replicant-frameworks_native/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
Mathias Agopian 3e87601170 Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.

Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
2012-06-13 18:07:47 -07:00

72 lines
2.0 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_FRAMEBUFFER_SURFACE_H
#define ANDROID_SF_FRAMEBUFFER_SURFACE_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <gui/SurfaceTextureClient.h>
#define NUM_FRAME_BUFFERS 2
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class Rect;
class String8;
// ---------------------------------------------------------------------------
class FramebufferSurface : public SurfaceTextureClient {
public:
FramebufferSurface();
virtual void onFirstRef();
framebuffer_device_t const * getDevice() const { return fbDev; }
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
status_t compositionComplete();
void dump(String8& result);
private:
virtual ~FramebufferSurface(); // this class cannot be overloaded
virtual int query(int what, int* value) const;
framebuffer_device_t* fbDev;
sp<BufferQueue> mBufferQueue;
int mCurrentBufferIndex;
sp<GraphicBuffer> mBuffers[NUM_FRAME_BUFFERS];
mutable Mutex mLock;
bool mUpdateOnDemand;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif // ANDROID_SF_FRAMEBUFFER_SURFACE_H