replicant-frameworks_native/include/ui
Dan Stoza 471ec6b428 libui: Add Rect(uint32_t, uint32_t)
Adds a Rect constructor that takes uint32_t instead of int32_t, as
required by a change to Region and -Werror

Change-Id: If91915e5b4ec9ce9e7ba0fb84f03b045d000b023
2015-01-21 17:39:13 -08:00
..
ANativeObjectBase.h
DisplayInfo.h
DisplayStatInfo.h
Fence.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
FramebufferNativeWindow.h
FrameStats.h
GraphicBuffer.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferAllocator.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferMapper.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
mat4.h
PixelFormat.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
Point.h
Rect.h libui: Add Rect(uint32_t, uint32_t) 2015-01-21 17:39:13 -08:00
Region.h Restore Region::set(uint32_t, uint32_t) 2014-12-22 21:15:08 +01:00
TMatHelpers.h
TVecHelpers.h
UiConfig.h
vec2.h
vec3.h
vec4.h