f4a4ec2063
Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
1464 lines
56 KiB
C++
1464 lines
56 KiB
C++
//
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// Copyright 2010 The Android Open Source Project
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//
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// The input dispatcher.
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//
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#define LOG_TAG "InputDispatcher"
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//#define LOG_NDEBUG 0
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// Log detailed debug messages about each inbound event notification to the dispatcher.
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#define DEBUG_INBOUND_EVENT_DETAILS 1
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// Log detailed debug messages about each outbound event processed by the dispatcher.
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#define DEBUG_OUTBOUND_EVENT_DETAILS 1
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// Log debug messages about batching.
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#define DEBUG_BATCHING 1
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// Log debug messages about the dispatch cycle.
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#define DEBUG_DISPATCH_CYCLE 1
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// Log debug messages about registrations.
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#define DEBUG_REGISTRATION 1
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// Log debug messages about performance statistics.
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#define DEBUG_PERFORMANCE_STATISTICS 1
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#include <cutils/log.h>
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#include <ui/InputDispatcher.h>
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#include <stddef.h>
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#include <unistd.h>
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#include <errno.h>
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#include <limits.h>
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namespace android {
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// TODO, this needs to be somewhere else, perhaps in the policy
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static inline bool isMovementKey(int32_t keyCode) {
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return keyCode == KEYCODE_DPAD_UP
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|| keyCode == KEYCODE_DPAD_DOWN
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|| keyCode == KEYCODE_DPAD_LEFT
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|| keyCode == KEYCODE_DPAD_RIGHT;
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}
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// --- InputDispatcher ---
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InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
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mPolicy(policy) {
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mPollLoop = new PollLoop();
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mInboundQueue.head.refCount = -1;
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mInboundQueue.head.type = EventEntry::TYPE_SENTINEL;
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mInboundQueue.head.eventTime = LONG_LONG_MIN;
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mInboundQueue.tail.refCount = -1;
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mInboundQueue.tail.type = EventEntry::TYPE_SENTINEL;
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mInboundQueue.tail.eventTime = LONG_LONG_MAX;
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mKeyRepeatState.lastKeyEntry = NULL;
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mCurrentInputTargetsValid = false;
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}
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InputDispatcher::~InputDispatcher() {
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resetKeyRepeatLocked();
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while (mConnectionsByReceiveFd.size() != 0) {
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unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
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}
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for (EventEntry* entry = mInboundQueue.head.next; entry != & mInboundQueue.tail; ) {
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EventEntry* next = entry->next;
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mAllocator.releaseEventEntry(next);
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entry = next;
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}
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}
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void InputDispatcher::dispatchOnce() {
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nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
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bool skipPoll = false;
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nsecs_t currentTime;
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nsecs_t nextWakeupTime = LONG_LONG_MAX;
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{ // acquire lock
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AutoMutex _l(mLock);
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currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
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// Reset the key repeat timer whenever we disallow key events, even if the next event
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// is not a key. This is to ensure that we abort a key repeat if the device is just coming
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// out of sleep.
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// XXX we should handle resetting input state coming out of sleep more generally elsewhere
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if (keyRepeatTimeout < 0) {
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resetKeyRepeatLocked();
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}
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// Process timeouts for all connections and determine if there are any synchronous
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// event dispatches pending.
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bool hasPendingSyncTarget = false;
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for (size_t i = 0; i < mActiveConnections.size(); ) {
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Connection* connection = mActiveConnections.itemAt(i);
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nsecs_t connectionTimeoutTime = connection->nextTimeoutTime;
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if (connectionTimeoutTime <= currentTime) {
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bool deactivated = timeoutDispatchCycleLocked(currentTime, connection);
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if (deactivated) {
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// Don't increment i because the connection has been removed
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// from mActiveConnections (hence, deactivated).
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continue;
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}
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}
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if (connectionTimeoutTime < nextWakeupTime) {
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nextWakeupTime = connectionTimeoutTime;
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}
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if (connection->hasPendingSyncTarget()) {
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hasPendingSyncTarget = true;
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}
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i += 1;
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}
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// If we don't have a pending sync target, then we can begin delivering a new event.
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// (Otherwise we wait for dispatch to complete for that target.)
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if (! hasPendingSyncTarget) {
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if (mInboundQueue.isEmpty()) {
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if (mKeyRepeatState.lastKeyEntry) {
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if (currentTime >= mKeyRepeatState.nextRepeatTime) {
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processKeyRepeatLockedInterruptible(currentTime, keyRepeatTimeout);
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skipPoll = true;
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} else {
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if (mKeyRepeatState.nextRepeatTime < nextWakeupTime) {
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nextWakeupTime = mKeyRepeatState.nextRepeatTime;
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}
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}
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}
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} else {
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// Inbound queue has at least one entry.
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// Start processing it but leave it on the queue until later so that the
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// input reader can keep appending samples onto a motion event between the
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// time we started processing it and the time we finally enqueue dispatch
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// entries for it.
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EventEntry* entry = mInboundQueue.head.next;
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switch (entry->type) {
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case EventEntry::TYPE_CONFIGURATION_CHANGED: {
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ConfigurationChangedEntry* typedEntry =
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static_cast<ConfigurationChangedEntry*>(entry);
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processConfigurationChangedLockedInterruptible(currentTime, typedEntry);
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break;
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}
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case EventEntry::TYPE_KEY: {
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KeyEntry* typedEntry = static_cast<KeyEntry*>(entry);
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processKeyLockedInterruptible(currentTime, typedEntry, keyRepeatTimeout);
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break;
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}
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case EventEntry::TYPE_MOTION: {
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MotionEntry* typedEntry = static_cast<MotionEntry*>(entry);
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processMotionLockedInterruptible(currentTime, typedEntry);
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break;
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}
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default:
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assert(false);
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break;
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}
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// Dequeue and release the event entry that we just processed.
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mInboundQueue.dequeue(entry);
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mAllocator.releaseEventEntry(entry);
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skipPoll = true;
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}
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}
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// Run any deferred commands.
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skipPoll |= runCommandsLockedInterruptible();
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} // release lock
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// If we dispatched anything, don't poll just now. Wait for the next iteration.
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// Contents may have shifted during flight.
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if (skipPoll) {
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return;
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}
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// Wait for callback or timeout or wake.
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nsecs_t timeout = nanoseconds_to_milliseconds(nextWakeupTime - currentTime);
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int32_t timeoutMillis = timeout > INT_MAX ? -1 : timeout > 0 ? int32_t(timeout) : 0;
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mPollLoop->pollOnce(timeoutMillis);
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}
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bool InputDispatcher::runCommandsLockedInterruptible() {
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if (mCommandQueue.isEmpty()) {
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return false;
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}
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do {
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CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
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Command command = commandEntry->command;
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(this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
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mAllocator.releaseCommandEntry(commandEntry);
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} while (! mCommandQueue.isEmpty());
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return true;
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}
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InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
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CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
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mCommandQueue.enqueueAtTail(commandEntry);
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return commandEntry;
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}
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void InputDispatcher::processConfigurationChangedLockedInterruptible(
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nsecs_t currentTime, ConfigurationChangedEntry* entry) {
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#if DEBUG_OUTBOUND_EVENT_DETAILS
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LOGD("processConfigurationChanged - eventTime=%lld", entry->eventTime);
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#endif
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mLock.unlock();
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mPolicy->notifyConfigurationChanged(entry->eventTime);
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mLock.lock();
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}
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void InputDispatcher::processKeyLockedInterruptible(
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nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout) {
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#if DEBUG_OUTBOUND_EVENT_DETAILS
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LOGD("processKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
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"flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
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entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action,
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entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
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entry->downTime);
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#endif
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// TODO: Poke user activity.
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if (entry->action == KEY_EVENT_ACTION_DOWN) {
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if (mKeyRepeatState.lastKeyEntry
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&& mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
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// We have seen two identical key downs in a row which indicates that the device
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// driver is automatically generating key repeats itself. We take note of the
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// repeat here, but we disable our own next key repeat timer since it is clear that
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// we will not need to synthesize key repeats ourselves.
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entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
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resetKeyRepeatLocked();
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mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
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} else {
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// Not a repeat. Save key down state in case we do see a repeat later.
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resetKeyRepeatLocked();
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mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
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}
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mKeyRepeatState.lastKeyEntry = entry;
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entry->refCount += 1;
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} else {
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resetKeyRepeatLocked();
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}
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identifyInputTargetsAndDispatchKeyLockedInterruptible(currentTime, entry);
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}
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void InputDispatcher::processKeyRepeatLockedInterruptible(
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nsecs_t currentTime, nsecs_t keyRepeatTimeout) {
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// TODO Old WindowManagerServer code sniffs the input queue for following key up
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// events and drops the repeat if one is found. We should do something similar.
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// One good place to do it is in notifyKey as soon as the key up enters the
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// inbound event queue.
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// Synthesize a key repeat after the repeat timeout expired.
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// We reuse the previous key entry if otherwise unreferenced.
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KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
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if (entry->refCount == 1) {
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entry->repeatCount += 1;
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} else {
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KeyEntry* newEntry = mAllocator.obtainKeyEntry();
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newEntry->deviceId = entry->deviceId;
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newEntry->nature = entry->nature;
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newEntry->policyFlags = entry->policyFlags;
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newEntry->action = entry->action;
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newEntry->flags = entry->flags;
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newEntry->keyCode = entry->keyCode;
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newEntry->scanCode = entry->scanCode;
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newEntry->metaState = entry->metaState;
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newEntry->repeatCount = entry->repeatCount + 1;
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mKeyRepeatState.lastKeyEntry = newEntry;
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mAllocator.releaseKeyEntry(entry);
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entry = newEntry;
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}
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entry->eventTime = currentTime;
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entry->downTime = currentTime;
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entry->policyFlags = 0;
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mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatTimeout;
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#if DEBUG_OUTBOUND_EVENT_DETAILS
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LOGD("processKeyRepeat - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
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"action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
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"repeatCount=%d, downTime=%lld",
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entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags,
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entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
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entry->repeatCount, entry->downTime);
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#endif
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identifyInputTargetsAndDispatchKeyLockedInterruptible(currentTime, entry);
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}
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void InputDispatcher::processMotionLockedInterruptible(
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nsecs_t currentTime, MotionEntry* entry) {
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#if DEBUG_OUTBOUND_EVENT_DETAILS
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LOGD("processMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
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"metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
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entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action,
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entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
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entry->downTime);
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// Print the most recent sample that we have available, this may change due to batching.
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size_t sampleCount = 1;
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MotionSample* sample = & entry->firstSample;
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for (; sample->next != NULL; sample = sample->next) {
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sampleCount += 1;
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}
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for (uint32_t i = 0; i < entry->pointerCount; i++) {
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LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f",
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i, entry->pointerIds[i],
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sample->pointerCoords[i].x,
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sample->pointerCoords[i].y,
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sample->pointerCoords[i].pressure,
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sample->pointerCoords[i].size);
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}
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// Keep in mind that due to batching, it is possible for the number of samples actually
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// dispatched to change before the application finally consumed them.
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if (entry->action == MOTION_EVENT_ACTION_MOVE) {
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LOGD(" ... Total movement samples currently batched %d ...", sampleCount);
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}
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#endif
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identifyInputTargetsAndDispatchMotionLockedInterruptible(currentTime, entry);
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}
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void InputDispatcher::identifyInputTargetsAndDispatchKeyLockedInterruptible(
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nsecs_t currentTime, KeyEntry* entry) {
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#if DEBUG_DISPATCH_CYCLE
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LOGD("identifyInputTargetsAndDispatchKey");
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#endif
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entry->dispatchInProgress = true;
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mCurrentInputTargetsValid = false;
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mLock.unlock();
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mReusableKeyEvent.initialize(entry->deviceId, entry->nature, entry->action, entry->flags,
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entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
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entry->downTime, entry->eventTime);
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mCurrentInputTargets.clear();
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mPolicy->getKeyEventTargets(& mReusableKeyEvent, entry->policyFlags,
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mCurrentInputTargets);
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mLock.lock();
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mCurrentInputTargetsValid = true;
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dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
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}
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void InputDispatcher::identifyInputTargetsAndDispatchMotionLockedInterruptible(
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nsecs_t currentTime, MotionEntry* entry) {
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#if DEBUG_DISPATCH_CYCLE
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LOGD("identifyInputTargetsAndDispatchMotion");
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#endif
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entry->dispatchInProgress = true;
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mCurrentInputTargetsValid = false;
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mLock.unlock();
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mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action,
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entry->edgeFlags, entry->metaState,
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0, 0, entry->xPrecision, entry->yPrecision,
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entry->downTime, entry->eventTime, entry->pointerCount, entry->pointerIds,
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entry->firstSample.pointerCoords);
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mCurrentInputTargets.clear();
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mPolicy->getMotionEventTargets(& mReusableMotionEvent, entry->policyFlags,
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mCurrentInputTargets);
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mLock.lock();
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mCurrentInputTargetsValid = true;
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dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
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}
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void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
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EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
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#if DEBUG_DISPATCH_CYCLE
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LOGD("dispatchEventToCurrentInputTargets - "
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"resumeWithAppendedMotionSample=%s",
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resumeWithAppendedMotionSample ? "true" : "false");
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#endif
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assert(eventEntry->dispatchInProgress); // should already have been set to true
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for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
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const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
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ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(
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inputTarget.inputChannel->getReceivePipeFd());
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if (connectionIndex >= 0) {
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sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
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prepareDispatchCycleLocked(currentTime, connection.get(), eventEntry, & inputTarget,
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resumeWithAppendedMotionSample);
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} else {
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LOGW("Framework requested delivery of an input event to channel '%s' but it "
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"is not registered with the input dispatcher.",
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inputTarget.inputChannel->getName().string());
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}
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}
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}
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void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
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EventEntry* eventEntry, const InputTarget* inputTarget,
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bool resumeWithAppendedMotionSample) {
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#if DEBUG_DISPATCH_CYCLE
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LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, timeout=%lldns, "
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"xOffset=%f, yOffset=%f, resumeWithAppendedMotionSample=%s",
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connection->getInputChannelName(), inputTarget->flags, inputTarget->timeout,
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inputTarget->xOffset, inputTarget->yOffset,
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resumeWithAppendedMotionSample ? "true" : "false");
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#endif
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// Skip this event if the connection status is not normal.
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// We don't want to queue outbound events at all if the connection is broken or
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// not responding.
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if (connection->status != Connection::STATUS_NORMAL) {
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LOGV("channel '%s' ~ Dropping event because the channel status is %s",
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connection->getStatusLabel());
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return;
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}
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|
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// Resume the dispatch cycle with a freshly appended motion sample.
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// First we check that the last dispatch entry in the outbound queue is for the same
|
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// motion event to which we appended the motion sample. If we find such a dispatch
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// entry, and if it is currently in progress then we try to stream the new sample.
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bool wasEmpty = connection->outboundQueue.isEmpty();
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if (! wasEmpty && resumeWithAppendedMotionSample) {
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DispatchEntry* motionEventDispatchEntry =
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connection->findQueuedDispatchEntryForEvent(eventEntry);
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if (motionEventDispatchEntry) {
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// If the dispatch entry is not in progress, then we must be busy dispatching an
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// earlier event. Not a problem, the motion event is on the outbound queue and will
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// be dispatched later.
|
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if (! motionEventDispatchEntry->inProgress) {
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#if DEBUG_BATCHING
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LOGD("channel '%s' ~ Not streaming because the motion event has "
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"not yet been dispatched. "
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"(Waiting for earlier events to be consumed.)",
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connection->getInputChannelName());
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#endif
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return;
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}
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|
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// If the dispatch entry is in progress but it already has a tail of pending
|
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// motion samples, then it must mean that the shared memory buffer filled up.
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// Not a problem, when this dispatch cycle is finished, we will eventually start
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// a new dispatch cycle to process the tail and that tail includes the newly
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// appended motion sample.
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if (motionEventDispatchEntry->tailMotionSample) {
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#if DEBUG_BATCHING
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LOGD("channel '%s' ~ Not streaming because no new samples can "
|
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"be appended to the motion event in this dispatch cycle. "
|
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"(Waiting for next dispatch cycle to start.)",
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connection->getInputChannelName());
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#endif
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return;
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}
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|
|
// The dispatch entry is in progress and is still potentially open for streaming.
|
|
// Try to stream the new motion sample. This might fail if the consumer has already
|
|
// consumed the motion event (or if the channel is broken).
|
|
MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
|
|
status_t status = connection->inputPublisher.appendMotionSample(
|
|
appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
|
|
if (status == OK) {
|
|
#if DEBUG_BATCHING
|
|
LOGD("channel '%s' ~ Successfully streamed new motion sample.",
|
|
connection->getInputChannelName());
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
#if DEBUG_BATCHING
|
|
if (status == NO_MEMORY) {
|
|
LOGD("channel '%s' ~ Could not append motion sample to currently "
|
|
"dispatched move event because the shared memory buffer is full. "
|
|
"(Waiting for next dispatch cycle to start.)",
|
|
connection->getInputChannelName());
|
|
} else if (status == status_t(FAILED_TRANSACTION)) {
|
|
LOGD("channel '%s' ~ Could not append motion sample to currently "
|
|
"dispatchedmove event because the event has already been consumed. "
|
|
"(Waiting for next dispatch cycle to start.)",
|
|
connection->getInputChannelName());
|
|
} else {
|
|
LOGD("channel '%s' ~ Could not append motion sample to currently "
|
|
"dispatched move event due to an error, status=%d. "
|
|
"(Waiting for next dispatch cycle to start.)",
|
|
connection->getInputChannelName(), status);
|
|
}
|
|
#endif
|
|
// Failed to stream. Start a new tail of pending motion samples to dispatch
|
|
// in the next cycle.
|
|
motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is a new event.
|
|
// Enqueue a new dispatch entry onto the outbound queue for this connection.
|
|
DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry); // increments ref
|
|
dispatchEntry->targetFlags = inputTarget->flags;
|
|
dispatchEntry->xOffset = inputTarget->xOffset;
|
|
dispatchEntry->yOffset = inputTarget->yOffset;
|
|
dispatchEntry->timeout = inputTarget->timeout;
|
|
dispatchEntry->inProgress = false;
|
|
dispatchEntry->headMotionSample = NULL;
|
|
dispatchEntry->tailMotionSample = NULL;
|
|
|
|
// Handle the case where we could not stream a new motion sample because the consumer has
|
|
// already consumed the motion event (otherwise the corresponding dispatch entry would
|
|
// still be in the outbound queue for this connection). We set the head motion sample
|
|
// to the list starting with the newly appended motion sample.
|
|
if (resumeWithAppendedMotionSample) {
|
|
#if DEBUG_BATCHING
|
|
LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
|
|
"that cannot be streamed because the motion event has already been consumed.",
|
|
connection->getInputChannelName());
|
|
#endif
|
|
MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
|
|
dispatchEntry->headMotionSample = appendedMotionSample;
|
|
}
|
|
|
|
// Enqueue the dispatch entry.
|
|
connection->outboundQueue.enqueueAtTail(dispatchEntry);
|
|
|
|
// If the outbound queue was previously empty, start the dispatch cycle going.
|
|
if (wasEmpty) {
|
|
activateConnectionLocked(connection);
|
|
startDispatchCycleLocked(currentTime, connection);
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
|
|
#if DEBUG_DISPATCH_CYCLE
|
|
LOGD("channel '%s' ~ startDispatchCycle",
|
|
connection->getInputChannelName());
|
|
#endif
|
|
|
|
assert(connection->status == Connection::STATUS_NORMAL);
|
|
assert(! connection->outboundQueue.isEmpty());
|
|
|
|
DispatchEntry* dispatchEntry = connection->outboundQueue.head.next;
|
|
assert(! dispatchEntry->inProgress);
|
|
|
|
// TODO throttle successive ACTION_MOVE motion events for the same device
|
|
// possible implementation could set a brief poll timeout here and resume starting the
|
|
// dispatch cycle when elapsed
|
|
|
|
// Publish the event.
|
|
status_t status;
|
|
switch (dispatchEntry->eventEntry->type) {
|
|
case EventEntry::TYPE_KEY: {
|
|
KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
|
|
|
|
// Apply target flags.
|
|
int32_t action = keyEntry->action;
|
|
int32_t flags = keyEntry->flags;
|
|
if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
|
|
flags |= KEY_EVENT_FLAG_CANCELED;
|
|
}
|
|
|
|
// Publish the key event.
|
|
status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->nature,
|
|
action, flags, keyEntry->keyCode, keyEntry->scanCode,
|
|
keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
|
|
keyEntry->eventTime);
|
|
|
|
if (status) {
|
|
LOGE("channel '%s' ~ Could not publish key event, "
|
|
"status=%d", connection->getInputChannelName(), status);
|
|
abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EventEntry::TYPE_MOTION: {
|
|
MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
|
|
|
|
// Apply target flags.
|
|
int32_t action = motionEntry->action;
|
|
if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
|
|
action = MOTION_EVENT_ACTION_OUTSIDE;
|
|
}
|
|
if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
|
|
action = MOTION_EVENT_ACTION_CANCEL;
|
|
}
|
|
|
|
// If headMotionSample is non-NULL, then it points to the first new sample that we
|
|
// were unable to dispatch during the previous cycle so we resume dispatching from
|
|
// that point in the list of motion samples.
|
|
// Otherwise, we just start from the first sample of the motion event.
|
|
MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
|
|
if (! firstMotionSample) {
|
|
firstMotionSample = & motionEntry->firstSample;
|
|
}
|
|
|
|
// Publish the motion event and the first motion sample.
|
|
status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
|
|
motionEntry->nature, action, motionEntry->edgeFlags, motionEntry->metaState,
|
|
dispatchEntry->xOffset, dispatchEntry->yOffset,
|
|
motionEntry->xPrecision, motionEntry->yPrecision,
|
|
motionEntry->downTime, firstMotionSample->eventTime,
|
|
motionEntry->pointerCount, motionEntry->pointerIds,
|
|
firstMotionSample->pointerCoords);
|
|
|
|
if (status) {
|
|
LOGE("channel '%s' ~ Could not publish motion event, "
|
|
"status=%d", connection->getInputChannelName(), status);
|
|
abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
|
|
return;
|
|
}
|
|
|
|
// Append additional motion samples.
|
|
MotionSample* nextMotionSample = firstMotionSample->next;
|
|
for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
|
|
status = connection->inputPublisher.appendMotionSample(
|
|
nextMotionSample->eventTime, nextMotionSample->pointerCoords);
|
|
if (status == NO_MEMORY) {
|
|
#if DEBUG_DISPATCH_CYCLE
|
|
LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will "
|
|
"be sent in the next dispatch cycle.",
|
|
connection->getInputChannelName());
|
|
#endif
|
|
break;
|
|
}
|
|
if (status != OK) {
|
|
LOGE("channel '%s' ~ Could not append motion sample "
|
|
"for a reason other than out of memory, status=%d",
|
|
connection->getInputChannelName(), status);
|
|
abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Remember the next motion sample that we could not dispatch, in case we ran out
|
|
// of space in the shared memory buffer.
|
|
dispatchEntry->tailMotionSample = nextMotionSample;
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
// Send the dispatch signal.
|
|
status = connection->inputPublisher.sendDispatchSignal();
|
|
if (status) {
|
|
LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
|
|
connection->getInputChannelName(), status);
|
|
abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
|
|
return;
|
|
}
|
|
|
|
// Record information about the newly started dispatch cycle.
|
|
dispatchEntry->inProgress = true;
|
|
|
|
connection->lastEventTime = dispatchEntry->eventEntry->eventTime;
|
|
connection->lastDispatchTime = currentTime;
|
|
|
|
nsecs_t timeout = dispatchEntry->timeout;
|
|
connection->nextTimeoutTime = (timeout >= 0) ? currentTime + timeout : LONG_LONG_MAX;
|
|
|
|
// Notify other system components.
|
|
onDispatchCycleStartedLocked(currentTime, connection);
|
|
}
|
|
|
|
void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
|
|
#if DEBUG_DISPATCH_CYCLE
|
|
LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
|
|
"%01.1fms since dispatch",
|
|
connection->getInputChannelName(),
|
|
connection->getEventLatencyMillis(currentTime),
|
|
connection->getDispatchLatencyMillis(currentTime));
|
|
#endif
|
|
|
|
if (connection->status == Connection::STATUS_BROKEN
|
|
|| connection->status == Connection::STATUS_ZOMBIE) {
|
|
return;
|
|
}
|
|
|
|
// Clear the pending timeout.
|
|
connection->nextTimeoutTime = LONG_LONG_MAX;
|
|
|
|
if (connection->status == Connection::STATUS_NOT_RESPONDING) {
|
|
// Recovering from an ANR.
|
|
connection->status = Connection::STATUS_NORMAL;
|
|
|
|
// Notify other system components.
|
|
onDispatchCycleFinishedLocked(currentTime, connection, true /*recoveredFromANR*/);
|
|
} else {
|
|
// Normal finish. Not much to do here.
|
|
|
|
// Notify other system components.
|
|
onDispatchCycleFinishedLocked(currentTime, connection, false /*recoveredFromANR*/);
|
|
}
|
|
|
|
// Reset the publisher since the event has been consumed.
|
|
// We do this now so that the publisher can release some of its internal resources
|
|
// while waiting for the next dispatch cycle to begin.
|
|
status_t status = connection->inputPublisher.reset();
|
|
if (status) {
|
|
LOGE("channel '%s' ~ Could not reset publisher, status=%d",
|
|
connection->getInputChannelName(), status);
|
|
abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
|
|
return;
|
|
}
|
|
|
|
// Start the next dispatch cycle for this connection.
|
|
while (! connection->outboundQueue.isEmpty()) {
|
|
DispatchEntry* dispatchEntry = connection->outboundQueue.head.next;
|
|
if (dispatchEntry->inProgress) {
|
|
// Finish or resume current event in progress.
|
|
if (dispatchEntry->tailMotionSample) {
|
|
// We have a tail of undispatched motion samples.
|
|
// Reuse the same DispatchEntry and start a new cycle.
|
|
dispatchEntry->inProgress = false;
|
|
dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
|
|
dispatchEntry->tailMotionSample = NULL;
|
|
startDispatchCycleLocked(currentTime, connection);
|
|
return;
|
|
}
|
|
// Finished.
|
|
connection->outboundQueue.dequeueAtHead();
|
|
mAllocator.releaseDispatchEntry(dispatchEntry);
|
|
} else {
|
|
// If the head is not in progress, then we must have already dequeued the in
|
|
// progress event, which means we actually aborted it (due to ANR).
|
|
// So just start the next event for this connection.
|
|
startDispatchCycleLocked(currentTime, connection);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Outbound queue is empty, deactivate the connection.
|
|
deactivateConnectionLocked(connection);
|
|
}
|
|
|
|
bool InputDispatcher::timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
|
|
#if DEBUG_DISPATCH_CYCLE
|
|
LOGD("channel '%s' ~ timeoutDispatchCycle",
|
|
connection->getInputChannelName());
|
|
#endif
|
|
|
|
if (connection->status != Connection::STATUS_NORMAL) {
|
|
return false;
|
|
}
|
|
|
|
// Enter the not responding state.
|
|
connection->status = Connection::STATUS_NOT_RESPONDING;
|
|
connection->lastANRTime = currentTime;
|
|
bool deactivated = abortDispatchCycleLocked(currentTime, connection, false /*(not) broken*/);
|
|
|
|
// Notify other system components.
|
|
onDispatchCycleANRLocked(currentTime, connection);
|
|
return deactivated;
|
|
}
|
|
|
|
bool InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
|
|
bool broken) {
|
|
#if DEBUG_DISPATCH_CYCLE
|
|
LOGD("channel '%s' ~ abortDispatchCycle - broken=%s",
|
|
connection->getInputChannelName(), broken ? "true" : "false");
|
|
#endif
|
|
|
|
// Clear the pending timeout.
|
|
connection->nextTimeoutTime = LONG_LONG_MAX;
|
|
|
|
// Clear the outbound queue.
|
|
bool deactivated = ! connection->outboundQueue.isEmpty();
|
|
if (deactivated) {
|
|
do {
|
|
DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
|
|
mAllocator.releaseDispatchEntry(dispatchEntry);
|
|
} while (! connection->outboundQueue.isEmpty());
|
|
|
|
deactivateConnectionLocked(connection);
|
|
}
|
|
|
|
// Handle the case where the connection appears to be unrecoverably broken.
|
|
// Ignore already broken or zombie connections.
|
|
if (broken) {
|
|
if (connection->status == Connection::STATUS_NORMAL
|
|
|| connection->status == Connection::STATUS_NOT_RESPONDING) {
|
|
connection->status = Connection::STATUS_BROKEN;
|
|
|
|
// Notify other system components.
|
|
onDispatchCycleBrokenLocked(currentTime, connection);
|
|
}
|
|
}
|
|
|
|
return deactivated;
|
|
}
|
|
|
|
bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
|
|
InputDispatcher* d = static_cast<InputDispatcher*>(data);
|
|
|
|
{ // acquire lock
|
|
AutoMutex _l(d->mLock);
|
|
|
|
ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
|
|
if (connectionIndex < 0) {
|
|
LOGE("Received spurious receive callback for unknown input channel. "
|
|
"fd=%d, events=0x%x", receiveFd, events);
|
|
return false; // remove the callback
|
|
}
|
|
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
|
|
sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
|
|
if (events & (POLLERR | POLLHUP | POLLNVAL)) {
|
|
LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. "
|
|
"events=0x%x", connection->getInputChannelName(), events);
|
|
d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
|
|
d->runCommandsLockedInterruptible();
|
|
return false; // remove the callback
|
|
}
|
|
|
|
if (! (events & POLLIN)) {
|
|
LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
|
|
"events=0x%x", connection->getInputChannelName(), events);
|
|
return true;
|
|
}
|
|
|
|
status_t status = connection->inputPublisher.receiveFinishedSignal();
|
|
if (status) {
|
|
LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
|
|
connection->getInputChannelName(), status);
|
|
d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
|
|
d->runCommandsLockedInterruptible();
|
|
return false; // remove the callback
|
|
}
|
|
|
|
d->finishDispatchCycleLocked(currentTime, connection.get());
|
|
d->runCommandsLockedInterruptible();
|
|
return true;
|
|
} // release lock
|
|
}
|
|
|
|
void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
|
|
#if DEBUG_INBOUND_EVENT_DETAILS
|
|
LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
|
|
#endif
|
|
|
|
bool wasEmpty;
|
|
{ // acquire lock
|
|
AutoMutex _l(mLock);
|
|
|
|
ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry();
|
|
newEntry->eventTime = eventTime;
|
|
|
|
wasEmpty = mInboundQueue.isEmpty();
|
|
mInboundQueue.enqueueAtTail(newEntry);
|
|
} // release lock
|
|
|
|
if (wasEmpty) {
|
|
mPollLoop->wake();
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::notifyAppSwitchComing(nsecs_t eventTime) {
|
|
#if DEBUG_INBOUND_EVENT_DETAILS
|
|
LOGD("notifyAppSwitchComing - eventTime=%lld", eventTime);
|
|
#endif
|
|
|
|
// Remove movement keys from the queue from most recent to least recent, stopping at the
|
|
// first non-movement key.
|
|
// TODO: Include a detailed description of why we do this...
|
|
|
|
{ // acquire lock
|
|
AutoMutex _l(mLock);
|
|
|
|
for (EventEntry* entry = mInboundQueue.tail.prev; entry != & mInboundQueue.head; ) {
|
|
EventEntry* prev = entry->prev;
|
|
|
|
if (entry->type == EventEntry::TYPE_KEY) {
|
|
KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
|
|
if (isMovementKey(keyEntry->keyCode)) {
|
|
LOGV("Dropping movement key during app switch: keyCode=%d, action=%d",
|
|
keyEntry->keyCode, keyEntry->action);
|
|
mInboundQueue.dequeue(keyEntry);
|
|
mAllocator.releaseKeyEntry(keyEntry);
|
|
} else {
|
|
// stop at last non-movement key
|
|
break;
|
|
}
|
|
}
|
|
|
|
entry = prev;
|
|
}
|
|
} // release lock
|
|
}
|
|
|
|
void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
|
|
uint32_t policyFlags, int32_t action, int32_t flags,
|
|
int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
|
|
#if DEBUG_INBOUND_EVENT_DETAILS
|
|
LOGD("notifyKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
|
|
"flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
|
|
eventTime, deviceId, nature, policyFlags, action, flags,
|
|
keyCode, scanCode, metaState, downTime);
|
|
#endif
|
|
|
|
bool wasEmpty;
|
|
{ // acquire lock
|
|
AutoMutex _l(mLock);
|
|
|
|
KeyEntry* newEntry = mAllocator.obtainKeyEntry();
|
|
newEntry->eventTime = eventTime;
|
|
newEntry->deviceId = deviceId;
|
|
newEntry->nature = nature;
|
|
newEntry->policyFlags = policyFlags;
|
|
newEntry->action = action;
|
|
newEntry->flags = flags;
|
|
newEntry->keyCode = keyCode;
|
|
newEntry->scanCode = scanCode;
|
|
newEntry->metaState = metaState;
|
|
newEntry->repeatCount = 0;
|
|
newEntry->downTime = downTime;
|
|
|
|
wasEmpty = mInboundQueue.isEmpty();
|
|
mInboundQueue.enqueueAtTail(newEntry);
|
|
} // release lock
|
|
|
|
if (wasEmpty) {
|
|
mPollLoop->wake();
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
|
|
uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
|
|
uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
|
|
float xPrecision, float yPrecision, nsecs_t downTime) {
|
|
#if DEBUG_INBOUND_EVENT_DETAILS
|
|
LOGD("notifyMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
|
|
"action=0x%x, metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, "
|
|
"downTime=%lld",
|
|
eventTime, deviceId, nature, policyFlags, action, metaState, edgeFlags,
|
|
xPrecision, yPrecision, downTime);
|
|
for (uint32_t i = 0; i < pointerCount; i++) {
|
|
LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f",
|
|
i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y,
|
|
pointerCoords[i].pressure, pointerCoords[i].size);
|
|
}
|
|
#endif
|
|
|
|
bool wasEmpty;
|
|
{ // acquire lock
|
|
AutoMutex _l(mLock);
|
|
|
|
// Attempt batching and streaming of move events.
|
|
if (action == MOTION_EVENT_ACTION_MOVE) {
|
|
// BATCHING CASE
|
|
//
|
|
// Try to append a move sample to the tail of the inbound queue for this device.
|
|
// Give up if we encounter a non-move motion event for this device since that
|
|
// means we cannot append any new samples until a new motion event has started.
|
|
for (EventEntry* entry = mInboundQueue.tail.prev;
|
|
entry != & mInboundQueue.head; entry = entry->prev) {
|
|
if (entry->type != EventEntry::TYPE_MOTION) {
|
|
// Keep looking for motion events.
|
|
continue;
|
|
}
|
|
|
|
MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
|
|
if (motionEntry->deviceId != deviceId) {
|
|
// Keep looking for this device.
|
|
continue;
|
|
}
|
|
|
|
if (motionEntry->action != MOTION_EVENT_ACTION_MOVE
|
|
|| motionEntry->pointerCount != pointerCount) {
|
|
// Last motion event in the queue for this device is not compatible for
|
|
// appending new samples. Stop here.
|
|
goto NoBatchingOrStreaming;
|
|
}
|
|
|
|
// The last motion event is a move and is compatible for appending.
|
|
// Do the batching magic.
|
|
mAllocator.appendMotionSample(motionEntry, eventTime, pointerCount, pointerCoords);
|
|
#if DEBUG_BATCHING
|
|
LOGD("Appended motion sample onto batch for most recent "
|
|
"motion event for this device in the inbound queue.");
|
|
#endif
|
|
|
|
// Sanity check for special case because dispatch is interruptible.
|
|
// The dispatch logic is partially interruptible and releases its lock while
|
|
// identifying targets. However, as soon as the targets have been identified,
|
|
// the dispatcher proceeds to write a dispatch entry into all relevant outbound
|
|
// queues and then promptly removes the motion entry from the queue.
|
|
//
|
|
// Consequently, we should never observe the case where the inbound queue contains
|
|
// an in-progress motion entry unless the current input targets are invalid
|
|
// (currently being computed). Check for this!
|
|
assert(! (motionEntry->dispatchInProgress && mCurrentInputTargetsValid));
|
|
|
|
return; // done!
|
|
}
|
|
|
|
// STREAMING CASE
|
|
//
|
|
// There is no pending motion event (of any kind) for this device in the inbound queue.
|
|
// Search the outbound queues for a synchronously dispatched motion event for this
|
|
// device. If found, then we append the new sample to that event and then try to
|
|
// push it out to all current targets. It is possible that some targets will already
|
|
// have consumed the motion event. This case is automatically handled by the
|
|
// logic in prepareDispatchCycleLocked by tracking where resumption takes place.
|
|
//
|
|
// The reason we look for a synchronously dispatched motion event is because we
|
|
// want to be sure that no other motion events have been dispatched since the move.
|
|
// It's also convenient because it means that the input targets are still valid.
|
|
// This code could be improved to support streaming of asynchronously dispatched
|
|
// motion events (which might be significantly more efficient) but it may become
|
|
// a little more complicated as a result.
|
|
//
|
|
// Note: This code crucially depends on the invariant that an outbound queue always
|
|
// contains at most one synchronous event and it is always last (but it might
|
|
// not be first!).
|
|
if (mCurrentInputTargetsValid) {
|
|
for (size_t i = 0; i < mActiveConnections.size(); i++) {
|
|
Connection* connection = mActiveConnections.itemAt(i);
|
|
if (! connection->outboundQueue.isEmpty()) {
|
|
DispatchEntry* dispatchEntry = connection->outboundQueue.tail.prev;
|
|
if (dispatchEntry->targetFlags & InputTarget::FLAG_SYNC) {
|
|
if (dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) {
|
|
goto NoBatchingOrStreaming;
|
|
}
|
|
|
|
MotionEntry* syncedMotionEntry = static_cast<MotionEntry*>(
|
|
dispatchEntry->eventEntry);
|
|
if (syncedMotionEntry->action != MOTION_EVENT_ACTION_MOVE
|
|
|| syncedMotionEntry->deviceId != deviceId
|
|
|| syncedMotionEntry->pointerCount != pointerCount) {
|
|
goto NoBatchingOrStreaming;
|
|
}
|
|
|
|
// Found synced move entry. Append sample and resume dispatch.
|
|
mAllocator.appendMotionSample(syncedMotionEntry, eventTime,
|
|
pointerCount, pointerCoords);
|
|
#if DEBUG_BATCHING
|
|
LOGD("Appended motion sample onto batch for most recent synchronously "
|
|
"dispatched motion event for this device in the outbound queues.");
|
|
#endif
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
dispatchEventToCurrentInputTargetsLocked(currentTime, syncedMotionEntry,
|
|
true /*resumeWithAppendedMotionSample*/);
|
|
|
|
runCommandsLockedInterruptible();
|
|
return; // done!
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
NoBatchingOrStreaming:;
|
|
}
|
|
|
|
// Just enqueue a new motion event.
|
|
MotionEntry* newEntry = mAllocator.obtainMotionEntry();
|
|
newEntry->eventTime = eventTime;
|
|
newEntry->deviceId = deviceId;
|
|
newEntry->nature = nature;
|
|
newEntry->policyFlags = policyFlags;
|
|
newEntry->action = action;
|
|
newEntry->metaState = metaState;
|
|
newEntry->edgeFlags = edgeFlags;
|
|
newEntry->xPrecision = xPrecision;
|
|
newEntry->yPrecision = yPrecision;
|
|
newEntry->downTime = downTime;
|
|
newEntry->pointerCount = pointerCount;
|
|
newEntry->firstSample.eventTime = eventTime;
|
|
newEntry->lastSample = & newEntry->firstSample;
|
|
for (uint32_t i = 0; i < pointerCount; i++) {
|
|
newEntry->pointerIds[i] = pointerIds[i];
|
|
newEntry->firstSample.pointerCoords[i] = pointerCoords[i];
|
|
}
|
|
|
|
wasEmpty = mInboundQueue.isEmpty();
|
|
mInboundQueue.enqueueAtTail(newEntry);
|
|
} // release lock
|
|
|
|
if (wasEmpty) {
|
|
mPollLoop->wake();
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::resetKeyRepeatLocked() {
|
|
if (mKeyRepeatState.lastKeyEntry) {
|
|
mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
|
|
mKeyRepeatState.lastKeyEntry = NULL;
|
|
}
|
|
}
|
|
|
|
status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) {
|
|
#if DEBUG_REGISTRATION
|
|
LOGD("channel '%s' - Registered", inputChannel->getName().string());
|
|
#endif
|
|
|
|
int receiveFd;
|
|
{ // acquire lock
|
|
AutoMutex _l(mLock);
|
|
|
|
receiveFd = inputChannel->getReceivePipeFd();
|
|
if (mConnectionsByReceiveFd.indexOfKey(receiveFd) >= 0) {
|
|
LOGW("Attempted to register already registered input channel '%s'",
|
|
inputChannel->getName().string());
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
sp<Connection> connection = new Connection(inputChannel);
|
|
status_t status = connection->initialize();
|
|
if (status) {
|
|
LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
|
|
inputChannel->getName().string(), status);
|
|
return status;
|
|
}
|
|
|
|
mConnectionsByReceiveFd.add(receiveFd, connection);
|
|
|
|
runCommandsLockedInterruptible();
|
|
} // release lock
|
|
|
|
mPollLoop->setCallback(receiveFd, POLLIN, handleReceiveCallback, this);
|
|
return OK;
|
|
}
|
|
|
|
status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
|
|
#if DEBUG_REGISTRATION
|
|
LOGD("channel '%s' - Unregistered", inputChannel->getName().string());
|
|
#endif
|
|
|
|
int32_t receiveFd;
|
|
{ // acquire lock
|
|
AutoMutex _l(mLock);
|
|
|
|
receiveFd = inputChannel->getReceivePipeFd();
|
|
ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(receiveFd);
|
|
if (connectionIndex < 0) {
|
|
LOGW("Attempted to unregister already unregistered input channel '%s'",
|
|
inputChannel->getName().string());
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
|
|
mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
|
|
|
|
connection->status = Connection::STATUS_ZOMBIE;
|
|
|
|
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
|
|
abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
|
|
|
|
runCommandsLockedInterruptible();
|
|
} // release lock
|
|
|
|
mPollLoop->removeCallback(receiveFd);
|
|
|
|
// Wake the poll loop because removing the connection may have changed the current
|
|
// synchronization state.
|
|
mPollLoop->wake();
|
|
return OK;
|
|
}
|
|
|
|
void InputDispatcher::activateConnectionLocked(Connection* connection) {
|
|
for (size_t i = 0; i < mActiveConnections.size(); i++) {
|
|
if (mActiveConnections.itemAt(i) == connection) {
|
|
return;
|
|
}
|
|
}
|
|
mActiveConnections.add(connection);
|
|
}
|
|
|
|
void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
|
|
for (size_t i = 0; i < mActiveConnections.size(); i++) {
|
|
if (mActiveConnections.itemAt(i) == connection) {
|
|
mActiveConnections.removeAt(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::onDispatchCycleStartedLocked(
|
|
nsecs_t currentTime, Connection* connection) {
|
|
}
|
|
|
|
void InputDispatcher::onDispatchCycleFinishedLocked(
|
|
nsecs_t currentTime, Connection* connection, bool recoveredFromANR) {
|
|
if (recoveredFromANR) {
|
|
LOGI("channel '%s' ~ Recovered from ANR. %01.1fms since event, "
|
|
"%01.1fms since dispatch, %01.1fms since ANR",
|
|
connection->getInputChannelName(),
|
|
connection->getEventLatencyMillis(currentTime),
|
|
connection->getDispatchLatencyMillis(currentTime),
|
|
connection->getANRLatencyMillis(currentTime));
|
|
|
|
CommandEntry* commandEntry = postCommandLocked(
|
|
& InputDispatcher::doNotifyInputChannelRecoveredFromANRLockedInterruptible);
|
|
commandEntry->inputChannel = connection->inputChannel;
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::onDispatchCycleANRLocked(
|
|
nsecs_t currentTime, Connection* connection) {
|
|
LOGI("channel '%s' ~ Not responding! %01.1fms since event, %01.1fms since dispatch",
|
|
connection->getInputChannelName(),
|
|
connection->getEventLatencyMillis(currentTime),
|
|
connection->getDispatchLatencyMillis(currentTime));
|
|
|
|
CommandEntry* commandEntry = postCommandLocked(
|
|
& InputDispatcher::doNotifyInputChannelANRLockedInterruptible);
|
|
commandEntry->inputChannel = connection->inputChannel;
|
|
}
|
|
|
|
void InputDispatcher::onDispatchCycleBrokenLocked(
|
|
nsecs_t currentTime, Connection* connection) {
|
|
LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
|
|
connection->getInputChannelName());
|
|
|
|
CommandEntry* commandEntry = postCommandLocked(
|
|
& InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
|
|
commandEntry->inputChannel = connection->inputChannel;
|
|
}
|
|
|
|
void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
|
|
CommandEntry* commandEntry) {
|
|
mLock.unlock();
|
|
|
|
mPolicy->notifyInputChannelBroken(commandEntry->inputChannel);
|
|
commandEntry->inputChannel.clear();
|
|
|
|
mLock.lock();
|
|
}
|
|
|
|
void InputDispatcher::doNotifyInputChannelANRLockedInterruptible(
|
|
CommandEntry* commandEntry) {
|
|
mLock.unlock();
|
|
|
|
mPolicy->notifyInputChannelANR(commandEntry->inputChannel);
|
|
commandEntry->inputChannel.clear();
|
|
|
|
mLock.lock();
|
|
}
|
|
|
|
void InputDispatcher::doNotifyInputChannelRecoveredFromANRLockedInterruptible(
|
|
CommandEntry* commandEntry) {
|
|
mLock.unlock();
|
|
|
|
mPolicy->notifyInputChannelRecoveredFromANR(commandEntry->inputChannel);
|
|
commandEntry->inputChannel.clear();
|
|
|
|
mLock.lock();
|
|
}
|
|
|
|
|
|
// --- InputDispatcher::Allocator ---
|
|
|
|
InputDispatcher::Allocator::Allocator() {
|
|
}
|
|
|
|
InputDispatcher::ConfigurationChangedEntry*
|
|
InputDispatcher::Allocator::obtainConfigurationChangedEntry() {
|
|
ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
|
|
entry->refCount = 1;
|
|
entry->type = EventEntry::TYPE_CONFIGURATION_CHANGED;
|
|
entry->dispatchInProgress = false;
|
|
return entry;
|
|
}
|
|
|
|
InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry() {
|
|
KeyEntry* entry = mKeyEntryPool.alloc();
|
|
entry->refCount = 1;
|
|
entry->type = EventEntry::TYPE_KEY;
|
|
entry->dispatchInProgress = false;
|
|
return entry;
|
|
}
|
|
|
|
InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry() {
|
|
MotionEntry* entry = mMotionEntryPool.alloc();
|
|
entry->refCount = 1;
|
|
entry->type = EventEntry::TYPE_MOTION;
|
|
entry->firstSample.next = NULL;
|
|
entry->dispatchInProgress = false;
|
|
return entry;
|
|
}
|
|
|
|
InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
|
|
EventEntry* eventEntry) {
|
|
DispatchEntry* entry = mDispatchEntryPool.alloc();
|
|
entry->eventEntry = eventEntry;
|
|
eventEntry->refCount += 1;
|
|
return entry;
|
|
}
|
|
|
|
InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
|
|
CommandEntry* entry = mCommandEntryPool.alloc();
|
|
entry->command = command;
|
|
return entry;
|
|
}
|
|
|
|
void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
|
|
switch (entry->type) {
|
|
case EventEntry::TYPE_CONFIGURATION_CHANGED:
|
|
releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
|
|
break;
|
|
case EventEntry::TYPE_KEY:
|
|
releaseKeyEntry(static_cast<KeyEntry*>(entry));
|
|
break;
|
|
case EventEntry::TYPE_MOTION:
|
|
releaseMotionEntry(static_cast<MotionEntry*>(entry));
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
|
|
ConfigurationChangedEntry* entry) {
|
|
entry->refCount -= 1;
|
|
if (entry->refCount == 0) {
|
|
mConfigurationChangeEntryPool.free(entry);
|
|
} else {
|
|
assert(entry->refCount > 0);
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
|
|
entry->refCount -= 1;
|
|
if (entry->refCount == 0) {
|
|
mKeyEntryPool.free(entry);
|
|
} else {
|
|
assert(entry->refCount > 0);
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
|
|
entry->refCount -= 1;
|
|
if (entry->refCount == 0) {
|
|
for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
|
|
MotionSample* next = sample->next;
|
|
mMotionSamplePool.free(sample);
|
|
sample = next;
|
|
}
|
|
mMotionEntryPool.free(entry);
|
|
} else {
|
|
assert(entry->refCount > 0);
|
|
}
|
|
}
|
|
|
|
void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
|
|
releaseEventEntry(entry->eventEntry);
|
|
mDispatchEntryPool.free(entry);
|
|
}
|
|
|
|
void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
|
|
mCommandEntryPool.free(entry);
|
|
}
|
|
|
|
void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
|
|
nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords) {
|
|
MotionSample* sample = mMotionSamplePool.alloc();
|
|
sample->eventTime = eventTime;
|
|
for (int32_t i = 0; i < pointerCount; i++) {
|
|
sample->pointerCoords[i] = pointerCoords[i];
|
|
}
|
|
|
|
sample->next = NULL;
|
|
motionEntry->lastSample->next = sample;
|
|
motionEntry->lastSample = sample;
|
|
}
|
|
|
|
// --- InputDispatcher::Connection ---
|
|
|
|
InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :
|
|
status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel),
|
|
nextTimeoutTime(LONG_LONG_MAX),
|
|
lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX),
|
|
lastANRTime(LONG_LONG_MAX) {
|
|
}
|
|
|
|
InputDispatcher::Connection::~Connection() {
|
|
}
|
|
|
|
status_t InputDispatcher::Connection::initialize() {
|
|
return inputPublisher.initialize();
|
|
}
|
|
|
|
const char* InputDispatcher::Connection::getStatusLabel() const {
|
|
switch (status) {
|
|
case STATUS_NORMAL:
|
|
return "NORMAL";
|
|
|
|
case STATUS_BROKEN:
|
|
return "BROKEN";
|
|
|
|
case STATUS_NOT_RESPONDING:
|
|
return "NOT_RESPONDING";
|
|
|
|
case STATUS_ZOMBIE:
|
|
return "ZOMBIE";
|
|
|
|
default:
|
|
return "UNKNOWN";
|
|
}
|
|
}
|
|
|
|
InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
|
|
const EventEntry* eventEntry) const {
|
|
for (DispatchEntry* dispatchEntry = outboundQueue.tail.prev;
|
|
dispatchEntry != & outboundQueue.head; dispatchEntry = dispatchEntry->prev) {
|
|
if (dispatchEntry->eventEntry == eventEntry) {
|
|
return dispatchEntry;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// --- InputDispatcher::CommandEntry ---
|
|
|
|
InputDispatcher::CommandEntry::CommandEntry() {
|
|
}
|
|
|
|
InputDispatcher::CommandEntry::~CommandEntry() {
|
|
}
|
|
|
|
|
|
// --- InputDispatcherThread ---
|
|
|
|
InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
|
|
Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
|
|
}
|
|
|
|
InputDispatcherThread::~InputDispatcherThread() {
|
|
}
|
|
|
|
bool InputDispatcherThread::threadLoop() {
|
|
mDispatcher->dispatchOnce();
|
|
return true;
|
|
}
|
|
|
|
} // namespace android
|