replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian d66a97950e fix a bug that could cause a window to be hidden in some cases.
this would happen is the window is made visible but the client didn't render yet into it. This happens often with SurfaceView.
Instead of filling the window with solid black, SF would simply ignore it which could lead to more disturbing artifacts.

in theory the window manager should not display a window before it has been drawn into, but it does happen occasionnaly.
2009-08-13 19:08:00 -07:00
..
DisplayHardware make sure EGL_ANDROID_swap_rectangle is actually supported before using it 2009-08-12 21:24:53 -07:00
purgatory
tests
Android.mk
Barrier.h
BlurFilter.cpp
BlurFilter.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp fix a bug that could cause a window to be hidden in some cases. 2009-08-13 19:08:00 -07:00
Layer.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
LayerBase.cpp second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
LayerBase.h second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
LayerBitmap.cpp second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
LayerBitmap.h Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. 2009-08-13 18:19:32 -07:00
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:44:13 -07:00
LayerBuffer.h
LayerDim.cpp second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:44:13 -07:00
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
SurfaceFlinger.h
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h