replicant-frameworks_native/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
Jesse Hall 99c7dbb249 Add DisplaySurface abstraction
DisplayDevice now has a DisplaySurface instead of using
FramebufferSurface directly. FramebufferSurface implements
DisplaySurface, and so does the new VirtualDisplaySurface class.
DisplayDevice now always has a surface, not just for virtual displays.

In this change VirtualDisplaySurface is just a stub; buffers still go
directly from GLES to the final consumer.

Bug: 8384764
Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
2013-03-18 14:21:16 -07:00

88 lines
2.9 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_FRAMEBUFFER_SURFACE_H
#define ANDROID_SF_FRAMEBUFFER_SURFACE_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/ConsumerBase.h>
#include "DisplaySurface.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class Rect;
class String8;
class HWComposer;
// ---------------------------------------------------------------------------
class FramebufferSurface : public ConsumerBase,
public DisplaySurface {
public:
FramebufferSurface(HWComposer& hwc, int disp);
virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
virtual status_t compositionComplete();
virtual status_t advanceFrame();
virtual status_t setReleaseFenceFd(int fenceFd);
// Implementation of DisplaySurface::dump(). Note that ConsumerBase also
// has a non-virtual dump() with the same signature.
virtual void dump(String8& result) const;
private:
virtual ~FramebufferSurface() { }; // this class cannot be overloaded
virtual void onFrameAvailable();
virtual void freeBufferLocked(int slotIndex);
virtual void dumpLocked(String8& result, const char* prefix,
char* buffer, size_t SIZE) const;
// nextBuffer waits for and then latches the next buffer from the
// BufferQueue and releases the previously latched buffer to the
// BufferQueue. The new buffer is returned in the 'buffer' argument.
status_t nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence);
// mDisplayType must match one of the HWC display types
int mDisplayType;
// mCurrentBufferIndex is the slot index of the current buffer or
// INVALID_BUFFER_SLOT to indicate that either there is no current buffer
// or the buffer is not associated with a slot.
int mCurrentBufferSlot;
// mCurrentBuffer is the current buffer or NULL to indicate that there is
// no current buffer.
sp<GraphicBuffer> mCurrentBuffer;
// Hardware composer, owned by SurfaceFlinger.
HWComposer& mHwc;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif // ANDROID_SF_FRAMEBUFFER_SURFACE_H