392edd88cb
This change moves the GraphicBufferAlloc class from SurfaceFlinger to libgui. Change-Id: Idf31d2004efa2651b60590733f73c4a7b831e8a9
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
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#define ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <gui/IGraphicBufferAlloc.h>
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#include <ui/PixelFormat.h>
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#include <utils/Errors.h>
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namespace android {
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// ---------------------------------------------------------------------------
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class GraphicBuffer;
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class GraphicBufferAlloc : public BnGraphicBufferAlloc {
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public:
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GraphicBufferAlloc();
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virtual ~GraphicBufferAlloc();
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virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
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PixelFormat format, uint32_t usage, status_t* error);
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
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