replicant-frameworks_native/include/gui
Mathias Agopian f0bc2f1d8d use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
2012-04-10 21:04:12 -07:00
..
BitTube.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.h use in/out structures for queueBuffer() IPC 2012-04-10 21:04:12 -07:00
DisplayEventReceiver.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.h Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h
ISurfaceTexture.h use in/out structures for queueBuffer() IPC 2012-04-10 21:04:12 -07:00
Sensor.h
SensorEventQueue.h use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.h
Surface.h
SurfaceComposerClient.h
SurfaceTexture.h Fixed disconnect bug in SurfaceTexture 2012-04-02 14:55:01 -07:00
SurfaceTextureClient.h BufferQueue no longer hardcodes buffer counts 2012-04-06 21:02:13 -07:00