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Mathias Agopian f0480de374 fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.

We now use the EGLDisplay passed by the user API.

Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
2011-11-14 17:40:21 -08:00
cmds Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
include Define, document, and test the behavior of very large SurfaceTextures 2011-11-11 18:44:35 -08:00
libs Define, document, and test the behavior of very large SurfaceTextures 2011-11-11 18:44:35 -08:00
opengl fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
services/surfaceflinger Back to 59fps 2011-11-09 17:54:37 -08:00
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