replicant-frameworks_native/libs/gui
Steve Critchlow 47ad361cee Fix error trap in SurfaceTexture Client
There was an issue in Surface::lock where failure to lock a surface
resulted in two bad things happening:
- success was returned to the caller (it was apparently locked).
- an uninitialised pointer was returned as the buffer.

Change-Id: I8b0df81400e0fa0542a8bb993d76923ac96b686e
2012-07-10 14:09:10 +02:00
..
tests
Android.mk
BitTube.cpp
BufferQueue.cpp
DisplayEventReceiver.cpp
DummyConsumer.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceTexture.cpp
SurfaceTextureClient.cpp Fix error trap in SurfaceTexture Client 2012-07-10 14:09:10 +02:00