replicant-frameworks_native/libs/gui
Jamie Gennis 1b20cde313 Pass the IGraphicBufferAlloc to SurfaceTextureClient.
This change passes a reference to the IGraphicBufferAlloc binder object
to SurfaceTextureClient objects.  When STC objects are created they
query their associated ISurfaceTexture object for the
IGraphicBufferAlloc that the SurfaceTexture uses to allocate buffers.
Having the SurfaceTextureClient hold this reference prevents the
GraphicBufferAlloc in SurfaceFlinger from freeing the allocated buffers
before the SurfaceTextureClient is done with them.

Change-Id: Ib8e30e8b37fdd60438cbb4cb7e9174d0ba6d661c
related-bug: 3362519
2011-02-02 15:31:47 -08:00
..
Android.mk Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
ISensorEventConnection.cpp
ISensorServer.cpp
ISurfaceTexture.cpp Pass the IGraphicBufferAlloc to SurfaceTextureClient. 2011-02-02 15:31:47 -08:00
Sensor.cpp
SensorChannel.cpp
SensorEventQueue.cpp Fix typo which causes sensors to fail miserably 2010-09-16 21:41:13 -07:00
SensorManager.cpp
SurfaceTexture.cpp Pass the IGraphicBufferAlloc to SurfaceTextureClient. 2011-02-02 15:31:47 -08:00
SurfaceTextureClient.cpp Pass the IGraphicBufferAlloc to SurfaceTextureClient. 2011-02-02 15:31:47 -08:00