replicant-frameworks_native/include/ui
Jeff Brown 46689da7ee Input improvements and bug fixes.
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis.  This fixes new API that was introduced in MR1.
(Bug: 4066146)

Fixed a bug that might cause a segfault when using a trackball.

Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.

Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.

Improved the batching code to support batching events from different
sources of the same device in parallel.  (Bug: 3391564)

Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
2011-03-09 18:30:28 -08:00
..
egl ANativeWindow: add queues-to-window-composer check. 2011-03-08 16:49:51 -08:00
android_native_buffer.h
DisplayInfo.h Mouse pointer integration. 2011-01-04 17:31:24 -08:00
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h
GraphicBuffer.h Protected surface API 2011-01-28 08:04:00 -08:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h
Input.h Input improvements and bug fixes. 2011-03-09 18:30:28 -08:00
InputTransport.h
Keyboard.h Fade out the mouse pointer after inactivity or other events. 2011-03-02 15:37:57 -08:00
KeyCharacterMap.h
KeycodeLabels.h Joystick tweaks. (DO NOT MERGE) 2011-03-04 19:12:41 -08:00
KeyLayoutMap.h Joystick tweaks. (DO NOT MERGE) 2011-03-04 19:12:41 -08:00
PixelFormat.h
Point.h
PowerManager.h
Rect.h
Region.h
VirtualKeyMap.h