replicant-frameworks_native/opengl/libagl
Jamie Gennis 2076f35549 Fix a multithreading bug in libagl's EGL.
The bug caused libagl to return 0 from eglGetError if an EGL error value
(including EGL_SUCCESS) was set on a different thread but not yet on the
current thread.

Bug: 3403756
Change-Id: Ifd965091d116745c2e22c121151ade9e78eb14c6
2011-01-30 15:59:36 -08:00
..
Android.mk
array.cpp fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
array.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp Fix a multithreading bug in libagl's EGL. 2011-01-30 15:59:36 -08:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp
light.h
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2010-10-19 14:47:08 -07:00
state.h
texture.cpp
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h