49753266d2
opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888. |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
BlurFilter.cpp | ||
BlurFilter.h | ||
clz.cpp | ||
clz.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerBlur.cpp | ||
LayerBlur.h | ||
LayerBuffer.cpp | ||
LayerBuffer.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
TextureManager.cpp | ||
TextureManager.h | ||
Tokenizer.cpp | ||
Tokenizer.h | ||
Transform.cpp | ||
Transform.h |