d02c5b6aac
Add all of the underlying input system pieces, minux PointerController and SpriteController, to inputflinger. This is in preparation for moving input to its own process and the addition of the input HAL. Try 2. Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "InputApplication"
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#include "InputApplication.h"
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#include <cutils/log.h>
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namespace android {
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// --- InputApplicationHandle ---
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InputApplicationHandle::InputApplicationHandle() :
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mInfo(NULL) {
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}
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InputApplicationHandle::~InputApplicationHandle() {
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delete mInfo;
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}
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void InputApplicationHandle::releaseInfo() {
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if (mInfo) {
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delete mInfo;
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mInfo = NULL;
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}
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}
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} // namespace android
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