replicant-frameworks_native/libs/utils
Christopher Tate 6c6a3fbd9d Attempt to fix the SDK build
On the assumption that the local min() function declaration is in
conflict with some 'min' #define floating around, rename the local
function to min_of().

Change-Id: I62aa27f213c6093cc78805de611cf4aa75f0eef2
2010-07-29 13:42:45 -07:00
..
tests Don't build framework tests for simulator target. 2010-07-14 22:55:02 -07:00
Android.mk Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
Asset.cpp Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
AssetDir.cpp
AssetManager.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Debug.cpp
FileMap.cpp
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp Tweak ObbFile class 2010-07-12 09:11:24 -07:00
PollLoop.cpp Add new glue code for writing native apps. 2010-07-08 11:06:59 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README
RefBase.cpp
ResourceTypes.cpp New xlarge screen size. 2010-04-28 16:51:52 -07:00
SharedBuffer.cpp
Static.cpp checkpoint: split libutils into libutils + libbinder 2009-05-20 12:55:02 -07:00
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.cpp Attempt to fix the SDK build 2010-07-29 13:42:45 -07:00
String8.cpp Fix bug with phantom input windows. 2010-07-16 00:02:48 -07:00
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.cpp
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp Maybe really fix windows build. 2009-12-08 19:45:59 -08:00
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.