replicant-frameworks_native/libs/gui/SurfaceTexture.cpp
Jamie Gennis 1c121f68fc SurfaceTexture: allow set_buffer_count(2)
This change relaxes an error check in SurfaceTexture::setBufferCount to
allow clients to explicitly set a buffer count of 2.  The clients that
will do this are camera and video decode.  Previously it was thought
that for those clients we would always use async mode, which requires a
minimum of 3 buffers.  However, we now believe that for some devices it
may make sense to use synchronous mode (with 2 buffers) to reduce memory
usage.

Bug: 5088418
Change-Id: I620a0ef75075745be9d6c8219e0246aaf33ba950
2011-07-30 16:00:11 -07:00

1001 lines
32 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTexture"
//#define LOG_NDEBUG 0
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <gui/SurfaceTexture.h>
#include <hardware/hardware.h>
#include <surfaceflinger/ISurfaceComposer.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <surfaceflinger/IGraphicBufferAlloc.h>
#include <utils/Log.h>
#include <utils/String8.h>
namespace android {
// Transform matrices
static float mtxIdentity[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
static float mtxFlipH[16] = {
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1,
};
static float mtxFlipV[16] = {
1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static float mtxRot90[16] = {
0, 1, 0, 0,
-1, 0, 0, 0,
0, 0, 1, 0,
1, 0, 0, 1,
};
static float mtxRot180[16] = {
-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
1, 1, 0, 1,
};
static float mtxRot270[16] = {
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 1, 0, 1,
};
static void mtxMul(float out[16], const float a[16], const float b[16]);
SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
mDefaultWidth(1),
mDefaultHeight(1),
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mClientBufferCount(0),
mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
mCurrentTexture(INVALID_BUFFER_SLOT),
mCurrentTransform(0),
mCurrentTimestamp(0),
mNextTransform(0),
mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTexName(tex),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false) {
LOGV("SurfaceTexture::SurfaceTexture");
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
mNextCrop.makeInvalid();
memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix));
}
SurfaceTexture::~SurfaceTexture() {
LOGV("SurfaceTexture::~SurfaceTexture");
freeAllBuffers();
}
status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
if (bufferCount > NUM_BUFFER_SLOTS)
return BAD_VALUE;
// special-case, nothing to do
if (bufferCount == mBufferCount)
return OK;
if (!mClientBufferCount &&
bufferCount >= mBufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
mServerBufferCount = bufferCount;
mDequeueCondition.signal();
} else {
// we're here because we're either
// - reducing the number of available buffers
// - or there is a client-buffer-count in effect
// less than 2 buffers is never allowed
if (bufferCount < 2)
return BAD_VALUE;
// when there is non client-buffer-count in effect, the client is not
// allowed to dequeue more than one buffer at a time,
// so the next time they dequeue a buffer, we know that they don't
// own one. the actual resizing will happen during the next
// dequeueBuffer.
mServerBufferCount = bufferCount;
}
return OK;
}
status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
Mutex::Autolock lock(mMutex);
return setBufferCountServerLocked(bufferCount);
}
status_t SurfaceTexture::setBufferCount(int bufferCount) {
LOGV("SurfaceTexture::setBufferCount");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("setBufferCount: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
LOGE("setBufferCount: bufferCount larger than slots available");
return BAD_VALUE;
}
// Error out if the user has dequeued buffers
for (int i=0 ; i<mBufferCount ; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
LOGE("setBufferCount: client owns some buffers");
return -EINVAL;
}
}
const int minBufferSlots = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
if (bufferCount == 0) {
mClientBufferCount = 0;
bufferCount = (mServerBufferCount >= minBufferSlots) ?
mServerBufferCount : minBufferSlots;
return setBufferCountServerLocked(bufferCount);
}
if (bufferCount < minBufferSlots) {
LOGE("setBufferCount: requested buffer count (%d) is less than "
"minimum (%d)", bufferCount, minBufferSlots);
return BAD_VALUE;
}
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
freeAllBuffers();
mBufferCount = bufferCount;
mClientBufferCount = bufferCount;
mCurrentTexture = INVALID_BUFFER_SLOT;
mQueue.clear();
mDequeueCondition.signal();
return OK;
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
{
if (!w || !h) {
LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
return OK;
}
status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
LOGV("SurfaceTexture::requestBuffer");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("requestBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (slot < 0 || mBufferCount <= slot) {
LOGE("requestBuffer: slot index out of range [0, %d]: %d",
mBufferCount, slot);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
*buf = mSlots[slot].mGraphicBuffer;
return NO_ERROR;
}
status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) {
LOGV("SurfaceTexture::dequeueBuffer");
if (mAbandoned) {
LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if ((w && !h) || (!w && h)) {
LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
status_t returnFlags(OK);
int found, foundSync;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
// We need to wait for the FIFO to drain if the number of buffer
// needs to change.
//
// The condition "number of buffer needs to change" is true if
// - the client doesn't care about how many buffers there are
// - AND the actual number of buffer is different from what was
// set in the last setBufferCountServer()
// - OR -
// setBufferCountServer() was set to a value incompatible with
// the synchronization mode (for instance because the sync mode
// changed since)
//
// As long as this condition is true AND the FIFO is not empty, we
// wait on mDequeueCondition.
int minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
if (!mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) {
// wait for the FIFO to drain
while (!mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
if (mAbandoned) {
LOGE("dequeueBuffer: SurfaceTexture was abandoned while "
"blocked!");
return NO_INIT;
}
}
minBufferCountNeeded = mSynchronousMode ?
MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
}
if (!mClientBufferCount &&
((mServerBufferCount != mBufferCount) ||
(mServerBufferCount < minBufferCountNeeded))) {
// here we're guaranteed that mQueue is empty
freeAllBuffers();
mBufferCount = mServerBufferCount;
if (mBufferCount < minBufferCountNeeded)
mBufferCount = minBufferCountNeeded;
mCurrentTexture = INVALID_BUFFER_SLOT;
returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
}
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
foundSync = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
for (int i = 0; i < mBufferCount; i++) {
const int state = mSlots[i].mBufferState;
if (state == BufferSlot::DEQUEUED) {
dequeuedCount++;
}
if (state == BufferSlot::FREE /*|| i == mCurrentTexture*/) {
foundSync = i;
if (i != mCurrentTexture) {
found = i;
break;
}
}
}
// clients are not allowed to dequeue more than one buffer
// if they didn't set a buffer count.
if (!mClientBufferCount && dequeuedCount) {
return -EINVAL;
}
// See whether a buffer has been queued since the last setBufferCount so
// we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
if (bufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
const int avail = mBufferCount - (dequeuedCount+1);
if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
dequeuedCount);
return -EBUSY;
}
}
// we're in synchronous mode and didn't find a buffer, we need to wait
// for for some buffers to be consumed
tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
if (tryAgain) {
mDequeueCondition.wait(mMutex);
}
}
if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
// foundSync guaranteed to be != INVALID_BUFFER_SLOT
found = foundSync;
}
if (found == INVALID_BUFFER_SLOT) {
return -EBUSY;
}
const int buf = found;
*outBuf = found;
const bool useDefaultSize = !w && !h;
if (useDefaultSize) {
// use the default size
w = mDefaultWidth;
h = mDefaultHeight;
}
const bool updateFormat = (format != 0);
if (!updateFormat) {
// keep the current (or default) format
format = mPixelFormat;
}
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
if ((buffer == NULL) ||
(uint32_t(buffer->width) != w) ||
(uint32_t(buffer->height) != h) ||
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage))
{
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
status_t error;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(
w, h, format, usage, &error));
if (graphicBuffer == 0) {
LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
return error;
}
if (updateFormat) {
mPixelFormat = format;
}
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
}
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
return returnFlags;
}
status_t SurfaceTexture::setSynchronousMode(bool enabled) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
return NO_INIT;
}
status_t err = OK;
if (!mAllowSynchronousMode && enabled)
return err;
if (!enabled) {
// going to asynchronous mode, drain the queue
while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
mDequeueCondition.wait(mMutex);
}
}
if (mSynchronousMode != enabled) {
// - if we're going to asynchronous mode, the queue is guaranteed to be
// empty here
// - if the client set the number of buffers, we're guaranteed that
// we have at least 3 (because we don't allow less)
mSynchronousMode = enabled;
mDequeueCondition.signal();
}
return err;
}
status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
LOGV("SurfaceTexture::queueBuffer");
sp<FrameAvailableListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("queueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
if (buf < 0 || buf >= mBufferCount) {
LOGE("queueBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return -EINVAL;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
buf, mSlots[buf].mBufferState);
return -EINVAL;
} else if (buf == mCurrentTexture) {
LOGE("queueBuffer: slot %d is current!", buf);
return -EINVAL;
} else if (!mSlots[buf].mRequestBufferCalled) {
LOGE("queueBuffer: slot %d was enqueued without requesting a "
"buffer", buf);
return -EINVAL;
}
if (mSynchronousMode) {
// In synchronous mode we queue all buffers in a FIFO.
mQueue.push_back(buf);
// Synchronous mode always signals that an additional frame should
// be consumed.
listener = mFrameAvailableListener;
} else {
// In asynchronous mode we only keep the most recent buffer.
if (mQueue.empty()) {
mQueue.push_back(buf);
// Asynchronous mode only signals that a frame should be
// consumed if no previous frame was pending. If a frame were
// pending then the consumer would have already been notified.
listener = mFrameAvailableListener;
} else {
Fifo::iterator front(mQueue.begin());
// buffer currently queued is freed
mSlots[*front].mBufferState = BufferSlot::FREE;
// and we record the new buffer index in the queued list
*front = buf;
}
}
mSlots[buf].mBufferState = BufferSlot::QUEUED;
mSlots[buf].mCrop = mNextCrop;
mSlots[buf].mTransform = mNextTransform;
mSlots[buf].mScalingMode = mNextScalingMode;
mSlots[buf].mTimestamp = timestamp;
mDequeueCondition.signal();
} // scope for the lock
// call back without lock held
if (listener != 0) {
listener->onFrameAvailable();
}
*outWidth = mDefaultWidth;
*outHeight = mDefaultHeight;
*outTransform = 0;
return OK;
}
void SurfaceTexture::cancelBuffer(int buf) {
LOGV("SurfaceTexture::cancelBuffer");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
return;
}
if (buf < 0 || buf >= mBufferCount) {
LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
mBufferCount, buf);
return;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
buf, mSlots[buf].mBufferState);
return;
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mDequeueCondition.signal();
}
status_t SurfaceTexture::setCrop(const Rect& crop) {
LOGV("SurfaceTexture::setCrop");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("setCrop: SurfaceTexture has been abandoned!");
return NO_INIT;
}
mNextCrop = crop;
return OK;
}
status_t SurfaceTexture::setTransform(uint32_t transform) {
LOGV("SurfaceTexture::setTransform");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("setTransform: SurfaceTexture has been abandoned!");
return NO_INIT;
}
mNextTransform = transform;
return OK;
}
status_t SurfaceTexture::connect(int api) {
LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("connect: SurfaceTexture has been abandoned!");
return NO_INIT;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi != NO_CONNECTED_API) {
LOGE("connect: already connected (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
} else {
mConnectedApi = api;
}
break;
default:
err = -EINVAL;
break;
}
return err;
}
status_t SurfaceTexture::disconnect(int api) {
LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("connect: SurfaceTexture has been abandoned!");
return NO_INIT;
}
int err = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
if (mConnectedApi == api) {
mConnectedApi = NO_CONNECTED_API;
} else {
LOGE("disconnect: connected to another api (cur=%d, req=%d)",
mConnectedApi, api);
err = -EINVAL;
}
break;
default:
err = -EINVAL;
break;
}
return err;
}
status_t SurfaceTexture::setScalingMode(int mode) {
LOGV("SurfaceTexture::setScalingMode(%d)", mode);
switch (mode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
break;
default:
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mNextScalingMode = mode;
return OK;
}
status_t SurfaceTexture::updateTexImage() {
LOGV("SurfaceTexture::updateTexImage");
Mutex::Autolock lock(mMutex);
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
if (!mQueue.empty()) {
Fifo::iterator front(mQueue.begin());
int buf = *front;
// Update the GL texture object.
EGLImageKHR image = mSlots[buf].mEglImage;
if (image == EGL_NO_IMAGE_KHR) {
EGLDisplay dpy = eglGetCurrentDisplay();
image = createImage(dpy, mSlots[buf].mGraphicBuffer);
mSlots[buf].mEglImage = image;
mSlots[buf].mEglDisplay = dpy;
if (image == EGL_NO_IMAGE_KHR) {
// NOTE: if dpy was invalid, createImage() is guaranteed to
// fail. so we'd end up here.
return -EINVAL;
}
}
GLint error;
while ((error = glGetError()) != GL_NO_ERROR) {
LOGW("updateTexImage: clearing GL error: %#04x", error);
}
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
bool failed = false;
while ((error = glGetError()) != GL_NO_ERROR) {
LOGE("error binding external texture image %p (slot %d): %#04x",
image, buf, error);
failed = true;
}
if (failed) {
return -EINVAL;
}
if (mCurrentTexture != INVALID_BUFFER_SLOT) {
// The current buffer becomes FREE if it was still in the queued
// state. If it has already been given to the client
// (synchronous mode), then it stays in DEQUEUED state.
if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
}
// Update the SurfaceTexture state.
mCurrentTexture = buf;
mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
mCurrentCrop = mSlots[buf].mCrop;
mCurrentTransform = mSlots[buf].mTransform;
mCurrentScalingMode = mSlots[buf].mScalingMode;
mCurrentTimestamp = mSlots[buf].mTimestamp;
computeCurrentTransformMatrix();
// Now that we've passed the point at which failures can happen,
// it's safe to remove the buffer from the front of the queue.
mQueue.erase(front);
mDequeueCondition.signal();
} else {
// We always bind the texture even if we don't update its contents.
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
}
return OK;
}
bool SurfaceTexture::isExternalFormat(uint32_t format)
{
switch (format) {
// supported YUV formats
case HAL_PIXEL_FORMAT_YV12:
// Legacy/deprecated YUV formats
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
return true;
}
// Any OEM format needs to be considered
if (format>=0x100 && format<=0x1FF)
return true;
return false;
}
GLenum SurfaceTexture::getCurrentTextureTarget() const {
return GL_TEXTURE_EXTERNAL_OES;
}
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
Mutex::Autolock lock(mMutex);
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
}
void SurfaceTexture::computeCurrentTransformMatrix() {
LOGV("SurfaceTexture::computeCurrentTransformMatrix");
float xform[16];
for (int i = 0; i < 16; i++) {
xform[i] = mtxIdentity[i];
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
float result[16];
mtxMul(result, xform, mtxFlipH);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
float result[16];
mtxMul(result, xform, mtxFlipV);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
float result[16];
mtxMul(result, xform, mtxRot90);
for (int i = 0; i < 16; i++) {
xform[i] = result[i];
}
}
sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
// In order to prevent bilinear sampling at the of the crop rectangle we
// may need to shrink it by 2 texels in each direction. Normally this
// would just need to take 1/2 a texel off each end, but because the
// chroma channels will likely be subsampled we need to chop off a whole
// texel. This will cause artifacts if someone does nearest sampling
// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
// accomodate the bilinear and nearest sampling uses.
//
// If nearest sampling turns out to be a desirable usage of these
// textures then we could add the ability to switch a SurfaceTexture to
// nearest-mode. Preferably, however, the image producers (video
// decoder, camera, etc.) would simply not use a crop rectangle (or at
// least not tell the framework about it) so that the GPU can do the
// correct edge behavior.
int xshrink = 0, yshrink = 0;
if (mCurrentCrop.left > 0) {
tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
xshrink++;
} else {
tx = 0.0f;
}
if (mCurrentCrop.right < int32_t(buf->getWidth())) {
xshrink++;
}
if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
float(buf->getHeight());
yshrink++;
} else {
ty = 0.0f;
}
if (mCurrentCrop.top > 0) {
yshrink++;
}
sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
} else {
tx = 0.0f;
ty = 0.0f;
sx = 1.0f;
sy = 1.0f;
}
float crop[16] = {
sx, 0, 0, 0,
0, sy, 0, 0,
0, 0, 1, 0,
tx, ty, 0, 1,
};
float mtxBeforeFlipV[16];
mtxMul(mtxBeforeFlipV, crop, xform);
// SurfaceFlinger expects the top of its window textures to be at a Y
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
// want to expose this to applications, however, so we must add an
// additional vertical flip to the transform after all the other transforms.
mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
}
nsecs_t SurfaceTexture::getTimestamp() {
LOGV("SurfaceTexture::getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
void SurfaceTexture::setFrameAvailableListener(
const sp<FrameAvailableListener>& listener) {
LOGV("SurfaceTexture::setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
void SurfaceTexture::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].mGraphicBuffer = 0;
mSlots[i].mBufferState = BufferSlot::FREE;
if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
}
}
}
EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
LOGE("error creating EGLImage: %#x", error);
}
return image;
}
sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex);
return mCurrentTextureBuf;
}
Rect SurfaceTexture::getCurrentCrop() const {
Mutex::Autolock lock(mMutex);
return mCurrentCrop;
}
uint32_t SurfaceTexture::getCurrentTransform() const {
Mutex::Autolock lock(mMutex);
return mCurrentTransform;
}
uint32_t SurfaceTexture::getCurrentScalingMode() const {
Mutex::Autolock lock(mMutex);
return mCurrentScalingMode;
}
int SurfaceTexture::query(int what, int* outValue)
{
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
LOGE("query: SurfaceTexture has been abandoned!");
return NO_INIT;
}
int value;
switch (what) {
case NATIVE_WINDOW_WIDTH:
value = mDefaultWidth;
break;
case NATIVE_WINDOW_HEIGHT:
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
value = mPixelFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mSynchronousMode ?
(MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
break;
default:
return BAD_VALUE;
}
outValue[0] = value;
return NO_ERROR;
}
void SurfaceTexture::abandon() {
Mutex::Autolock lock(mMutex);
freeAllBuffers();
mAbandoned = true;
mDequeueCondition.signal();
}
void SurfaceTexture::dump(String8& result) const
{
char buffer[1024];
dump(result, "", buffer, 1024);
}
void SurfaceTexture::dump(String8& result, const char* prefix,
char* buffer, size_t SIZE) const
{
Mutex::Autolock _l(mMutex);
snprintf(buffer, SIZE,
"%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
"mPixelFormat=%d, mTexName=%d\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
mPixelFormat, mTexName);
result.append(buffer);
String8 fifo;
int fifoSize = 0;
Fifo::const_iterator i(mQueue.begin());
while (i != mQueue.end()) {
snprintf(buffer, SIZE, "%02d ", *i++);
fifoSize++;
fifo.append(buffer);
}
snprintf(buffer, SIZE,
"%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
"%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
,
prefix, mCurrentCrop.left,
mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
mCurrentTransform, mCurrentTexture,
prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
mCurrentTransform, fifoSize, fifo.string()
);
result.append(buffer);
struct {
const char * operator()(int state) const {
switch (state) {
case BufferSlot::DEQUEUED: return "DEQUEUED";
case BufferSlot::QUEUED: return "QUEUED";
case BufferSlot::FREE: return "FREE";
default: return "Unknown";
}
}
} stateName;
for (int i=0 ; i<mBufferCount ; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
"timestamp=%lld\n",
prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
slot.mTransform, slot.mTimestamp
);
result.append(buffer);
}
}
static void mtxMul(float out[16], const float a[16], const float b[16]) {
out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
}
}; // namespace android