f0480de374
the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138 |
||
---|---|---|
cmds | ||
include | ||
libs | ||
opengl | ||
services/surfaceflinger | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE |