replicant-frameworks_native/include
Mathias Agopian f14a1046e7 Fix some issues with RefBase debugging.
First slipt sp<> out of RefBase into StrongPointer.h so it can be reused
more easily and to make it clear that it doesn't require RefBase.

Note: the rest of the change only affects the system when DEBUG_REFS is enabled.

The main problem we fix here is that the owner id associated with each
reference could get out of date when a sp<> or wp<> was moved, for
instance when they're used in a Vector< >.

We fix this issue by calling into RefBase::moveReferences from
a template specialization for sp<TYPE> and wp<TYPE> of the
type helpers. RefBase::moveReferences() has then a chance to
update the owner ids.

There is a little bit of trickery to implement this generically in
RefBase, where we need to use a templatized functor that can turn
a sp<TYPE>* casted to a void* into a RefBase*.

Introduced a new debug option DEBUG_REFS_FATAL_SANITY_CHECKS
currently set to 0 by default as there seem to be an issue
with sp<ANativeWindow> which trips the sanity checks.

Change-Id: I4825b21c8ec47d4a0ef35d760760ae0c9cdfbd7f
2011-02-23 22:21:41 -08:00
..
binder resubmitting Change-Id: I67b1d04a5c9fc18b0cd4da6184d0b814b64d89e9 2010-12-21 09:32:36 -08:00
gui Pass the IGraphicBufferAlloc to SurfaceTextureClient. 2011-02-02 15:31:47 -08:00
pim
private fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE) 2011-01-25 14:19:13 -08:00
surfaceflinger Protected surface API 2011-01-28 08:04:00 -08:00
tts
ui Add new axes for joysticks and mouse wheels. 2011-02-19 05:23:10 -08:00
utils Fix some issues with RefBase debugging. 2011-02-23 22:21:41 -08:00