replicant-frameworks_native/libs/utils
Joe Onorato fc1a4df523 Reduce logging.
Remember, the system and main logs are
    - Shared resources
    - Primarily for recording problems
    - To be used only for large grained events during normal operation

Bug: 3104855
Change-Id: I136fbd101917dcbc8ebc3f96f276426b48bde7b7
2010-10-19 15:08:05 -04:00
..
tests OBB: use PBKDF2 for key generation. 2010-10-13 18:25:33 -07:00
Android.mk Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
Asset.cpp Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
AssetDir.cpp
AssetManager.cpp More native work. 2010-08-11 00:29:59 -07:00
BackupData.cpp
BackupHelpers.cpp
BufferedTextOutput.cpp
CallStack.cpp
Debug.cpp
FileMap.cpp
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
Looper.cpp Switch Looper back to using poll() instead of epoll(). 2010-10-07 13:26:39 -07:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp OBB: use PBKDF2 for key generation. 2010-10-13 18:25:33 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README
RefBase.cpp
ResourceTypes.cpp Add better debug output for ResourceType errors 2010-09-02 14:58:47 -07:00
SharedBuffer.cpp
Static.cpp
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.cpp Reduce logging. 2010-10-19 15:08:05 -04:00
String8.cpp Fix bug with phantom input windows. 2010-07-16 00:02:48 -07:00
String16.cpp
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp Always set the scheduling group when starting a new thread. 2010-09-09 22:12:25 -07:00
Timers.cpp
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp MinGW/Cygwin requires open() in O_BINARY mode. 2010-10-13 21:55:15 -07:00
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.