bf6d5e012c
Change-Id: Id94b610f27b87426abb30e13484cbd16990aa995
216 lines
6.2 KiB
C
216 lines
6.2 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @addtogroup Asset
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* @{
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*/
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/**
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* @file asset_manager.h
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*/
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#ifndef ANDROID_ASSET_MANAGER_H
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#define ANDROID_ASSET_MANAGER_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct AAssetManager;
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/**
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* {@link AAssetManager} provides access to an application's raw assets by
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* creating {@link AAsset} objects.
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*
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* AAssetManager is a wrapper to the low-level native implementation
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* of the java {@link AAssetManager}, a pointer can be obtained using
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* AAssetManager_fromJava().
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*
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* The asset hierarchy may be examined like a filesystem, using
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* {@link AAssetDir} objects to peruse a single directory.
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*
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* A native {@link AAssetManager} pointer may be shared across multiple threads.
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*/
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typedef struct AAssetManager AAssetManager;
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struct AAssetDir;
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/**
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* {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
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* it were a single directory. The contents are populated by the
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* {@link AAssetManager}.
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*
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* The list of files will be sorted in ascending order by ASCII value.
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*/
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typedef struct AAssetDir AAssetDir;
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struct AAsset;
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/**
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* {@link AAsset} provides access to a read-only asset.
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*
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* {@link AAsset} objects are NOT thread-safe, and should not be shared across
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* threads.
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*/
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typedef struct AAsset AAsset;
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/** Available access modes for opening assets with {@link AAssetManager_open} */
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enum {
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/** No specific information about how data will be accessed. **/
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AASSET_MODE_UNKNOWN = 0,
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/** Read chunks, and seek forward and backward. */
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AASSET_MODE_RANDOM = 1,
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/** Read sequentially, with an occasional forward seek. */
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AASSET_MODE_STREAMING = 2,
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/** Caller plans to ask for a read-only buffer with all data. */
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AASSET_MODE_BUFFER = 3
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};
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/**
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* Open the named directory within the asset hierarchy. The directory can then
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* be inspected with the AAssetDir functions. To open the top-level directory,
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* pass in "" as the dirName.
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*
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* The object returned here should be freed by calling AAssetDir_close().
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*/
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AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
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/**
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* Open an asset.
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*
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* The object returned here should be freed by calling AAsset_close().
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*/
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AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
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/**
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* Iterate over the files in an asset directory. A NULL string is returned
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* when all the file names have been returned.
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*
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* The returned file name is suitable for passing to AAssetManager_open().
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*
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* The string returned here is owned by the AssetDir implementation and is not
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* guaranteed to remain valid if any other calls are made on this AAssetDir
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* instance.
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*/
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const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
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/**
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* Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
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*/
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void AAssetDir_rewind(AAssetDir* assetDir);
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/**
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* Close an opened AAssetDir, freeing any related resources.
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*/
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void AAssetDir_close(AAssetDir* assetDir);
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/**
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* Attempt to read 'count' bytes of data from the current offset.
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*
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* Returns the number of bytes read, zero on EOF, or < 0 on error.
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*/
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int AAsset_read(AAsset* asset, void* buf, size_t count);
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/**
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* Seek to the specified offset within the asset data. 'whence' uses the
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* same constants as lseek()/fseek().
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*
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* Returns the new position on success, or (off_t) -1 on error.
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*/
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off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
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/**
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* Seek to the specified offset within the asset data. 'whence' uses the
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* same constants as lseek()/fseek().
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*
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* Uses 64-bit data type for large files as opposed to the 32-bit type used
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* by AAsset_seek.
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*
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* Returns the new position on success, or (off64_t) -1 on error.
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*/
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off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
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/**
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* Close the asset, freeing all associated resources.
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*/
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void AAsset_close(AAsset* asset);
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/**
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* Get a pointer to a buffer holding the entire contents of the assset.
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*
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* Returns NULL on failure.
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*/
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const void* AAsset_getBuffer(AAsset* asset);
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/**
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* Report the total size of the asset data.
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*/
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off_t AAsset_getLength(AAsset* asset);
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/**
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* Report the total size of the asset data. Reports the size using a 64-bit
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* number insted of 32-bit as AAsset_getLength.
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*/
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off64_t AAsset_getLength64(AAsset* asset);
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/**
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* Report the total amount of asset data that can be read from the current position.
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*/
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off_t AAsset_getRemainingLength(AAsset* asset);
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/**
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* Report the total amount of asset data that can be read from the current position.
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*
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* Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
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*/
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off64_t AAsset_getRemainingLength64(AAsset* asset);
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/**
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* Open a new file descriptor that can be used to read the asset data. If the
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* start or length cannot be represented by a 32-bit number, it will be
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* truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
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*
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* Returns < 0 if direct fd access is not possible (for example, if the asset is
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* compressed).
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*/
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int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
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/**
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* Open a new file descriptor that can be used to read the asset data.
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*
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* Uses a 64-bit number for the offset and length instead of 32-bit instead of
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* as AAsset_openFileDescriptor does.
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*
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* Returns < 0 if direct fd access is not possible (for example, if the asset is
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* compressed).
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*/
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int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
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/**
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* Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
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* mmapped).
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*/
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int AAsset_isAllocated(AAsset* asset);
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_ASSET_MANAGER_H
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/** @} */
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