OPERATION;
// get screen geometry
// FIXME: figure out what it means to have a screenshot texture w/ multi-display
sp<const DisplayDevice> hw(getDefaultDisplayDevice());
const uint32_t hw_w = hw->getWidth();
const uint32_t hw_h = hw->getHeight();
GLfloat u = 1;
GLfloat v = 1;
// make sure to clear all GL error flags
while ( glGetError() != GL_NO_ERROR ) ;
// create a FBO
GLuint name, tname;
glGenTextures(1, &tname);
glBindTexture(GL_TEXTURE_2D, tname);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
if (glGetError() != GL_NO_ERROR) {
while ( glGetError() != GL_NO_ERROR ) ;
GLint tw = (2 << (31 - clz(hw_w)));
GLint th = (2 << (31 - clz(hw_h)));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
u = GLfloat(hw_w) / tw;
v = GLfloat(hw_h) / th;
}
glGenFramebuffersOES(1, &name);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
// redraw the screen entirely...
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
layer->draw(hw);
}
hw->compositionComplete();
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDeleteFramebuffersOES(1, &name);
*textureName = tname;
*uOut = u;
*vOut = v;
return NO_ERROR;
}
// ---------------------------------------------------------------------------
status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display,
sp<IMemoryHeap>* heap,
uint32_t* w, uint32_t* h, PixelFormat* f,
uint32_t sw, uint32_t sh,
uint32_t minLayerZ, uint32_t maxLayerZ)
{
ATRACE_CALL();
status_t result = PERMISSION_DENIED;
if (!GLExtensions::getInstance().haveFramebufferObject()) {
return INVALID_OPERATION;
}
// get screen geometry
sp<const DisplayDevice> hw(getDisplayDevice(display));
const uint32_t hw_w = hw->getWidth();
const uint32_t hw_h = hw->getHeight();
// if we have secure windows on this display, never allow the screen capture
if (hw->getSecureLayerVisible()) {
ALOGW("FB is protected: PERMISSION_DENIED");
return PERMISSION_DENIED;
}
if ((sw > hw_w) || (sh > hw_h)) {
ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h);
return BAD_VALUE;
}
sw = (!sw) ? hw_w : sw;
sh = (!sh) ? hw_h : sh;
const size_t size = sw * sh * 4;
const bool filtering = sw != hw_w || sh != hw_h;
// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
// sw, sh, minLayerZ, maxLayerZ);
// make sure to clear all GL error flags
while ( glGetError() != GL_NO_ERROR ) ;
// create a FBO
GLuint name, tname;
glGenRenderbuffersOES(1, &tname);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
glGenFramebuffersOES(1, &name);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
// invert everything, b/c glReadPixel() below will invert the FB
glViewport(0, 0, sw, sh);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrthof(0, hw_w, hw_h, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
// redraw the screen entirely...
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ());
const size_t count = layers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(layers[i]);
const uint32_t z = layer->drawingState().z;
if (z >= minLayerZ && z <= maxLayerZ) {
if (filtering) layer->setFiltering(true);
layer->draw(hw);
if (filtering) layer->setFiltering(false);
}
}
// check for errors and return screen capture
if (glGetError() != GL_NO_ERROR) {
// error while rendering
result = INVALID_OPERATION;
} else {
// allocate shared memory large enough to hold the
// screen capture
sp<MemoryHeapBase> base(
new MemoryHeapBase(size, 0, "screen-capture") );
void* const ptr = base->getBase();
if (ptr) {
// capture the screen with glReadPixels()
ScopedTrace _t(ATRACE_TAG, "glReadPixels");
glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
if (glGetError() == GL_NO_ERROR) {
*heap = base;
*w = sw;
*h = sh;
*f = PIXEL_FORMAT_RGBA_8888;
result = NO_ERROR;
}
} else {
result = NO_MEMORY;
}
}
glViewport(0, 0, hw_w, hw_h);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
} else {
result = BAD_VALUE;
}
// release FBO resources
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDeleteRenderbuffersOES(1, &tname);
glDeleteFramebuffersOES(1, &name);
hw->compositionComplete();
// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
return result;
}
status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
sp<IMemoryHeap>* heap,
uint32_t* width, uint32_t* height, PixelFormat* format,
uint32_t sw, uint32_t sh,
uint32_t minLayerZ, uint32_t maxLayerZ)
{
if (CC_UNLIKELY(display == 0))
return BAD_VALUE;
if (!GLExtensions::getInstance().haveFramebufferObject())
return INVALID_OPERATION;
class MessageCaptureScreen : public MessageBase {
SurfaceFlinger* flinger;
sp<IBinder> display;
sp<IMemoryHeap>* heap;
uint32_t* w;
uint32_t* h;
PixelFormat* f;
uint32_t sw;
uint32_t sh;
uint32_t minLayerZ;
uint32_t maxLayerZ;
status_t result;
public:
MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display,
sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
uint32_t sw, uint32_t sh,
uint32_t minLayerZ, uint32_t maxLayerZ)
: flinger(flinger), display(display),
heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
result(PERMISSION_DENIED)
{
}
status_t getResult() const {
return result;
}
virtual bool handler() {
Mutex::Autolock _l(flinger->mStateLock);
result = flinger->captureScreenImplLocked(display,
heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
return true;
}
};
sp<MessageBase> msg = new MessageCaptureScreen(this,
display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
status_t res = postMessageSync(msg);
if (res == NO_ERROR) {
res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
}
return res;
}
// ---------------------------------------------------------------------------
SurfaceFlinger::LayerVector::LayerVector() {
}
SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
: SortedVector<sp<LayerBase> >(rhs) {
}
int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
const void* rhs) const
{
// sort layers per layer-stack, then by z-order and finally by sequence
const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
uint32_t ls = l->currentState().layerStack;
uint32_t rs = r->currentState().layerStack;
if (ls != rs)
return ls - rs;
uint32_t lz = l->currentState().z;
uint32_t rz = r->currentState().z;
if (lz != rz)
return lz - rz;
return l->sequence - r->sequence;
}
// ---------------------------------------------------------------------------
SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
: type(DisplayDevice::DISPLAY_ID_INVALID) {
}
SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type)
: type(type), layerStack(0), orientation(0) {
viewport.makeInvalid();
frame.makeInvalid();
}
// ---------------------------------------------------------------------------
}; // namespace android