eda65400f5
libskia was only used for a small part of SkTransform. We now implement Transform is surfaceflinger directly.
389 lines
9.3 KiB
C++
389 lines
9.3 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <math.h>
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#include <cutils/compiler.h>
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#include <utils/String8.h>
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#include <ui/Region.h>
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#include "Transform.h"
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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template <typename T> inline T min(T a, T b) {
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return a<b ? a : b;
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}
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template <typename T> inline T min(T a, T b, T c) {
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return min(a, min(b, c));
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}
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template <typename T> inline T min(T a, T b, T c, T d) {
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return min(a, b, min(c, d));
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}
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template <typename T> inline T max(T a, T b) {
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return a>b ? a : b;
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}
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template <typename T> inline T max(T a, T b, T c) {
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return max(a, max(b, c));
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}
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template <typename T> inline T max(T a, T b, T c, T d) {
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return max(a, b, max(c, d));
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}
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// ---------------------------------------------------------------------------
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Transform::Transform() {
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reset();
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}
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Transform::Transform(const Transform& other)
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: mMatrix(other.mMatrix), mType(other.mType) {
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}
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Transform::Transform(uint32_t orientation) {
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set(orientation, 0, 0);
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}
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Transform::~Transform() {
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}
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bool Transform::absIsOne(float f) {
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return fabs(f) == 1.0f;
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}
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bool Transform::isZero(float f) {
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return fabs(f) == 0.0f;
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}
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bool Transform::absEqual(float a, float b) {
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return fabs(a) == fabs(b);
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}
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Transform Transform::operator * (const Transform& rhs) const
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{
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if (CC_LIKELY(mType == IDENTITY))
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return rhs;
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Transform r(*this);
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if (rhs.mType == IDENTITY)
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return r;
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// TODO: we could use mType to optimize the matrix multiply
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const mat33& A(mMatrix);
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const mat33& B(rhs.mMatrix);
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mat33& D(r.mMatrix);
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for (int i=0 ; i<3 ; i++) {
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const float v0 = A[0][i];
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const float v1 = A[1][i];
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const float v2 = A[2][i];
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D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2];
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D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2];
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D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2];
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}
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r.mType |= rhs.mType;
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// TODO: we could recompute this value from r and rhs
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r.mType &= 0xFF;
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r.mType |= UNKNOWN_TYPE;
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return r;
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}
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float const* Transform::operator [] (int i) const {
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return mMatrix[i].v;
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}
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bool Transform::transformed() const {
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return type() > TRANSLATE;
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}
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int Transform::tx() const {
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return floorf(mMatrix[2][0] + 0.5f);
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}
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int Transform::ty() const {
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return floorf(mMatrix[2][1] + 0.5f);
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}
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void Transform::reset() {
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mType = IDENTITY;
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for(int i=0 ; i<3 ; i++) {
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vec3& v(mMatrix[i]);
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for (int j=0 ; j<3 ; j++)
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v[j] = ((i==j) ? 1.0f : 0.0f);
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}
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}
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void Transform::set(float tx, float ty)
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{
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mMatrix[2][0] = tx;
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mMatrix[2][1] = ty;
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mMatrix[2][2] = 1.0f;
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if (isZero(tx) && isZero(ty)) {
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mType &= ~TRANSLATE;
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} else {
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mType |= TRANSLATE;
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}
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}
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void Transform::set(float a, float b, float c, float d)
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{
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mat33& M(mMatrix);
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M[0][0] = a; M[1][0] = b;
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M[0][1] = c; M[1][1] = d;
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M[0][2] = 0; M[1][2] = 0;
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mType = UNKNOWN_TYPE;
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}
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void Transform::set(uint32_t flags, float w, float h)
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{
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mType = flags << 8;
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float sx = (flags & FLIP_H) ? -1 : 1;
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float sy = (flags & FLIP_V) ? -1 : 1;
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float a=0, b=0, c=0, d=0, x=0, y=0;
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int xmask = 0;
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// computation of x,y
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// x y
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// 0 0 0
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// w 0 ROT90
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// w h FLIPH|FLIPV
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// 0 h FLIPH|FLIPV|ROT90
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if (flags & ROT_90) {
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mType |= ROTATE;
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b = -sy;
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c = sx;
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xmask = 1;
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} else {
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a = sx;
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d = sy;
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}
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if (flags & FLIP_H) {
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mType ^= SCALE;
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xmask ^= 1;
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}
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if (flags & FLIP_V) {
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mType ^= SCALE;
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y = h;
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}
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if ((flags & ROT_180) == ROT_180) {
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mType |= ROTATE;
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}
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if (xmask) {
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x = w;
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}
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if (!isZero(x) || !isZero(y)) {
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mType |= TRANSLATE;
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}
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mat33& M(mMatrix);
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M[0][0] = a; M[1][0] = b; M[2][0] = x;
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M[0][1] = c; M[1][1] = d; M[2][1] = y;
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M[0][2] = 0; M[1][2] = 0; M[2][2] = 1;
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}
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Transform::vec2 Transform::transform(const vec2& v) const {
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vec2 r;
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const mat33& M(mMatrix);
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r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0];
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r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1];
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return r;
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}
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Transform::vec3 Transform::transform(const vec3& v) const {
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vec3 r;
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const mat33& M(mMatrix);
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r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2];
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r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2];
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r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2];
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return r;
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}
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void Transform::transform(fixed1616* point, int x, int y) const
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{
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const float toFixed = 65536.0f;
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const mat33& M(mMatrix);
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vec2 v(x, y);
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v = transform(v);
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point[0] = v[0] * toFixed;
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point[1] = v[1] * toFixed;
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}
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Rect Transform::makeBounds(int w, int h) const
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{
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return transform( Rect(w, h) );
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}
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Rect Transform::transform(const Rect& bounds) const
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{
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Rect r;
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vec2 lt( bounds.left, bounds.top );
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vec2 rt( bounds.right, bounds.top );
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vec2 lb( bounds.left, bounds.bottom );
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vec2 rb( bounds.right, bounds.bottom );
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lt = transform(lt);
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rt = transform(rt);
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lb = transform(lb);
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rb = transform(rb);
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r.left = floorf(min(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
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r.top = floorf(min(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
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r.right = floorf(max(lt[0], rt[0], lb[0], rb[0]) + 0.5f);
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r.bottom = floorf(max(lt[1], rt[1], lb[1], rb[1]) + 0.5f);
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return r;
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}
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Region Transform::transform(const Region& reg) const
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{
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Region out;
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if (CC_UNLIKELY(transformed())) {
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if (CC_LIKELY(preserveRects())) {
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Region::const_iterator it = reg.begin();
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Region::const_iterator const end = reg.end();
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while (it != end) {
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out.orSelf(transform(*it++));
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}
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} else {
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out.set(transform(reg.bounds()));
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}
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} else {
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out = reg.translate(tx(), ty());
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}
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return out;
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}
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uint32_t Transform::type() const
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{
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if (mType & UNKNOWN_TYPE) {
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// recompute what this transform is
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const mat33& M(mMatrix);
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const float a = M[0][0];
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const float b = M[1][0];
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const float c = M[0][1];
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const float d = M[1][1];
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const float x = M[2][0];
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const float y = M[2][1];
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bool scale = false;
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uint32_t flags = ROT_0;
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if (isZero(b) && isZero(c)) {
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if (absEqual(a, d)) {
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if (a<0) flags |= FLIP_H;
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if (d<0) flags |= FLIP_V;
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if (!absIsOne(a) || !absIsOne(d)) {
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scale = true;
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}
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} else {
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flags = ROT_INVALID;
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}
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} else if (isZero(a) && isZero(d)) {
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if (absEqual(b, c)) {
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flags |= ROT_90;
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if (b>0) flags |= FLIP_H;
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if (c<0) flags |= FLIP_V;
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if (!absIsOne(b) || !absIsOne(c)) {
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scale = true;
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}
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} else {
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flags = ROT_INVALID;
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}
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} else {
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flags = ROT_INVALID;
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}
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mType = flags << 8;
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if (flags & ROT_INVALID) {
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mType |= UNKNOWN;
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} else {
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if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180))
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mType |= ROTATE;
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if (flags & FLIP_H)
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mType ^= SCALE;
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if (flags & FLIP_V)
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mType ^= SCALE;
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if (scale)
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mType |= SCALE;
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}
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if (!isZero(x) || !isZero(y))
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mType |= TRANSLATE;
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}
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return mType;
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}
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uint32_t Transform::getType() const {
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return type() & 0xFF;
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}
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uint32_t Transform::getOrientation() const
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{
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return (type() >> 8) & 0xFF;
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}
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bool Transform::preserveRects() const
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{
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return (type() & ROT_INVALID) ? false : true;
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}
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void Transform::dump(const char* name) const
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{
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type(); // updates the type
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String8 flags, type;
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const mat33& m(mMatrix);
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uint32_t orient = mType >> 8;
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if (orient&ROT_INVALID)
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flags.append("ROT_INVALID ");
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if (orient&ROT_90)
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flags.append("ROT_90 ");
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if (orient&FLIP_V)
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flags.append("FLIP_V ");
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if (orient&FLIP_H)
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flags.append("FLIP_H ");
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if (mType&SCALE)
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type.append("SCALE ");
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if (mType&ROTATE)
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type.append("ROTATE ");
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if (mType&TRANSLATE)
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type.append("TRANSLATE ");
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LOGD("%s (%s, %s)", name, flags.string(), type.string());
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LOGD("%.2f %.2f %.2f", m[0][0], m[1][0], m[2][0]);
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LOGD("%.2f %.2f %.2f", m[0][1], m[1][1], m[2][1]);
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LOGD("%.2f %.2f %.2f", m[0][2], m[1][2], m[2][2]);
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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